RimWorld

RimWorld

Big and Small - Races
RedMattis  [developer] Jan 13, 2023 @ 2:28am
Feedback Thread
Feel free to post various kinds of feedback, suggestions, ideas, etc. to the mod here.

**Edit**: or in the Discord which is now linked in the mod description.
Last edited by RedMattis; May 15, 2023 @ 9:06am
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Showing 1-10 of 10 comments
Rotrules Jan 14, 2023 @ 9:58am 
Add more ways for pawns to grow big. Maybe even bigger than the titans!
RedMattis  [developer] Jan 14, 2023 @ 10:10am 
You can stick Gigantism in along with the Titan Frame. They do get a bit sluggish, but it certainly makes them larger. I kind of feel that already makes them a bit unmanageably big on screen, and game mechanically I haven't really felt a need for anything larger. Getting your own (non-detoriating at least) Titans is already a bit of a victory lap consider how much effort making your own titans tends to be. :)

If you want to make them even bigger it is fairly easy to make a little xml mod (or just edit your local copy of this mod if you wish.

<statOffsets> <SM_BodySizeOffset>1.5</SM_BodySizeOffset> </statOffsets>

Simply change this XML value either in the GeneDefs in this mod, or in a mod of your own.

F.ex. you could change the genes in here:
...\Steam\steamapps\common\RimWorld\Mods\Big and Small Races\1.4\Common\Defs\Genes And Traits\GeneDefs_BodyFrame_Beeeg.xml

I am for the record totally fine with you (or anyone else) adding a mod the either expands on or edits (via patches f.ex.) this mod on the workshop.
Last edited by RedMattis; Jan 14, 2023 @ 10:27am
OneShotPaddy Sep 30, 2023 @ 11:52am 
Consider making a version of this that doesn't require DLC. Especially since your mods that rely on this one are not labelled as needing DLC, so it becomes a nasty surprise to come to this one and find out you need to buy game-priced DLC in order to use any of it.
Guineatown20806 May 2, 2024 @ 3:13am 
You could add Cyclops Race and Xenotype. Basically Giants with a singular eye from Greek Mythology.
Driver-GT Jun 28, 2024 @ 6:42am 
hi, i would like to suggest adding some sound effects to the persona weapons added by this mod like the Vae suis Sword of Surtr and Skrymir mallet to make them sound more epic and legendary, currently they have a basic punching sound which feels unsatisfying to say the least. If you're feeling lazy you can even add plasma sword and zeushammer sounds to them instead.
Anyway thanks for all the big and small mods, i always play with them on and they bring so much variety to my colonies, good luck!
Elentári Sep 5, 2024 @ 8:43pm 
the ogre tribe ALWAYS hooks up with the nudist tribes in the ideoligion lineup, making it impossible to have non-cannibal nudist tribes.
theothersteve7 Sep 24, 2024 @ 6:57pm 
What was the reasoning to make your various race mods use endogenes rather than xenogenes? I hadn't noticed until my current playthrough. You also provide plenty of tools so that it isn't a big setback or anything, but I'm curious why that decision was made.
RedMattis  [developer] Sep 24, 2024 @ 11:52pm 
Originally posted by theothersteve7:
What was the reasoning to make your various race mods use endogenes rather than xenogenes? I hadn't noticed until my current playthrough. You also provide plenty of tools so that it isn't a big setback or anything, but I'm curious why that decision was made.
Endogenes are herditary genes, e.g. DNA etc. They are also herditary, unlike xenogenes.

Xenogenes are magic nanomachines that can completely re-order someone's body.

For something that isn't a person shape-shifted by by nanomachines (e.g Hussars, Genies, Sanguophages) endogenes are more on theme.
Esiq Oct 11, 2024 @ 8:52am 
Most importantly, the Big and Small mods are great fun, thank you for making them! I really love my Jotun playthrough.

I am probably missing something and this is slightly specific, when using a paste dispenser the Jotun will always only grab 1 at a time but that will not satisfy their food desire, making the whoie paste system still a tad micromanagy, especially if I have to manually pull paste from the system, and the vanilla nutrient paste expanded mod has some issues that it keeps throwing paste all over the floor.

I assume it is a way to balance the huge frames, but at the same time I keep coming back to making this work somehow. I can always get a cook food in the end.

Again, love your mods and thanks for all the hard work!
RedMattis  [developer] Oct 11, 2024 @ 9:22am 
Originally posted by Esiq:
Most importantly, the Big and Small mods are great fun, thank you for making them! I really love my Jotun playthrough.

I am probably missing something and this is slightly specific, when using a paste dispenser the Jotun will always only grab 1 at a time but that will not satisfy their food desire, making the whoie paste system still a tad micromanagy, especially if I have to manually pull paste from the system, and the vanilla nutrient paste expanded mod has some issues that it keeps throwing paste all over the floor.

I assume it is a way to balance the huge frames, but at the same time I keep coming back to making this work somehow. I can always get a cook food in the end.

Again, love your mods and thanks for all the hard work!
It is a more about how the paste system works really. Perhaps I'll get around to patching it at some point.

You can also use Vanilla Nutrient Paste Expanded. It has an outlet that just empties out a stack of meals on top of it. Normally a max of 1 or 5, iirc, but I've patched it too permit going up to 20 or something.
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