STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Remake 3.5 Revisited
 This topic has been pinned, so it's probably important
BigCheese256  [developer] Jan 29 @ 7:19pm
Minor Update 4.4 - Changelog
- Corvettes in squadrons of 3 units had their HP restored to original values, however armour type was switched from "Armor_Starship" to "Armor_Fighter_Heavy". With this their shields remain the same, but their hulls take more damage from mainly light, medium and heavy lasers.
- Vigil, Lancer, Arquitens and Crusader corvette squadrons loosened up a bit due to their larger size.
- Crusader, Lancer and Tartan point-defence ability removed and is now passively always active (similar to the Trident and Pelta). Remake 5.0 gave all corvettes passive PD when switching them to squadrons, and I may do the same here in the future.
- All ships with repair abilities had these abilities removed, they now passively always heal units around them (similar to the Pelta). Carriers will heal fighters, bombers and gunships, while other ships heal corvettes, frigates and capitals.
+ Ships impacted: Gladiator, Ton-Folk, Nebulon-B, Rebel Captain, Liberator, Quasar, Ackbar's MC-80A, Rebel One, C9979 Carrier.
+ Added passive fighter repair ability to the Sabaoth Destroyer.
+ A text line was added to ships with passive AOE repair abilities.
+ Passive repair VFX, sound and heal radius are disabled for fighter repairs, but enabled for larger ship repairs. These were added to Ackbar's MC-80A and Nebulon-B, identical to the current Pelta and CIS Supply Ship.
- EF-76-Class renamed to Nebulon-B Hospital Frigate.
- Pelta-class (HSP) now heals more HP, but less often. Identical stats were applied to the Nebulon-B and Ackbar's MC-80A.
- All corvette and fighter heroes were switched from major to minor heroes, removing their ability to respawn but allowing them to be rebuilt when lost in battle.
- Pirate Asteroid Base replaced with Independent Forces Starbase in all GC campaigns - this won't apply to existing save games. The capabilities of both starbases are roughly the same.
- Corrected some AI combat values for some heroes.
- Corrected missing stats text for Empire, Warlords and CIS Dreadnaught Cruiser.
- Added missing text line on the Zann Subjugator.
- Moved Mandalorian Armada and Mandalorian Strike Force battlegroups from tech 2 to tech 3.
- Added containers to the buildable TIE Interdictor and TIE Scimitar squadrons, restoring their jamming pod ability. Credit cost and AI combat power returned to their original values.
- Removed "Kiter" status from the Nova Cruiser.
- Switched Basilisk voice lines from Starviper to Tri-Fighter.
- Increased credit income of Yag'Dhul and Hapes on the Core GC, and increased income of Taris in all GCs.
- Hapes max starbase level on Core GC increased from 4 to 5.

Both pop cap and credit income I feel have been increased too much over time and need to be reduced a little, as follows:

- Credit income on heroes for all factions reduced.
- Credit income of Research Institute reduced from 3000 to 2000.
- Pop increase granted by non-homeworld planets has been reduced from 50 to 30.

[Known bug] Pirate faction does not tech up on the freetech campaigns, so their fighter garrisons do not auto-upgrade.

NOTE: The change of corvette and fighter heroes from major to minor status will allow 2 of these heroes to be fielded at once in existing saved campaigns.
NOTE 2: Existing save games may crash when one of the changed fighter/corvette heroes attempts to respawn. In testing this crash was inconsistent - I recommend saving often or starting a new GC campaign.





- Fixed missing corvettes in the Azure Defence Fleet, Open Circle Fleet and Mandalorian Strike Force battlegroups.





- Parity with Clone War Holdouts update from 18th March 2025. Full details and credits can be found here: https://discord.com/channels/327563463952171009/1022651014408589402/1351638495004856330
- Added the endgame, tech level 5 Insolvence Class Missile Cruiser for the CIS which can be cross-built by all factions from CIS worlds. Full details and credits can be found here: https://discord.com/channels/327563463952171009/1096551079119962193/1350118884379721848
- A new tech level 4 fighter the Jackal Multirole has been added for the CIS which can be cross-built by all factions from CIS worlds. Full details and credits can be found here: https://discord.com/channels/327563463952171009/1096551079119962193/1311050947383791678
- Two new strikecraft have been added for the Sith Cultists - the Sith Aurora Bomber and Sith Mk6 Fighter. The Aurora can be cross-built be all factions, while the Mk6 is available only as a garrison.
- A automatic hero upgrade for the CIS hero Gizor Dellso has been added. At tech level 2 he will upgrade from the Providence Destroyer "Intemptor" to the Providence Dreadnaught "Picador", complete with a fancy gold skin and unique weapons. Tech 2 and 3 garrisons for Intemptor removed. Full details and credits can be found here: https://discord.com/channels/327563463952171009/1096551079119962193/1292579411413045368

NOTE: Nothing changed with Darth Vader outside of text tooltips as CWH added an upgrade that already exists in this submod, and Zsinj's Retaliation uses the CWH upgraded version from the start. Empire hero Lorth Needa cannot be added since I don't have permission to use the Carrack Cruiser.
NOTE 2: New VO for the CIS Allocator, Republic Valiant, CIS Overseer, Republic Tector and Republic/Empire Secutor cannot be added due to lack of permissions.



**Clone War Holdouts related additions and changes:**

- Added Rebel themed livery for the Rebel faction's Munificent.
- Servator credit cost reduced from 30k to 25k, construction time from 65s to 55s.
- Condor bomber weapons now match CWH values (damage and AOE buff).
- Super Heavy Assault Missiles added for the Insolvence Class Missile Cruiser.
- Viscount text tooltip replaced.
- Joke hardpoint names replaced for the Executor, Eclipse, Viscount and Zann Subjugator.
- Added Niko's new Death Clones for Republic Imperator and Tector.
- Changed Porax medium laser to have proper damage type.
- Text tooltip changes and vanilla EAW unit debug error fixes have been applied here as well.
- Fixed J-45 Sabre hardpoints.
- Fixed BTL-B Y-Wing hardpoints.
- Rebel hero Leia Organa's weapons replaced.



**A number of ship garrisons have been adjusted or replaced:**

- Recuscant Destroyer and Light Destroyer garrisons now upgrade at tech level 3.
- Providence Destroyer and Dreadnaught garrisons adjusted.
- Lucrehulk and Lucrehulk Battleship garrisons adjusted, and they now upgrade at tech level 4. Hero Lucrehulk garrisons are unchanged.
- Republic Venator tech level 4 J-45 Sabres replaced with Z-95 CVMRs.
- Servator garrisons adjusted, will now be weaker to begin with and upgrade at tech level 4.
- Sith Centurion garrison replaced, and will now upgrade at tech level 4.
- Sith Harrower now upgrades it's garrison at tech level 4.
- Empire hero Screed's garrison adjusted.
- Rebel hero Jan Dodonna's garrison adjusted.
- Missing fighters added to Republic hero Jan Dodonna's fleet buff list.



**3.5 Revisited specific changes and fixes:**

- Jackal weapon switching ability removed, all weapons are now always active.
- Jackal and Sith Bomber Revisited-style buildable and cross-buildable versions added.
- Picador turbolasers buffed to match other submod Providence weapons, full salvo ability adjusted to match as well.
- Corrected engagement range for the Torpedo Sphere.
- Added a number of new or crossbuild ships to the AI unit ability usage list that were previously missing.
- Replaced weapons for Leia Organa apply to her two wingmen.
- Random starting forces for all factions except Independent Forces increased slightly (+1000), CIS moreso (+2000).
- New units added to unit filters, AI build lists and AI crossbuild blocker.
- Various changes to text and text tooltips.
- Added R-32 and J-45 to the unit filters, which were previously missing.
- Fixed issue with buildable R-32 and J-45 squadron size being set to 50 instead of 6.
- Added missing hunt ability to 181st Fighter Wing's TIE Interceptors.
- Corrected some missing corvettes from the main faction version of battlegroups.
- Fixed incorrect tooltips for the Acclamator-II, Dauntless and Sagoro Autem.





- Rolled back PGcommands.lua to the previous version as it was crashing the game at startup.
- Added missing commas that stopped the Empire, Rebel and Underworld unit filters from working.





- Corrected Jackal naming error in unit filters and AI build lists. This correction was applied to the optional AI crossbuild blocker file as well.
- Corrected Mandator II naming error and duplication in unit filters.
- Corrected garrison in Imperial Secutor tooltip.
- Replaced new Tector VO (which was added by mistake) with the Allegiance-class SD VO.
- Corrected garrison in Arc Hammer tooltip and removed text lines regarding ground unit production.
- Reduced Arc Hammer garrison from 5 of each fighter to 4.
- Adjusted Golan 2 and 3 garrisons adding new fighters for Republic, CIS and Sith Cultists.
- CIS Insolvence missile damage and AOE radius reduced by 25%, the destruction effect is now added correctly and it's damage has been reduced by 25%.
- All buildable fighter and corvette pop cap usage has been reduced by 2, which should make them more worth using instead of just spamming carriers.





- Stopped Bothan Cruiser from broadsiding, it should now face it's target.
- Corrected and adjusted Republic Hero Anakin Skywalker's fighter garrison.
- CIS Sabaoth Destroyer garrison adjusted.
- Underworld Golan 2 and 3 capital ship reinforcements adjusted. 4 Chelandion Destroyers have been replaced with 2 Underworld Venators and 2 Underworld Sabaoth Destroyers.
- Corrected text tooltips for CIS hero Dellso's Picador and Hapan Battledragon.

Note: Text tooltip and weapon issues with Sith Bomber remain, they will be fixed here when fixed in CWH.





- Replaced the vanilla EAW droid hint popup text with text more relevant to Remake and 3.5 Revisited. There are 19 galactic hints and 10 space hints in total.
- Corrected some ship garrisons not matching their tooltips.
- Added dummy planets for all factions to all campaigns, including inactive factions. This should stop instances of the AI fighting over these planets and game crashes. This won't apply to existing saves, only new campaigns.
- Phased versions of the Executor and Eclipse being present on the Old Republic and Clone War campaigns replaced. This won't apply to existing saves, only new campaigns.
- AI attack plan limit on fighters, bombers and gunships raised from 4 to 6, corvettes from 5 to 6.

Some adjustments specifically for the Rebel factions:
- Task Force Indigo battlegroup lowered from tech 4 to tech 3.
- Strike Force New Republic battlegroup lowered from tech 5 to tech 4.
- Corellian Destroyer lowered from tech 4 to tech 3.
- Dauntless lowered from tech 4 to tech 3.
- E-Wing and K-Wing lowered from tech 5 to tech 4.
- Nebula Star Defender and Endurance Carrier shields increased from 30k to 40k, concussion missile fire rate improved, lowered from tech 5 to tech 4. Endurance admiral variant remains at tech 5.
- Nebula Star Defender turboion cannon fire rate improved.

Note: In general I felt the Rebellion got some ships later than they should do, always feeling 1 tech level behind other factions, so the tech level of some ships were lowered. Endurance and Nebula were also quite weak compared to other faction's endgame ships for their cost, so their weapons and shields have been improved.
Last edited by BigCheese256; Jun 20 @ 6:00pm
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Showing 1-6 of 6 comments
BigCheese256  [developer] Feb 18 @ 4:37am 
- Fixed missing corvettes in the Azure Defence Fleet, Open Circle Fleet and Mandalorian Strike Force battlegroups.
BigCheese256  [developer] Apr 24 @ 8:52am 
- Parity with Clone War Holdouts update from 18th March 2025. Full details and credits can be found here: https://discord.com/channels/327563463952171009/1022651014408589402/1351638495004856330
- Added the endgame, tech level 5 Insolvence Class Missile Cruiser for the CIS which can be cross-built by all factions from CIS worlds. Full details and credits can be found here: https://discord.com/channels/327563463952171009/1096551079119962193/1350118884379721848
- A new tech level 4 fighter the Jackal Multirole has been added for the CIS which can be cross-built by all factions from CIS worlds. Full details and credits can be found here: https://discord.com/channels/327563463952171009/1096551079119962193/1311050947383791678
- Two new strikecraft have been added for the Sith Cultists - the Sith Aurora Bomber and Sith Mk6 Fighter. The Aurora can be cross-built be all factions, while the Mk6 is available only as a garrison.
- A automatic hero upgrade for the CIS hero Gizor Dellso has been added. At tech level 2 he will upgrade from the Providence Destroyer "Intemptor" to the Providence Dreadnaught "Picador", complete with a fancy gold skin and unique weapons. Tech 2 and 3 garrisons for Intemptor removed. Full details and credits can be found here: https://discord.com/channels/327563463952171009/1096551079119962193/1292579411413045368

NOTE: Nothing changed with Darth Vader outside of text tooltips as CWH added an upgrade that already exists in this submod, and Zsinj's Retaliation uses the CWH upgraded version from the start. Empire hero Lorth Needa cannot be added since I don't have permission to use the Carrack Cruiser.
NOTE 2: New VO for the CIS Allocator, Republic Valiant, CIS Overseer, Republic Tector and Republic/Empire Secutor cannot be added due to lack of permissions.



**Clone War Holdouts related additions and changes:**

- Added Rebel themed livery for the Rebel faction's Munificent.
- Servator credit cost reduced from 30k to 25k, construction time from 65s to 55s.
- Condor bomber weapons now match CWH values (damage and AOE buff).
- Super Heavy Assault Missiles added for the Insolvence Class Missile Cruiser.
- Viscount text tooltip replaced.
- Joke hardpoint names replaced for the Executor, Eclipse, Viscount and Zann Subjugator.
- Added Niko's new Death Clones for Republic Imperator and Tector.
- Changed Porax medium laser to have proper damage type.
- Text tooltip changes and vanilla EAW unit debug error fixes have been applied here as well.
- Fixed J-45 Sabre hardpoints.
- Fixed BTL-B Y-Wing hardpoints.
- Rebel hero Leia Organa's weapons replaced.



**A number of ship garrisons have been adjusted or replaced:**

- Recuscant Destroyer and Light Destroyer garrisons now upgrade at tech level 3.
- Providence Destroyer and Dreadnaught garrisons adjusted.
- Lucrehulk and Lucrehulk Battleship garrisons adjusted, and they now upgrade at tech level 4. Hero Lucrehulk garrisons are unchanged.
- Republic Venator tech level 4 J-45 Sabres replaced with Z-95 CVMRs.
- Servator garrisons adjusted, will now be weaker to begin with and upgrade at tech level 4.
- Sith Centurion garrison replaced, and will now upgrade at tech level 4.
- Sith Harrower now upgrades it's garrison at tech level 4.
- Empire hero Screed's garrison adjusted.
- Rebel hero Jan Dodonna's garrison adjusted.
- Missing fighters added to Republic hero Jan Dodonna's fleet buff list.



**3.5 Revisited specific changes and fixes:**

- Jackal weapon switching ability removed, all weapons are now always active.
- Jackal and Sith Bomber Revisited-style buildable and cross-buildable versions added.
- Picador turbolasers buffed to match other submod Providence weapons, full salvo ability adjusted to match as well.
- Corrected engagement range for the Torpedo Sphere.
- Added a number of new or crossbuild ships to the AI unit ability usage list that were previously missing.
- Replaced weapons for Leia Organa apply to her two wingmen.
- Random starting forces for all factions except Independent Forces increased slightly (+1000), CIS moreso (+2000).
- New units added to unit filters, AI build lists and AI crossbuild blocker.
- Various changes to text and text tooltips.
- Added R-32 and J-45 to the unit filters, which were previously missing.
- Fixed issue with buildable R-32 and J-45 squadron size being set to 50 instead of 6.
- Added missing hunt ability to 181st Fighter Wing's TIE Interceptors.
- Corrected some missing corvettes from the main faction version of battlegroups.
- Fixed incorrect tooltips for the Acclamator-II, Dauntless and Sagoro Autem.
Last edited by BigCheese256; Apr 24 @ 9:01am
BigCheese256  [developer] Apr 26 @ 8:28am 
- Rolled back PGcommands.lua to the previous version as it was crashing the game at startup.
- Added missing commas that stopped the Empire, Rebel and Underworld unit filters from working.
BigCheese256  [developer] May 11 @ 2:59pm 
- Corrected Jackal naming error in unit filters and AI build lists. This correction was applied to the optional AI crossbuild blocker file as well.
- Corrected Mandator II naming error and duplication in unit filters.
- Corrected garrison in Imperial Secutor tooltip.
- Replaced new Tector VO (which was added by mistake) with the Allegiance-class SD VO.
- Corrected garrison in Arc Hammer tooltip and removed text lines regarding ground unit production.
- Reduced Arc Hammer garrison from 5 of each fighter to 4.
- Adjusted Golan 2 and 3 garrisons adding new fighters for Republic, CIS and Sith Cultists.
- CIS Insolvence missile damage and AOE radius reduced by 25%, the destruction effect is now added correctly and it's damage has been reduced by 25%.
- All buildable fighter and corvette pop cap usage has been reduced by 2, which should make them more worth using instead of just spamming carriers.
BigCheese256  [developer] May 25 @ 5:27am 
- Stopped Bothan Cruiser from broadsiding, it should now face it's target.
- Corrected and adjusted Republic Hero Anakin Skywalker's fighter garrison.
- CIS Sabaoth Destroyer garrison adjusted.
- Underworld Golan 2 and 3 capital ship reinforcements adjusted. 4 Chelandion Destroyers have been replaced with 2 Underworld Venators and 2 Underworld Sabaoth Destroyers.
- Corrected text tooltips for CIS hero Dellso's Picador and Hapan Battledragon.

Note: Text tooltip and weapon issues with Sith Bomber remain, they will be fixed here when fixed in CWH.
Last edited by BigCheese256; May 25 @ 5:29am
BigCheese256  [developer] Jun 20 @ 6:01pm 
- Replaced the vanilla EAW droid hint popup text with text more relevant to Remake and 3.5 Revisited. There are 19 galactic hints and 10 space hints in total.
- Corrected some ship garrisons not matching their tooltips.
- Added dummy planets for all factions to all campaigns, including inactive factions. This should stop instances of the AI fighting over these planets and game crashes. This won't apply to existing saves, only new campaigns.
- Phased versions of the Executor and Eclipse being present on the Old Republic and Clone War campaigns replaced. This won't apply to existing saves, only new campaigns.
- AI attack plan limit on fighters, bombers and gunships raised from 4 to 6, corvettes from 5 to 6.

Some adjustments specifically for the Rebel factions:
- Task Force Indigo battlegroup lowered from tech 4 to tech 3.
- Strike Force New Republic battlegroup lowered from tech 5 to tech 4.
- Corellian Destroyer lowered from tech 4 to tech 3.
- Dauntless lowered from tech 4 to tech 3.
- E-Wing and K-Wing lowered from tech 5 to tech 4.
- Nebula Star Defender and Endurance Carrier shields increased from 30k to 40k, concussion missile fire rate improved, lowered from tech 5 to tech 4. Endurance admiral variant remains at tech 5.
- Nebula Star Defender turboion cannon fire rate improved.

Note: In general I felt the Rebellion got some ships later than they should do, always feeling 1 tech level behind other factions, so the tech level of some ships were lowered. Endurance and Nebula were also quite weak compared to other faction's endgame ships for their cost, so their weapons and shields have been improved.
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