STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Remake 3.5 Revisited
willtofish May 19, 2024 @ 1:07am
The Harrower feels useless
The Harrower feels totally useless, it can barely even beat a battlegroup station on its own, its to the point that 3 sith interdictors seem to do more damage, i get it needs support but it needs so much for how slow it fires and how little damage it does that it really isnt worth it
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Showing 1-3 of 3 comments
BigCheese256  [developer] May 26, 2024 @ 4:36pm 
I agree. I'm going to experiment with giving it the full salvo ability since right now it has none rather than make any adjustments to the ship directly. We'll see how it goes. :)
Last edited by BigCheese256; May 26, 2024 @ 4:37pm
willtofish Jun 7, 2024 @ 6:19pm 
Originally posted by BigCheese256:
I agree. I'm going to experiment with giving it the full salvo ability since right now it has none rather than make any adjustments to the ship directly. We'll see how it goes. :)
Thanks
JohnVicres Oct 26, 2024 @ 8:04am 
Originally posted by BigCheese256:
I agree. I'm going to experiment with giving it the full salvo ability since right now it has none rather than make any adjustments to the ship directly. We'll see how it goes. :)
Funny to stumble on this post soon after I've finished my own buffing of the Harrower! In case you find something of what I did interesting:
-Removed the small turbolaser turrets' hitboxes, aka they are untargetable;
-Increased the HP of the octuples to 8000, and changed them into "medium" turbolasers (twice the previous damage);
-Halved the engines' HP so they're a weakpoint;
Overall this transforms the Harrower into a very strong tank with a powerful barrage of turbolasers (which complements excellently the Centurion) but somewhat weak shields, no ion weaponry, and hard to save from overwhelming firepower since the engines will be blown apart. For 50 pop and 50k credits I think it's fair enough, though I haven't fought against it yet.

Also there's a bug with the destruction particles for the guns/engines: the octuples don't trigger the lil fire sprite when destroyed, but if both engines are destroyed all fire sprites go active, even for octuples that are still alive. the duals have no fire sprite, which is another good reason to keep them untargetable.
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