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to make the explanation of why the player - skeleton
:))
-Holy Water Sprinkler will be in next update
-Javelin is already in
-Strong enemies only occur at higher waves already. Taking out some enemy types for the first 10 waves would be possible but I dont see really why...
-IDK how to do the MOTD, when u spawn as skelly there is an explaining message in the middle of your sceen.
-I didn't get custom server commands to work. The Kismet node for that only works for offline play. IDK if we really need a tk quake sound ;)
-idk how to make that fire weapon either... but maybe a way pops up eventually
-the burning pots and the fire dragon traps r especially free of score bonus to prevent abuse. Like the oil pots r often triggered too early just because a player want to trigger it before anybody else to get points. Luckily they r bugged :P
I appreciate your efforts to provide feedback, keep it comming and Line up at the gate! ;)
I just wanted to know what things ur able to do with npc's, since I have no clue about modding in chivalry and don't want to give u any nonsense suggestions (for boss battles as an example) that wouldn't work anyway.
It's possible to give npcs a certain appearance (helmet, cloths..), weapons and stats (speed, class, hp..) through Kismet. That's simple.
More difficult is tinkering with the AI. I wrote serveral different combat classes modifieing the behavior of the basic ai controller. For instance the ai the Bruiser uses, the ai for dodgy and blocky bots and the ai for sprint attacks (added next update). It is easy to tell the npc to move to a certain target but difficult to modify the strafe movements.
What I am not able to do is to use models, animations, skins which are not already added to Chivalry. That's mainly why I can't make proper boss monsters. But with enough time, I'm able to write an AI for new models with animations.
Adding special abilities apart from speed, health, armor etc. is very difficult for me to do as I'm not an unrealscript-adept either. But it highly depends.
Dungeon liked.
And you can try to insert instead dungeon throne room of the mission where one team defends his king? This room is larger and there are stairs. Or will not work?
and yet, I repeatedly went to the dungeon and no one was there and the door was never opened. or killed at the entrance of the two bots and the door did not open
It would still be interesting when this starts to happen. Because the second time you enter the dungeon, it works just fine.