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https://gist.github.com/0eb62b3104d841bf2db05d116d33e79
Image: https://imgur.com/1qSW4i3
Alternatively you can disable Vanilla Framework Expanded, since that is the mod causing the head-scaling issue. Or just live with it as Samuel Streamer apparently decided to do for his current HAR-less dwarf playthrough. :)
Ultimately it is fairly harmless since it only shows up in some UI widgets and for pawns in a downed state. I did have this mod marked as requiring HAR for awhile, but removed the tag after numerous requests. :)
Could not resolve cross-reference to RimWorld.MemeDef named AnimalPersonhood (wanter=disallowedMemes)
Could not resolve cross-reference to RimWorld.MemeDef named Blindsight (wanter=disallowedMemes)
https://gist.github.com/HugsLibRecordKeeper/4abceca46e15062a622fa7809222b94c#file-output_log-txt-L82
I had disabled HAR due to it causing issues with another mod I'm using, being "Hermaphrodite gene" making characters unable to have chance for children, lucky for me though is that I am not using that gene currently so thanks for the heads-up
Here is the log report from the downed shuttle interaction:
Faction Ogre Tribes of def BS_OgreFaction has no usable PawnGroupMakers for parms groupKind=Combat, tile=65097, inhabitants=False, points=130.4084, faction=Ogre Tribes, ideo=, traderKind=, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=, forceOneDowned=False, seed=, raidAgeRestriction=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Probably the ogres slaves don't show up with enough food in your inventory and the game for whatever reason think stealing food is fine. I don't touch any behaviour related to that kind of AI.
The shuttle error is a tricky one. It isn't really a bug in this mod, it is probably more a case of that event being coded a bit carelessly. It just tries to spawn a raid, but Ogres are too expensive to spawn at only 130 raid points (the number is tried to spawn). Even the weakest ogres cost something like 150 since even a naked Ogre can be a fairly tough fight.
Pawn generation error: Generated pawn incapable of required skill: Cooking Too many tries (120), returning null. Generation request: kindDef=BS_Ogre_Cook, context=NonPlayer, faction=Ogre Tribes, tile=-1, forceGenerateNewPawn=False, allowedDevelopmentalStages=Newborn, allowDead=False, allowDowned=True, canGeneratePawnRelations=False, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedLastName=Molap, fixedBirthName=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch3 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch3 (Verse.PawnGenerationRequest)
(wrapper dynamic-method) RimWorld.PregnancyUtility:RimWorld.PregnancyUtility.ApplyBirthOutcome_Patch0 (RimWorld.OutcomeChance,single,RimWorld.Precept_Ritual,System.Collections.Generic.List`1<Verse.GeneDef>,Verse.Pawn,Verse.Thing,Verse.Pawn,Verse.Pawn,RimWorld.LordJob_Ritual,RimWorld.RitualRoleAssignments)
Verse.Hediff_LaborPushing:PreRemoved ()
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.HealthTick_Patch0 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
(wrapper dynamic-method) RimWorld.Planet.WorldPawns:RimWorld.Planet.WorldPawns.WorldPawnsTick_Patch2 (RimWorld.Planet.WorldPawns)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Caught an unexpected behavior from a pawn with spider-person gene.
https://ibb.co/3MpHQBr
At first thought it was a cool idea to have multiple boots for a 6 legged pawn, but when there 13 PAIRS of boots it became a concern.
All are contributing stats with no errors.
Granted this is a pawn with gene eater + integrator combo so some problems could've come from there.
Sadly i cant supply with more relevant console logs as there is nothing of note.
Oh god. :D
Tbh. I think the issue is that the spider might be missing the foot tag. Iirc instead of stopping the pawn from putting on boots that makes them able to add an endless number. It comes up sometimes with HAR races.
I'll fix it once I'm back from vacation.
You were right.
Added feet labels in xml localy and it works fine now.
But the scene of a human spider with 6 human legs and 4 boots on each foot will be my new paralysis demon))