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1. Reaper Squadron's +20% movement speed bonus not listed in tooltip.
2. New model and textures for Z-95 Headhunter Clone Variant and Reaper Squadron aren't showing; tried deleting and reinstalling but no dice.
3. Republic's Screed icon is missing, just a blank space.
4. DH-Omni Supply Ship is now cheaper? 7,500 vs ~10,000 previously.
5. Providence Dreadnaughts (and Trench) spawn with a fiery spot on their right Flak Cannon Battery (as though there's a dead hardpoint).
6. New Imperial hero Gilad Pallaeon's ability isn't directly usable and no cooldown appears when fighting with auto-ability turned on; hard to check if it works.
7. Thrawn now gives +20% damage additional buff is not listed in either of his 3 appearances' tooltips.
8. Hoytt now gives a +10% Defense Bonus - been wondering about this forever but what exactly is a Defense Bonus? It's different from shield strength and armor health?
Keep up the good work! Some of the fixes I checked like "missing radar icons" have been implemented and well appreciated. If I spot anything else I'll post in the bugs thread instead; always love a good excuse to fire up this mod again.
Glad you're enjoying it and thanks for always reporting these - you notice a lot of things I miss. :D
I'll be putting together a hotfix shortly, since the Providence flak cannon problem was already reported and fixed on my end.
- Correctly replaced Reaper Squadron fighters with their new model.
- Fixed missing icon for Republic Screed.
- Replaced elite Z-95 icon for Reaper Squadron with Whisper icon.
- Replaced elite Porax icon for Magnaguard Escorts with the Magnaguard icon.
- Corrected hero buff text tooltips for Thrawn and Reaper Squadron.
- Removed mention of FoW reveal range buff from Gilad Pallaeon - Leveller
As of now points 1, 2, 3, 5 and 7 have been fixed.
Point 4: DH-Omni stats were "reset" to what they are in CWH. The new hardpoints, model, text tooltip, HP and cost match their original values.
Point 6: This is a weapon swap ability rather than an active ability with a cooldown. When active you're switching the concussion missile hardpoints to fire ion pulse missiles instead.
Point 8: As I understand it defence is applied to the damage reduction value of each ship's armour value. So for example if a ship takes -66% damage from medium turbolasers, a 10% defence buff would mean it takes -70% damage instead. Best way to think about it would be the "take cover" ability for infantry in vanilla EaW. I'm not sure if defence applies to shields or not as well.
- Bothawui income from 750 to 1500, max starbase level from 4 to 5.
- Hypori income from 300 to 600, max starbase level from 3 to 4.
- Nal Hutta income from 300 to 600, max starbase level from 3 to 4.
- Link from Kamino to Rishi removed.
- Links added from Kamino to Bothawui, Rothana and Nal Hutta.
Additionally on the Core GC, the path between the starting positions of the Rebel/Mando and Underworld/CIS was too short, meaning they focused each other while the Empire/Republic is ignored, so changes have been made:
- Cato Nemoidia's links to Mimban and Duro were removed.
- Torpedo Sphere on Loronar replaced with CIS Insolvence-class.
NOTE: None of these changes will impact existing save files, they will only apply to new campaigns.