Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Horde Sandcastle
Fabulator 2015 年 11 月 9 日 上午 7:58
Rope trap rewards possible?
Today I played an early wave and pinned about 8 guys to the rope trap. As i hit tab and noticed that i am still 10 bucks away from my next buy, just like before I produced that bloody mess...

Is it a good idea and possible to give players some points for killing enemys in the rope trap?

As i don't know anything about the Chivalry modding, is it technically possible? I think about it like there would be a check of who the enemy was following the moment he died in the rope trap, and this player gets the according points.
Is it a good idea? I think yes :) Probably a multiplier of 0.5 to the normal points or sth would be okay.

What do you think?
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Shturman 2015 年 11 月 10 日 下午 1:12 
i think it would be good to give EVERYONE on the team 'assists' (5pts) per enemy killed with the spike trap.
Guron 2015 年 11 月 11 日 上午 2:10 
Or all points are divided between the players within a certain radius from the trap .
Used Rubber Glove 2015 年 11 月 11 日 上午 5:43 
引用自 Ben Carson
i think it would be good to give EVERYONE on the team 'assists' (5pts) per enemy killed with the spike trap.

This seems like the most logical and easy to implement.
Elko  [開發人員] 2015 年 11 月 11 日 上午 11:47 
As always when the idea to gain score from trap kills comes up:
I'm against it because players would abuse the traps too much like always applying them on the first enemy which comes around just to snatch the points.
There is no match passing by without sb complaing about 'wasting oil'.

Also the score amount for the last survivor would increase too much. What I mostly observe is a run from one trap to the next gradually weakening the horde.
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