Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Horde Sandcastle
Fabulator Jun 23, 2016 @ 8:40am
New functions conflict with my key mapping
Hey there!

I dIdnt play for some weeks or months and did so yesterday where I noticed some changes in the mod.
Unfortunately some of the new functions are bound to keys I use myself in my own mapping.
Since I play PC I map my keys to TFGH instead of WASD, and for Chivalry J is my button to kick since I started.
Now I need to focus on NOT hitting J by instinct when a bruiser gets between me and some spikes :P And also I noticed we can cancel Throne Defense with "T"... that is my button for walking forward :D

Is there a way to change the keys for me in a cfg or maybe you could have a look if there are any other, more obscure keys that aren't already used that could launch the mods new functions instead of those i mentioned? ^^

Thanks a lot, still enjoy coming back to the mod every time! :)
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Showing 1-3 of 3 comments
Lt_Duckweed Jun 23, 2016 @ 8:51pm 
Wait, why the heck do you use TFGH? I have never heard of that ever.
Fabulator Jun 24, 2016 @ 12:34am 
^^
Because on TFGH i can rach all letter keys with my left hand while at least 1 finger can stay on "his" key. I don't have to move my hand far out of position and reposition it as much as i have to on WASD.
I play on PC for more than 15 years now, I am used to and love the customization of my game experience and just don't want to take a step back now. :)
Elko  [developer] Jun 25, 2016 @ 7:24am 
Ok, from version 4.5 on custom key settings for sandcastle abilities (like teleport) can be set in the file called UDKPlayerInput.ini
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Showing 1-3 of 3 comments
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