Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Horde Sandcastle
Jug Nov 21, 2015 @ 3:35pm
Suggestion: Upgrades for fortifications & guard hiring
Given the recent plans on adding Throne-Room defense onto Sandcastle, how about including purchasable upgrades for castle fortifications and an ability to hire guards to hold specific locations?

This would provide a nice way to spend excess gold for benefit of the entire team without having to rely on deposit box to distribute the gold (the money is often hogged by greedy players).


Fortification upgrades:

-Main gate health
-Oil pot reset speed
-Throne-room door health & damage
-Movable spike durability & damage


Guards:

Hireable units that hold specific locations on the map. They'd respawn on start of each wave and hold their position until enemy gets close.
-Throneroom guards (High defense, well capable of slowing down the enemy for a brief amount of time)
-Courtyard guards (Decently armored units, able to distract enemy for a little while)
-(Wall) archers (Ranged damage. Team damage issues?)
Last edited by Jug; Nov 21, 2015 @ 3:57pm
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Showing 1-4 of 4 comments
Elko  [developer] Nov 25, 2015 @ 9:46am 
one of the main issue of this map is the poor performance because of too many bots. I'd like to avoid adding more of them. Maybe just one or 2 like friendly bruisers.
I actually want to reduce the number of guards spawning in throne room.
If you agree I may consider adding a purchase box to increase their number.

The problem with team upgrades is that they are very rarely bought. Players rather hog their money, in my experience. In lan games it might be different where you really work as a team. But in a normal online match most ppl fight for themselves.
The torches for instance are such a teamupgrade which becomes necessary sooner or later.

The upgrades you mentioned are already awarded when you complete quests.
The updates won't stack.
Jug Nov 25, 2015 @ 10:03am 
Oh yes, the performance, forgot about that.

I do like the idea of moving from multiple guards to fewer more sturdy ones. Might be a good idea to consider that with the horde's units in tanks as well.

Ye probably right about the players hogging their scores, too. Implementing such upgrades does seem like a waste of development time.

In case you'd still want to add something, I suggest a box for upgrading the Throne's health pool (if Throne-Defence gets implemented).

Edit: Assuming it's not too complex to add, the bruisers/guards could have more health and/or more powerful weapons based on the "level" of the Throne.
Last edited by Jug; Nov 25, 2015 @ 10:13am
Elko  [developer] Nov 25, 2015 @ 2:04pm 
In most cases the guards already spawned before the throne defence kicks in.
I did not plan to lvl the throne at all because ideally the mode should not even occur in most waves.
To keep things simple, all enemies will do the same amount of damage to the throne per hit. So it just depends on how well u can fend them off. The higher the wave the better u r and so r the bots. But it doesn't matter to the throne.

I could add a one time hp upgrade though.
There will be a config param to set the hp and the regen rate of the throne.

As u said, I will rather scale a few bot guards up instead of increasing their number that much.
Sandman.Dreams Nov 30, 2015 @ 1:17pm 
A chest that makes the guards attack faster? And/Or equips them with lightsabers muhahaha
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