STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Remake 3.5 Revisited
BigCheese256  [developer] Dec 16, 2024 @ 5:09am
Minor Update 4.3 - Changelog
- Two new GC campaigns have been added, which are "Alt" variants of the smaller scale Reduced and Core maps replacing the main 3 factions with CIS, Republic and Mandalorians.
- Reduced (Alt) GC factions start with 2 planets with the ability to cross-build some units from the start. Planets previously under the starting control of the now playable factions transferred to inactive Warlords, Rebel Extremist and Underworld factions.
- Core (Alt) is unchanged from it's original version.



- Main menu map rotation has been changed, and time between map switching was reduced from 1500 to 500 seconds.
- Control of Dathomir and Rattatak on the Reduced GC maps was changed from neutral to pirate starting control.
- Hit points of all corvettes in a squadron reduced by 500 (includes heroes).
- Precision missile hardpoints on the Golan 2 and 3 have been adjusted to serve as anti-fighter and anti-corvette weapons. Range and fire rate reduced, damage and splash increased, projectile speed increased, unable to target frigates, capitals and supers.
- Coruscant income reduced from 6000 to 4000.
- Mandalorian Kadalbe Battleship moved from tech 2 to tech 3.
- Republic Captain no longer thinks he's in a Vindicator (again).
- Volume of some very quiet unit voices was increased (Nova, ISD-2, Jahavey, Kyramud, Nebula, Endurance, Uglies, Vengeance).
- Volume of some very loud unit voices was reduced (Gladiator, Procursator, Supa, Corellian Destroyer).
- Missing Lucrehulk in the Clone Wars main menu map restored.
- Nebulon Hammerhead missing from unit filters has been added.
- Z-95 CVB and Z-95 Hullcracker missing hunt ability added.

Known bug: Cross-buildable Nebulon Hammerhead appears twice on the commandbar.





- Added fleet commanders to the Mandalorian and Sith factions, including:
+ Mando captain (Kyramud)
+ Mando admiral (Kadalbe)
+ Sith captain (Interdictor)
+ Sith admiral (Centurion)

- Mandator II, Praetor and Subjugator are now cross-buildable by all factions from Republic and CIS worlds, giving all factions access to SSDs (previously was Empire, Rebels and Underworld only). Due to the way the spawned reinforcements work this can't be applied to the main faction SSDs and they remain faction-locked.
- Added the above new units to unit filters and AI build lists (cross-build blocker files updated as well).

- Removed redundant story popup at the start of a campaign.
- Enabled the planet income and starbase level buttons at the start of a campaign by default.
- Corrected a unit name typo in the campaign files that was causing errors.
- Corrected a typo in the planet name for the Mandalorian dummy planet that stopped it appearing in Reduced and Core GC campaigns.
- Corrected the cross-build Victory II Star Destroyer to the bottom row of the commandbar.
- Removed planet lock from the Vengeance Frigate for the Mandalorian faction, and moved it to the top commandbar row.
- Further increased the volume of all units with quiet voice lines, added Mandator II VO to this list.
- Corrected Dreadnaught Cruiser text tooltips for the Warlords faction.
Last edited by BigCheese256; Jan 8 @ 3:31pm
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Showing 1-9 of 9 comments
still nothing on fixing the problem of "Corvettes" (Arquitens-class light cruiser mostly) flying around like Tartan Patrol Ships
BigCheese256  [developer] Dec 16, 2024 @ 10:05am 
Originally posted by ARepublicanfromNorthernNY:
still nothing on fixing the problem of "Corvettes" (Arquitens-class light cruiser mostly) flying around like Tartan Patrol Ships

That's not a problem to be fixed, that's a feature of this submod. As a result it won't be changing.
Originally posted by BigCheese256:
Originally posted by ARepublicanfromNorthernNY:
still nothing on fixing the problem of "Corvettes" (Arquitens-class light cruiser mostly) flying around like Tartan Patrol Ships

That's not a problem to be fixed, that's a feature of this submod. As a result it won't be changing.
Light Cruisers DO NOT fly like Tartans, they function like Stellaris Destroyers, and can in turn be fleet support ships for Anti-Fighter, Long Range Missile Carriers or just a "Pocket Battleship" that is covered in guns. Arquitens are 230 meters long, and should not be classified as Corvette, instead be a Frigate due to its own classification of Light Cruiser
Mistermister308 Dec 27, 2024 @ 8:46pm 
how do u build the death star as the GE?
BigCheese256  [developer] Dec 28, 2024 @ 6:39am 
You don't, the Death Star is bugged and disabled.
The Eclipse SSD fills the same role.
BigCheese256  [developer] Jan 8 @ 3:30pm 
- Added fleet commanders to the Mandalorian and Sith factions, including:
+ Mando captain (Kyramud)
+ Mando admiral (Kadalbe)
+ Sith captain (Interdictor)
+ Sith admiral (Centurion)

- Mandator II, Praetor and Subjugator are now cross-buildable by all factions from Republic and CIS worlds, giving all factions access to SSDs (previously was Empire, Rebels and Underworld only). Due to the way the spawned reinforcements work this can't be applied to the main faction SSDs and they remain faction-locked.
- Added the above new units to unit filters and AI build lists (cross-build blocker files updated as well).

- Removed redundant story popup at the start of a campaign.
- Enabled the planet income and starbase level buttons at the start of a campaign by default.
- Corrected a unit name typo in the campaign files that was causing errors.
- Corrected a typo in the planet name for the Mandalorian dummy planet that stopped it appearing in Reduced and Core GC campaigns.
- Corrected the cross-build Victory II Star Destroyer to the bottom row of the commandbar.
- Removed planet lock from the Vengeance Frigate for the Mandalorian faction, and moved it to the top commandbar row.
- Further increased the volume of all units with quiet voice lines, added Mandator II VO to this list.
- Corrected Dreadnaught Cruiser text tooltips for the Warlords faction.
Originally posted by BigCheese256:
You don't, the Death Star is bugged and disabled.
The Eclipse SSD fills the same role.
I'm assuming this will apply for eternity?
BigCheese256  [developer] Jun 5 @ 4:20am 
Originally posted by Xenomorpher1021:
Originally posted by BigCheese256:
You don't, the Death Star is bugged and disabled.
The Eclipse SSD fills the same role.
I'm assuming this will apply for eternity?

It'll apply at least until it is fixed in the main Remake mod (if ever). I don't expect that'll happen until the full, official release of version 5.0 which unfortunately, I'm not sure will ever happen.

The Death Star isn't removed simply "disabled", set to tech level 99. You are welcome to switch it to another tech level though to make it buildable, and see how much of a mess it is right now.
Originally posted by BigCheese256:
Originally posted by Xenomorpher1021:
I'm assuming this will apply for eternity?

It'll apply at least until it is fixed in the main Remake mod (if ever). I don't expect that'll happen until the full, official release of version 5.0 which unfortunately, I'm not sure will ever happen.

The Death Star isn't removed simply "disabled", set to tech level 99. You are welcome to switch it to another tech level though to make it buildable, and see how much of a mess it is right now.
Unfortunate but thanks for the response, i thought i was going crazy not being able to find it lol
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