STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Remake 3.5 Revisited
BigCheese256  [developer] Apr 30, 2024 @ 1:37pm
Major Update 4.0 - Changelog
Parity with all Clone War Holdouts updates, dating back to December 21st, 2023. Full changelogs, additions and credits can be found here: https://discord.com/channels/327563463952171009/1022651014408589402/1204084672498503680

- A new Republic ship the Pelta-class has been added, cross-buildable from Republic worlds at tech level 1. A refit version is available for the Rebels at tech level 2. Credit to the creators of the Star Wars Assault submod. More details here: https://discord.com/channels/327563463952171009/1096551079119962193/1212500715419734087
- A new Empire/Republic ship the Victory II Star Destroyer has been added, cross-buildable from Empire shipyards and Republic worlds from tech level 2. Republic version available from tech level 3. More details here: https://discord.com/channels/327563463952171009/1096551079119962193/1193990239585325098
- All the new sounds, voice lines, texture, model, map and visual updates from CWH have been implemented. More details on Niko's map overhaul can be found here: https://discord.com/channels/327563463952171009/1022651014408589402/1222159283798675518
- Music for Republic and CIS factions now matches CWH.
- CIS Sabaoth Destroyer garrison now matches CWH.
- CIS Condor Heavy Bomber stats now match those of CWH.
- AI unit ability changes from CWH implemented.
- Auto-resolve values now match CWH.
- CWH Changes to ship cost, built times, stats, garrisons ect. have been mirrored here as well. Tech level changes were not added.
- Various text tooltip adjustments.
- The ambient hangar sounds for carriers were removed, as was done in CWH.




Starbase garrisons have been replaced - they now have a smaller but infinite garrison, spawning one squadron every 20s (doesn't apply to pirate starbases). For level 1-2-3 starbases destroying the hangars stops fighters from spawning. Text tooltips updated to reflect the new garrisons.
- The number of supporting capital ships for the Golan 2 and 3 have been reduced by 1 for some factions.
- Battlegroup Command garrison removed, cost reduced.
- Golan 1 garrison is unchanged.




Eclipse, Executor, Viscount and Zann Subjugator phases have been removed - they now have just one phase that is more powerful as it was in Remake 3.5**
- Hardpoints which were destroyable on phase 1, 2, 3 and 4 of the original version are now all destroyable in the new, combined single phase.
- Executor has a new garrison replacing it's TIE Assault Wings and a power to weapons ability, and can now be built by Warlords faction. A Rebel variant hiding in the files, the Lusankya is buildable by them from Fondor and Kuat with a power to shields ability.
- Eclipse has a new garrison replacing it's TIE Assault Wings and a slightly faster superlaser fire rate.
- Viscount has a power to shields ability and a full salvo ability for it's torpedoes. Heavy torpedoes have been replaced with super heavy torpedoes, which have reduced splash damage in Revisited.
- Zann Subjugator will now spawn a random support fleet in it's main phase when the large ion turrets are destroyed - one fleet for each turret. These ion turrets had their previously weak stun effect improved. The flak cannons are now always active and the ability for them was removed.
- Accuracy of TL's on both Zann and CIS Subjugators was reduced.




A number of main faction ships are now cross-buildable by all factions. These are:
- Empire (Kuat+Fondor): Tartan, Vigil, IEC, Enforcer, Victory II SD, Dominator, Allegiance.
- Rebel/Republic (Corellia): Nebulon B, CR-90, DP-20, Corellian Destroyer, Assault Frigate MKII, Consular.
- Underworld (Tatooine): Trireme, Privateer, Underworld Sabaoth Destroyer, Underworld Venator, Javelin, Interceptor IV, Interceptor V, Nebulon Hammerhead, Headache, Recuscant II, Savage Destroyer, Vengeance (gun pods), Vengeance (missile pods).
- Underworld (Nal Hutta): Solar Sailor Frigate, Dor'bulla-class, Darran Tan-class, Tarrada-class, Chelandion-class.
- Republic: Victory II SD.
- CIS: CIS Sabaoth Destroyer.




Random starting force changes:
- Solar Sailor Frigates removed from Underworld and Pirates.
- Victory-II SD added for Empire, Warlords, Republic, Pirates.
- DH-OMNI Supply Ship, CIS Sabaoth and Fantail added for CIS.
- Fantail added for Extremists.
- Gladiator added for Republic.
- Now that almost all ships are cross-buildable, all pirate ships were switched to the variant built by the Underworld.




Additional changes:
- Republic, CIS, Sith and Underworld given a -10% income modifier.
- Empire and Rebels given a +10% income modifier.
- AI aggressiveness against Pirates increased.
- Serenno pirate starting forces removed in all campaigns.
- AI combat power for Sith hero Nihilus and the Sabaoth Destroyer significantly reduced.
- Fixed AI being unable to build or use the Crusader, Consular, Arquitens, Kyramud and Old Republic Hammerhead in GC.
- Several carrier spammed or weaker strikecraft have been blocked from AI production.
- Weak fighter garrison of Mandator II and Praetor replaced.
- Sabaoth Destroyer split into two different ships - CIS and Underworld variants.
- Sabaoth destroyer moved from tech 1 to tech 2, CIS variant remains at tech 3.
- Underworld Venator moved from tech 2 to tech 1.
- Empire Venator pop cost from 26 to 20, Empire Secutor from 50 to 45, Republic Secutor from 50 to 60.
- Acclamator I cost returned to 10000.
- Xyston SD pop cost from 30 to 40.
- Providence pop cost from 30 to 26, and it's garrison now matches CWH.
- Recusant and Light Recuscant Destroyer Rebel livery variants added from CWH.
- Missing engine and shield hardpoints added to Lucrehulk, Lucrehulk Battleship and hero variants of these ships (HP slightly increased).
- New icon for Mon Mothma, and the AI can no longer attach her to attack fleets.
- Shield hardpoint added to Servator and Asharad Hett.
- Non-functioning admiral buff for Kalani fixed.
- DH-OMNI Supply Ship cost from 10500 to 7500.
- Errent Venture garrison replaced.
- Harrower Dreadnaught garrison changed from Sith Fighter 10 (28) to 6 (32).
- General Greivous now has galactic stealth.
- CIS can now build Zeta Munificents from tech 2.
- Missing CIS player credit bonus on player control complete map added.
- Mandalorians and Sith can now build the Starforge.
- Tector SD hangar renamed to "armored plate".
- Renamed Victory-II Frigate to "V-2 'Longbow'-class", new icons added.
- Missing tractor beam ability added to Garm Bel Iblis.
- Starbase husks have been restored, they no longer disappear when destroyed.
- "Kiter" flag removed from Assault Frigate Mk II.
- Dominator SD's missile jamming field is now a passive ability and always active. Moved from tech 5 to tech 4.
- Droid Assault Wing and TIE Assault Wing garrisons have been removed from all ships that spawn them and replaced with large numbers of individual squadrons, based on their Remake 3.5 garrisons. Torpedo Sphere keeps the TIE swarm.
- Pop usage of supers raised from 100 to 120, Annihilator and Purifier from 120 to 100.
- Supers lowered on the Z-axis, so other ships are above them rather than clipping inside them (clipping will still happen when they tilt upwards to face their targets).




- The option to prevent AI from cross-building ships has been added. Extract the "AI Crossbuild Blocker.zip" to "Data\Scripts\Ai" and overwrite. This doesn't change anything for the player, but will mean the AI can only build ships of it's own faction. This include battlegroups.
Last edited by BigCheese256; May 2, 2024 @ 12:08am
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Showing 1-6 of 6 comments
WataMate313 May 1, 2024 @ 6:01pm 
I think you missed "Pirate livery variants added for Acclamator and Venator" :)
BigCheese256  [developer] May 2, 2024 @ 12:08am 
I actually missed the entire section on the starting forces, thanks. ^^
Zeberoth May 8, 2024 @ 11:55pm 
Hey there, I'm really enjoying your Mod and can't imagine playing without it :3
I wanted to add my impression on the removed droid assault wing, the lucrehulk is such an imposing ship, but i feel like without the Assault wing it struggles even harder, the individual squadrons can't keep up especially at 85 pop cost.
Just wanted to ask how you / you guys think about it? :steamhappy:
BigCheese256  [developer] May 9, 2024 @ 5:56pm 
I agree 85 pop is too much - Lucrehulks will be reduced to 65 pop in the next update.
engelthom Jun 6, 2024 @ 10:54pm 
can you please send me a 4.0 version of remake revisited? my computer is having trouble for some reason with the newest one youve posted...
BigCheese256  [developer] Jun 7, 2024 @ 7:07am 
Originally posted by engelthom:
can you please send me a 4.0 version of remake revisited? my computer is having trouble for some reason with the newest one youve posted...

Sorry I don't keep backups of older versions. Steam has been known to mess up the downloads/updates sometimes so I would recommend completely uninstalling and reinstalling FoC and anything you got for it off of Workshop.
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Showing 1-6 of 6 comments
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