Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Horde Sandcastle
Elko  [developer] Jan 10, 2016 @ 1:29am
change requests
Here is a pile of change requests I received but not really working on right now.
Don't request them again. If you have something to say about it, do it here.

  • integrate spells from Mana Warefare open source
  • award assist score even when bot was killed by their own kind
  • more diverse weapon features for 1h weapons (e.g. greater differences in dmg)
  • modified giant Maul (like Klinge/ Messer)
  • respawn before waveend (see discussion)
  • bots get a random weapon assigned in kismet (pick from a pool for each mob (type))
  • make additional spikes appear at outer gates past wave 10
  • move weapons in desert inside (except weps in tent)
  • extinguish fire on teleport
  • config param for treb damage (the ones on the sand hills)
  • custom in-between-waves chat messages set by config
  • option to specify for server owners which players should have a reserved slot by steam id
  • standardize weapon box descriptions: "Replaces Secondary weapon slot" and "Replaces 2nd weapon slot"
  • fix texture bugs (where?)
  • fix assists for range weapons (catasling: i had like 300 kills and only 4 assists)
  • archer class upgrade: deal more dmg with ranged weapons + award 5 additional score per kill (how to inform about this?)
  • make mercs stronger (a Karl that can fight!)
  • the one who deals the most damage gets the main points after kill
  • make weapons/ hp persistent even after reconnect
  • add map loading music (possible: yes)
  • add a map loading screen (possible: unknown)
  • flame arrows for normal bow
  • create an easy mode
  • in addition to first free teleport, make more teleports available by subtracting -500 score (after unlocking it)
  • highest armor upgrade causes no swing damage for knight, fix that!
  • add Boss Monsters (e.g. https://youtu.be/aQ9cbro52n0 )
Last edited by Elko; Jan 29, 2016 @ 2:35pm
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Showing 1-5 of 5 comments
Omfg that cyclops hype lol. All the changes about assist and score are great suggestion imo, nothing feels worse than flame archer stealing your low round rouge kills, or for that matter teammates. Enemies random weapons I dislike because there would be less "prep" for each wave (spotting forks early, ect.) and I feel it would take away from the threats we have now.

As long as your fixing classes though, is it possible for Archer's to recieve a bonus on the map? Right now bows are not a worthy investment, and noone dares to play archer.
Elko  [developer] Jan 11, 2016 @ 10:33am 
Oh, I saw archers! The issue is just that the MAA fails to hold the bow incorrectly... can't help it.
What kind of bonus u have in mind?

Btw. I added ur recent suggestion, u know, the 'nitpicky' one ;)
Haha nice! Tiny things seems to bother me the most xD. And the only bonus for archer that would make sense would be range related, so maybe a speed or damage bonus for all ranged weapons?

Starting with the sling was a thought as well, but that seems like it would be too much. Range weapon reduction in costs? Xbows are very pricey considering their situational use.
Last edited by Alder the Dirtmonger; Jan 11, 2016 @ 11:30pm
Elko  [developer] Jan 12, 2016 @ 1:24pm 
What about score gain per kill with ranged weapons for archers? +5??
That sounds like it would be good too, for the sling and bows at least. I think you should look into crossbow costs (minus the ballista bow) so they are better alligned with how usefull they are. Javelins could use some love as well ;)
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