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I actually want to reduce the number of guards spawning in throne room.
If you agree I may consider adding a purchase box to increase their number.
The problem with team upgrades is that they are very rarely bought. Players rather hog their money, in my experience. In lan games it might be different where you really work as a team. But in a normal online match most ppl fight for themselves.
The torches for instance are such a teamupgrade which becomes necessary sooner or later.
The upgrades you mentioned are already awarded when you complete quests.
The updates won't stack.
I do like the idea of moving from multiple guards to fewer more sturdy ones. Might be a good idea to consider that with the horde's units in tanks as well.
Ye probably right about the players hogging their scores, too. Implementing such upgrades does seem like a waste of development time.
In case you'd still want to add something, I suggest a box for upgrading the Throne's health pool (if Throne-Defence gets implemented).
Edit: Assuming it's not too complex to add, the bruisers/guards could have more health and/or more powerful weapons based on the "level" of the Throne.
I did not plan to lvl the throne at all because ideally the mode should not even occur in most waves.
To keep things simple, all enemies will do the same amount of damage to the throne per hit. So it just depends on how well u can fend them off. The higher the wave the better u r and so r the bots. But it doesn't matter to the throne.
I could add a one time hp upgrade though.
There will be a config param to set the hp and the regen rate of the throne.
As u said, I will rather scale a few bot guards up instead of increasing their number that much.