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EDIT: I thought you meant in battle but this is happening in GC. It also seems to happen to the player only, not the AI. I'll look into this but more likely Gas Depots and Battlegroup Commands will just be made un-buildable on Rakata, since I also don't except they'll appear in combat due to lack of markers.
the mandalorian ships to be exact
when i click to attack enemy it automatically goes for a full circle rotation for some reason
That's... just how pathfinding is in Remake unfortunately, not much I can do. It can be caused by heroes that provide a fire range increase/decrease but I removed all of those in Revisited. Hopefully it is improved in 5.0 and if it is, it'll be applied here as well.
@Aurofication
Not sure what's causing that, I may have to give the Ancient Hammerheads a hanger and move them from LUA scripts to garrisons. Thanks, I added this to the list.
@randomjunkie
Yeah sometimes you'll need give the AI a "kick" in observer mode when it stops doing anything. Send the AI's fleets to conquer a planet or two and it'll wake up again. This happens a lot especially when the observed AI hits the pop cap limit.
That said though you can ignore this line, as in the list in the OP the Reaper and Final Order invasions are non-functional at the moment. The text has remained on the hope I can find a way to get this to work in the future.
Confirmed, I know why that is too. The win condition is set to "conquer all planets", which includes the dummy planets in the top left corner. I'll need to replace that with a list of every planet in the campaign in order to exclude those.