STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Empire at War Remake 3.5 Revisited
BigCheese256  [developer] Dec 26, 2022 @ 12:24pm
Minor Update 2.1 - Changelog
- Pop cap increase from starbases reduced slightly.
- Gas depot income increase reduced from 50% to 25%. It's cost and build time were also reduced.
- Coruscant, Tatooine, Yavin 4, Tyber Zann and Mon Mothma income increased to keep major factions ahead of minors financially.
- Production speed bonus for Kuat and Mon Calamari removed as it gave Extremists and Warlords an unfair advantage.
- The Hapes are really struggling from tech level 3 and beyond, often getting eliminated at this point. They also never build Star Home due to low income and high cost. To combat this, Star Home has had a big cost reduction, as well as a reduction in pop value, shield strength and shield refresh rate.
- Incorrect countdown timer for Mandalorian Armada fixed.
- Incorrect fighter garrison for Sith Centurion fixed.
- Masked Entity renamed to Darth Nihilus. Missing stats and fighter garrison were added to his tooltip.
- Kandosii is too powerful for it's cost and pop value - shields reduced from 20000 to 5000. It still has a very tanky hull.
- Incorrect AI assignments for the Old Republic campaigns fixed.
- Starting Harrowers for Old Republic campaigns removed.
- Xyston SD is too squishy for costing 75000 credits - some weapons changed and shields increased from 15000 to 40000.
- AI production speed boost removed (again).
- Time between tech level increases reduced by 10%.

- All weapon damage increased by 50%.
^ This is experimental in order to speed up combat a bit. Give it a try and let me know what you think.
Last edited by BigCheese256; Dec 26, 2022 @ 4:23pm