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Fighters now spawn without Quasar Carriers and their point defense systems to screen super heavy proton torpedoes: double nice.
There's never been a better time to fight as the Sith Cultists!
That happens most of the time unfortunately. I did give a few days warning before uploading to make a backup.
What are your PC specs?
If you'd like to go back to 200 pop, look for Factions.xml and Factions_minors.xml in "Steam\steamapps\workshop\content\32470\2894927178\Data\Xml", and change all instances of "<Space_Tactical_Unit_Cap>240</Space_Tactical_Unit_Cap>" to 200, or whichever number you like.
Will try that thanks. PC specs aren't the problem, performance was ok before. CPU is AMD Ryzen 5 1600, 16GB of DDR4 Ram at 2666mhz, GPU is an AMD Radeon RX6600, tried all settings at low, medium, no difference, hardware mouse off an on, no difference. Will give feedback if your solution works.
Nevermind, my copy of the mod hadn't updated properly.
Is there an Plan to add an Hero Using the Valiant Star Destroyer as the Ship for the Captain/Admiral.
(And another Question why does the Hapans have Nebula and Endurance Star Destroyers ._.)
No plans there from my side, though if a Valiant hero is added to Clone War Holdouts it would be added here as well.
This is to give the Hapans something for the late game since they only have a roster of 2 ships which are both very weak at later tech levels. With this they get access to the K-Wing, E-Wing, Nebula, Endurance and 2 late-game Rebel battlegroups. This is loosely based on the old canon where the New Republic and Hapes Consortium were allies and shared technologies.
Thanks for the Answer.
I now atleast understand why they have the Endurance and so.
**Note:** As Clone War Holdouts submod continues adding assets from many different sources and creators, each requiring their own permissions, maintaining parity is becoming more difficult. As an example I am unable to use either the new garrisons or VO for the Providence and have to leave them as default. The amount of CWH assets and changes missing from Revisited will increase over time.
- New model added for the Dreadnaught Heavy Cruiser.
- New projectiles/particle/engine effects and some stat changes from CWH applied.
- Various misspellings/typos in the game's text found and fixed in CWH have been applied here as well. Darth Vader description text replaced.
- Small adjustments to AI budgeting calculations in GC.
- Increased the disadvantage the AI must be at in battle to begin retreating, due to the scale of space battles in Revisited. Note the issue with AI retreating while the starbase is still intact remains, and a few different attempts to fix this failed.
- Replaced starting battlegroups on the "Complete - 1 planet start" GC campaigns with a tech 2 capital ship (excluding Hapes).
- Research Institute can now be rebuilt once destroyed.
- Missing ship reinforcements for Hapan starbases fixed.
- Missing garrison for Screed (Republic) fixed.
- Trireme Gunship planet lock removed for CIS.
- Condor Heavy Bomber garrison changed to 4 units per squadron (was 12).
- Adjustments to heal amount and range of CIS Supply Ship and CIS hero Kalani from CWH applied.
- Republic hero Apailana's ISD garrison fixed.
- Missileboat weapon bug fixed.
- Incorrect Arquitens hull and shield strength fixed ingame and in the text tooltip.
- Incorrect text labels for some Recuscant, Sabaoth and Providence hardpoints fixed.
- R-32 Interceptor is buildable from tech level 3, and cross-buildable from Republic worlds.
- J-45 Sabre is buildable from tech level 4, and cross-buildable from Republic worlds. Weapon switching ability has been removed and replaced with the hunt ability. All weapons are always active, and SLAM ability duration was reduced from 30s to 15s in line with the Missileboat and K-Wing.
- Fighter garrisons for Republic Golan 2 and Golan 3 have been adjusted.
- Underworld Golan 2 and Golan 3 capital ships replaced (3 Kedalbe Battleship -> 4 Chalendion Destroyer).
- Garrisons for Venator and Providence Destroyer, as well as heroes Liberation and Intemptor have been replaced. They now auto-upgrade as the tech level increases.
- Garrisons for Servator and Asharad Hett adjusted.
- Garrison for Providence Dreadnaught improved, to ensure it stays ahead of the new Providence Destroyer garrison.
- Garrison reserve for Underworld and CIS variant Sabaoth Destroyers increased, as it was quite low by carrier standards.
- Neutral/Pirate strikecraft replaced with the 3-squadron Revisited variants.
- Main battery turbolasers on Liberation replaced, it now uses the same QTL battery as Darth Vader's Venator.
- Trireme Gunship added to CIS unit filters.
- Addition of R-32 Interceptor and J-45 Sabre text tooltips.
- Adjusted garrisons reflected in text tooltips.
- Corrected Venator broadside cannons being unable to fire forward, which was accidently replaced with the values in CWH.
- Replaced the Golan 3 of inactive factions in all GC campaigns with the Golan 2
- Inactivate factions on the Large GC campaigns now hold only their homeworld, other planets switched to Pirate control.
- Rebel One has been given the Rebel Providence livery.
- Jabba and Zann hero income increased slightly.
- Maximum number of a single battlegroup type that can be attached to an attack plan reduced from 2 to 1.
- "AI Crossbuild Blocker.zip" updated to reflect the above changes.
- Corrected some corvettes from a level 1 starbase requirement to level 2.
- Imperial Escort Carrier corrected from a level 1 starbase requirement to level 2.
- Removed double garrison from Republic hero Sagoro Autem.
- Underworld Recuscant II speed increased from 1.5 to 2.
- J-45 Sabre is now unable to fire HE missiles at corvettes, frigates, capitals or structures.
- Providence Dreadnaught, along with CIS heroes Trench and Greivous that use this ship type had their hit points significantly increased. Tooltips updated with the new values (20500 -> 40000)
- Reapers are too fragile and had their hit points increased (30000 -> 60000).
- Greivous hardpoints moved from "Hardpoints_Variants.xml" to "Hardpoints_Neutral_CIS_Providence_Destroyer.xml" in the game files.
- Global countdown timer re-added to some battlegroups (Confederate Third Fleet, Confederate First Fleet, Black Sun Vanguard, Chandrila Defense Fleet) and removed from Dauntless Brigade.
- Text tooltip corrections.
- Tech level 4 Venator/Liberator garrison adjusted (2 J-45 Sabre (4) -> 2 Z-95 CVMR (4)).
- Rebel credit accumulation rate from 1.1 to 1.05.