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It is indeed not difficult to add more weapons, however, it may cause issues with Vang or MAA, due to sprint/ dodge incompatibility. But we'll deal with that afterwards ^^
Here is a link to a google document for the price adjustments (on existing weapons).
https://docs.google.com/spreadsheets/d/1FR3jS9fDnDR5m4U0IgqGez5tXg9Ipj1uTLZlGih-qrE/edit?usp=sharing
The prices in Orange are just my suggested changes.
https://docs.google.com/a/fiu.edu/spreadsheets/d/1_V6du8ragcF4fzoaJFEwpi5gee_HXX69rWS6681WNqY/edit?usp=sharing
I want to preface with this: I will have my Doctorate in Law in six weeks, but I have zero knowledge of coding or programming; thus, it has been frustrating to try and figure mechanics out using the 'kismet' in the editor. In other words, I have decent ideas but lack the ability to implement them.
1. I understand and appreciate that you should eventually DIE in horde mode. You don't 'win'. Weapons being LESS powerful over time reflects this concept. However, I feel that there might need to be one more 'tier' of weapons that still do decent damage in the waves about about 25-30. Maybe there could be changes to the large messer and the klinge that make them do more damage or scale a LITTLE with waves. Maybe you could add, or I could help in any way possible, to add some custom weapons like the klinge that do even MORE damage but cost 3500 or more...just ideas here, not really sure of solution.
2. Server seems to lag in later waves with a lot of people. I don't think it is my pc because it doesn't happen on hordetown with 300 or more enemies...I don't know for sure though.
Indeed it won't help u to set up new weapons nor will Kismet xD
So u want more weapons dealing more damage but for a higher price?
Simple enough but I don't feel like this makes sense especially when the lags are not resolved. I need to look into them but need more info.
Does it lag all the time or maybe only at the beginning of the wave, or when they respawn during the wave (respawns only happen when the enemies alive drop to a certain number (35 for normal and 50 for hard), respawning them until 50 alive enemies)?
Btw. the max alive enemies of Horde Town is hardcoded to 50 which matches the default setting of Sandcastle.
So maybe the easier scaling of max alive enemies of Horde Town or the enemy types r the cause. There was an issue with horde bombers causing lags because of the fancy explosion particles which are now changed to simple ballista impact particles...
Hm. that's a good question. I think that it lags when there are a lot of enemies grouped together in one area. Not so much just because there are a lot on the map in general.
And thanks!