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That's not a problem to be fixed, that's a feature of this submod. As a result it won't be changing.
The Eclipse SSD fills the same role.
+ Mando captain (Kyramud)
+ Mando admiral (Kadalbe)
+ Sith captain (Interdictor)
+ Sith admiral (Centurion)
- Mandator II, Praetor and Subjugator are now cross-buildable by all factions from Republic and CIS worlds, giving all factions access to SSDs (previously was Empire, Rebels and Underworld only). Due to the way the spawned reinforcements work this can't be applied to the main faction SSDs and they remain faction-locked.
- Added the above new units to unit filters and AI build lists (cross-build blocker files updated as well).
- Removed redundant story popup at the start of a campaign.
- Enabled the planet income and starbase level buttons at the start of a campaign by default.
- Corrected a unit name typo in the campaign files that was causing errors.
- Corrected a typo in the planet name for the Mandalorian dummy planet that stopped it appearing in Reduced and Core GC campaigns.
- Corrected the cross-build Victory II Star Destroyer to the bottom row of the commandbar.
- Removed planet lock from the Vengeance Frigate for the Mandalorian faction, and moved it to the top commandbar row.
- Further increased the volume of all units with quiet voice lines, added Mandator II VO to this list.
- Corrected Dreadnaught Cruiser text tooltips for the Warlords faction.
It'll apply at least until it is fixed in the main Remake mod (if ever). I don't expect that'll happen until the full, official release of version 5.0 which unfortunately, I'm not sure will ever happen.
The Death Star isn't removed simply "disabled", set to tech level 99. You are welcome to switch it to another tech level though to make it buildable, and see how much of a mess it is right now.