STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Remake 3.5 Revisited
BigCheese256  [developer] Feb 4, 2023 @ 9:42am
Minor Update 2.5 - Bugs and Issues
KNOWN ISSUES

- While attempts have been made to stop the AI moving damaged ships to the NE map corner and it is less common it does still happen, mainly with larger ships like the Arc Hammer and Lucrehulk or fighters.
- 3.5 Overhaul has a bug that causes urban planets and the Death Star to appear completely bright green, and the Executor to appear partially bright green. I was able to reduce the frequency of this but it does still happen sometimes. If it does, close and re-open the game and load the autosave. Having the game re-load the map can fix this issue.
- Sometimes random areas on the map cause projectiles to lose their guidance, and will cause ships to fire their weapons at nothing. Not sure what is causing this currently, though it usually happens in the centre of the map. Maybe something invisible is spawning there.
- EAW freezes when loading new assets, so expect some freezes at the start of battles with battlegroups or Golans while the ships are loaded in. Nothing that can be done about this sadly.
- Faction list display is set up to display all 7 factions at 1920x1080 resolution. If you're not on this resolution and can't see all the factions, hold left mouse in the box and scroll the mouse wheel.
- When starting a new campaign the game will freeze for a bit while it randomly generates the map. This is normal.
- Reaper and Final Order invasions don't work - it seems the spawn script for them isn't playing nice with the starting forces spawn script.
- Sith are able to build some Mandalorian ships from MalachorV.
- On the large 5-faction campaign, Underworld starting on Mon Calamari gives them access to Mon Calamari ships.

Anything else you find please let me know.
Last edited by BigCheese256; Feb 18, 2023 @ 2:27pm