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About gameplay, we created guide to this mod (in WIP state), here's the link https://docs.google.com/document/d/17PVG_GG3KhMbF9uwj3jLGmyCylNypzTSTW18HbuEow0/edit?usp=sharing
If you have any thoughts about guide, what can be improved etc. fell free to write about it.
My assumption is that the trebuchets are there to prevent players from spawncamping the horde. Whatever the reason is, it's really a poor decision to have the tebuchets in the map. There's other enemies, purchasables and quests outside the first walls and depending on how close the trebuchet fires, you're not going to be able to avoid it. My suggestion to the mapmaker is to remove the trebuchets and instead have enemies drop in from over the hills, or somewhere else players can't reach or easily camp.
At certain level few more enemies don't make any difference in difficulty, so trebs are better way to stop players (in my opinion).
Tips, don't fight them at desert, group them near boiling oil's, burn them, fight as often as you can 1 vs 1 (they can wreck you up easily) untill you get better weapon, use traps etc.
Scenarios in which death is caused by trebuchet:
1: You are near a gate, cutting down horde, you see a red (friendly) skeleton appear next to you doing the same. If you die here, its because you should have kept you distance from the friendly, because if you are outside the gate, and a friendly skeleton approaches, you can be sure that they will end up aggro-ing a trebuchet upon you both. If you die here, it's both your faults, and you are both to blame. Them, for attracting the attention of the trebuchet, and you, for not leaving the area to save yourself.
2. You are doing the Push the Cart quest or the Capture the Area quest, and die via trebuchet. Unless you are soloing, (and have made it all the way to a quest, kudos), you should try to accomplish quests with a buddy, and I've noticed that I'll get hit by a trebuchet once, MAYBE twice during that quest. I believe Elko coded the trebuchets to fire less often during quests for this very reason, to prevent punishment for accomplishing goals. If you are able to realize you impending doom, by noticing a rock headed at you, F9 is your friend and leave the area before you die.
3. The items outside are there for a reason, to add to the challenge, all to often I'll decline the chance to run to the far tent to get the Greatsword, even with the appropriate cash, because I fear attack. That's the point of the game, to make you feel like it's nearly impossible, which it is. Occasionally DBT (Death by Trebuchet) will occur if you run out, get an item, and then turn precisely 180* to go back to the safe area. That's again, your fault. These siege weapons are unintelligent and if they get you like that, well, it's your fault for running in a predictable straight line.