STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Remake 3.5 Revisited
BigCheese256  [developer] Apr 18, 2023 @ 11:58am
Minor Update 2.6 - Changelog
- In order to try and reduce game crashes from the game reaching it's 4gb memory limit, the scale of GC has been reduced somewhat.
+ Income from all sources has been reduced by 25%. Mining platform income of 350 is unchanged.
+ Player income bonus reduced from 6000 to 2000.
+ Pop cap increase from planets that previously gave 50 has been lowered to 20.

- Adjustments have been made to AI behaviour in GC and space combat.
+ AI is now much more likely build capital ships and frigates costing 6000 credits or higher. They can still build all heroes and battlegroups.
+ AI is now much less likely to build corvettes and frigates costing 5999 credits or lower. They are still blocked from building fighters.
+ AI attack fleet composition logic reworked, giving all ships a maximum number that can be used in an attack fleet.
+ AI command delay in GC increased so that it commits to an attack plan rather than constantly scrapping plans and making new ones.
+ Movement command logic changed to release units when they are within 4000 distance from the enemy, and to not give any movement orders once this happens and use only attack commands.
+ Attack command logic changed to focus more on attacking a target rather than attack-moving. There seems to be some kind of vanilla game limitation at work here though, which means while most ships stop moving to attack a target a few will ignore and keep moving. I've not found a solution or cause for this. The AI will also now suffer the same pathfinding problems the player has when giving an attack command. :slight_smile:

- Attack range decrease of 300, which was part of this submod's initial release has been undone.
- Battlegroup build limit has been increased, primarily to offset AI inability to build smaller frigates, corvettes and fighters.
+ Fleets costing 100 pop or above build limit raised from 1 to 2.
+ Fleets costing 90 or below build limit raised from 1 to 3.
- A maximum of 3 of each battlegroup can be constructed in a single GC campaign.
- Sith Cultists starting forces have been increased.
- Sith Cultists now start with control of Rakata Prime in all GCs.
- Pirate forces removed from Smuggler's Way in all GCs.
- Major faction hero income adjusted.
- Captain and admiral long build times removed.
- Some text errors on newly cross-buildable ships fixed.
- Kessel now adds to pop cap, which was missing.
- Replaced SSD unit files and scripts with their unchanged Remake 4.0 versions (minus upkeep) to try and prevent phase change bugs. They now also require specific planets to be built and the repair mechanic from Remake 4.0 has returned.
- Rebel heroes available to the AI but not the player have been removed.
- Tector was given the same firepower boost as the ISD-1 and ISD-2.

NOTE: Space battles for now are unchanged and may still crash when the 4gb memory limit is reached. I will be researching ways to reduce load in battle. Additionally I will be researching ways to adjust fighter and corvettes in a way that they use less memory and allow the AI to build them again without causing lags and crashes. This will most likely involve turning all corvettes into squadrons like the Tartan and Viscount's DP-20's, and linking fighters to a "wing" of Quasar carriers, if possible using Remake 4.0's ground vehicle squadron logic.



- Missing build requirements for SSDs were added:
+ Executor and Eclipse can be built on Kuat.
+ Viscount can be built on Mon Calamari.
+ Zann Subjugator can be built on Mandalore.
- Sith owned starting Starforge has been fixed. Note that when this is destroyed it cannot be replaced.
Last edited by BigCheese256; Apr 22, 2023 @ 6:06am
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BigCheese256  [developer] Apr 22, 2023 @ 6:06am 
- Missing build requirements for SSDs were added:
+ Executor and Eclipse can be built on Kuat.
+ Viscount can be built on Mon Calamari.
+ Zann Subjugator can be built on Mandalore.
- Sith owned starting Starforge has been fixed. Note that when this is destroyed it cannot be replaced.
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