RimWorld

RimWorld

Big and Small - Races
RedMattis  [developer] Jan 13, 2023 @ 2:17am
Bug Reports, Troubleshooting, etc.
You can write bug reports, or ask questions related to unexpected behaviour here.

Before writing a bug report, make sure you've read the mod description, in particular the "READ THIS FIRST!"-section of the mod's description page.
Last edited by RedMattis; Jan 13, 2023 @ 2:27am
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Showing 1-15 of 28 comments
Ickura Jan 18, 2023 @ 8:50pm 
There is a bug where pawns in the character editor have their bodies facing right while their heads are facing left. This happens when ve framework is included in a modlist:

https://gist.github.com/0eb62b3104d841bf2db05d116d33e79

Image: https://imgur.com/1qSW4i3
RedMattis  [developer] Jan 19, 2023 @ 12:34am 
This mod is meant to be used with Humanoid Alien Races. If you don't you're essentially using a Legacy version of this mod's assembly. It will work, but you'll get some visual glitches with Vanilla Expanded Framework, as you saw.
Daisuke Feb 14, 2023 @ 6:30am 
Hey, uh it's me again from way back, the head-body twist bug is back, it was fixed for a while, at least on my end but now It's back again
RedMattis  [developer] Feb 14, 2023 @ 6:40am 
Originally posted by Daisuke:
Hey, uh it's me again from way back, the head-body twist bug is back, it was fixed for a while, at least on my end but now It's back again
The issue you're seeing only occurs on the Legacy version of the scaling code. If you want the up to date version with separate head-scaling (etc.) you need to enable HAR (Humanoid Alien Races).

Alternatively you can disable Vanilla Framework Expanded, since that is the mod causing the head-scaling issue. Or just live with it as Samuel Streamer apparently decided to do for his current HAR-less dwarf playthrough. :)

Ultimately it is fairly harmless since it only shows up in some UI widgets and for pawns in a downed state. I did have this mod marked as requiring HAR for awhile, but removed the tag after numerous requests. :)
Victor Feb 15, 2023 @ 4:01am 
Error found when not using Ideology:
Could not resolve cross-reference to RimWorld.MemeDef named AnimalPersonhood (wanter=disallowedMemes)
Could not resolve cross-reference to RimWorld.MemeDef named Blindsight (wanter=disallowedMemes)
https://gist.github.com/HugsLibRecordKeeper/4abceca46e15062a622fa7809222b94c#file-output_log-txt-L82
Daisuke Feb 15, 2023 @ 7:55am 
Originally posted by RedMattis:
Originally posted by Daisuke:
Hey, uh it's me again from way back, the head-body twist bug is back, it was fixed for a while, at least on my end but now It's back again
The issue you're seeing only occurs on the Legacy version of the scaling code. If you want the up to date version with separate head-scaling (etc.) you need to enable HAR (Humanoid Alien Races).

Alternatively you can disable Vanilla Framework Expanded, since that is the mod causing the head-scaling issue. Or just live with it as Samuel Streamer apparently decided to do for his current HAR-less dwarf playthrough. :)

Ultimately it is fairly harmless since it only shows up in some UI widgets and for pawns in a downed state. I did have this mod marked as requiring HAR for awhile, but removed the tag after numerous requests. :)

I had disabled HAR due to it causing issues with another mod I'm using, being "Hermaphrodite gene" making characters unable to have chance for children, lucky for me though is that I am not using that gene currently so thanks for the heads-up
IrishLuck May 6, 2023 @ 8:50am 
I noticed 2 bugs recently. Ogre slaves will eat your food when they are visiting with slavers and ogres as a raid for the downed shuttle just don't show up.

Here is the log report from the downed shuttle interaction:

Faction Ogre Tribes of def BS_OgreFaction has no usable PawnGroupMakers for parms groupKind=Combat, tile=65097, inhabitants=False, points=130.4084, faction=Ogre Tribes, ideo=, traderKind=, generateFightersOnly=False, dontUseSingleUseRocketLaunchers=False, raidStrategy=, forceOneDowned=False, seed=, raidAgeRestriction=
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Last edited by IrishLuck; May 6, 2023 @ 8:54am
RedMattis  [developer] May 6, 2023 @ 9:02am 
Slaves eating your food is either a vanilla bug or something from another mod.

Probably the ogres slaves don't show up with enough food in your inventory and the game for whatever reason think stealing food is fine. I don't touch any behaviour related to that kind of AI.

The shuttle error is a tricky one. It isn't really a bug in this mod, it is probably more a case of that event being coded a bit carelessly. It just tries to spawn a raid, but Ogres are too expensive to spawn at only 130 raid points (the number is tried to spawn). Even the weakest ogres cost something like 150 since even a naked Ogre can be a fairly tough fight.
Last edited by RedMattis; May 6, 2023 @ 9:03am
CrucialSuSo May 12, 2023 @ 8:01am 
I noticed that when using this mod's core, pawns can't be bald. Before turning this on, I can, in the character editor, use the bald hairstyle on someone or the no hair gene just fine. But when I turn this mod on, the no-hair gene doesn't work, and switching a pawn to be bald just uses a hairstyle they had on last. Doesn't come up as an error. It just doesn't display bald heads.
Last edited by CrucialSuSo; May 12, 2023 @ 8:05am
CrucialSuSo May 12, 2023 @ 9:20am 
Actually, I did a little more troubleshooting, and realized it may be a problem on HAR's part. Sry for the confusion.
RedMattis  [developer] May 12, 2023 @ 11:59am 
Originally posted by CrucialSuSo:
Actually, I did a little more troubleshooting, and realized it may be a problem on HAR's part. Sry for the confusion.
Yeah, I've seen that as well. It seems like setting the hair to bald and then reloading the save works.
Lurtz209 Dec 18, 2023 @ 6:56am 
Hello people, can you help me, it always gives me this error and as a result I only have 1 FPS ?

Pawn generation error: Generated pawn incapable of required skill: Cooking Too many tries (120), returning null. Generation request: kindDef=BS_Ogre_Cook, context=NonPlayer, faction=Ogre Tribes, tile=-1, forceGenerateNewPawn=False, allowedDevelopmentalStages=Newborn, allowDead=False, allowDowned=True, canGeneratePawnRelations=False, mustBeCapableOfViolence=False, colonistRelationChanceFactor=1, forceAddFreeWarmLayerIfNeeded=False, allowGay=True, prohibitedTraits=, allowFood=True, allowAddictions=True, inhabitant=False, certainlyBeenInCryptosleep=False, biocodeWeaponChance=0, validatorPreGear=, validatorPostGear=, fixedBiologicalAge=, fixedChronologicalAge=, fixedGender=, fixedLastName=Molap, fixedBirthName=
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GenerateNewPawnInternal_Patch3 (Verse.PawnGenerationRequest&)
Verse.PawnGenerator:GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest)
(wrapper dynamic-method) Verse.PawnGenerator:Verse.PawnGenerator.GeneratePawn_Patch3 (Verse.PawnGenerationRequest)
(wrapper dynamic-method) RimWorld.PregnancyUtility:RimWorld.PregnancyUtility.ApplyBirthOutcome_Patch0 (RimWorld.OutcomeChance,single,RimWorld.Precept_Ritual,System.Collections.Generic.List`1<Verse.GeneDef>,Verse.Pawn,Verse.Thing,Verse.Pawn,Verse.Pawn,RimWorld.LordJob_Ritual,RimWorld.RitualRoleAssignments)
Verse.Hediff_LaborPushing:PreRemoved ()
(wrapper dynamic-method) Verse.Pawn_HealthTracker:Verse.Pawn_HealthTracker.HealthTick_Patch0 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
(wrapper dynamic-method) RimWorld.Planet.WorldPawns:RimWorld.Planet.WorldPawns.WorldPawnsTick_Patch2 (RimWorld.Planet.WorldPawns)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
balu Apr 19, 2024 @ 5:47pm 
Hello

Caught an unexpected behavior from a pawn with spider-person gene.
https://ibb.co/3MpHQBr

At first thought it was a cool idea to have multiple boots for a 6 legged pawn, but when there 13 PAIRS of boots it became a concern.
All are contributing stats with no errors.

Granted this is a pawn with gene eater + integrator combo so some problems could've come from there.

Sadly i cant supply with more relevant console logs as there is nothing of note.
RedMattis  [developer] Apr 20, 2024 @ 12:41am 
Originally posted by balu:
Hello

Caught an unexpected behavior from a pawn with spider-person gene.
https://ibb.co/3MpHQBr

At first thought it was a cool idea to have multiple boots for a 6 legged pawn, but when there 13 PAIRS of boots it became a concern.
All are contributing stats with no errors.

Granted this is a pawn with gene eater + integrator combo so some problems could've come from there.

Sadly i cant supply with more relevant console logs as there is nothing of note.

Oh god. :D

Tbh. I think the issue is that the spider might be missing the foot tag. Iirc instead of stopping the pawn from putting on boots that makes them able to add an endless number. It comes up sometimes with HAR races.

I'll fix it once I'm back from vacation.
balu Apr 20, 2024 @ 5:51am 
Originally posted by RedMattis:
Originally posted by balu:
Hello

Caught an unexpected behavior from a pawn with spider-person gene.
https://ibb.co/3MpHQBr

At first thought it was a cool idea to have multiple boots for a 6 legged pawn, but when there 13 PAIRS of boots it became a concern.
All are contributing stats with no errors.

Granted this is a pawn with gene eater + integrator combo so some problems could've come from there.

Sadly i cant supply with more relevant console logs as there is nothing of note.

Oh god. :D

Tbh. I think the issue is that the spider might be missing the foot tag. Iirc instead of stopping the pawn from putting on boots that makes them able to add an endless number. It comes up sometimes with HAR races.

I'll fix it once I'm back from vacation.

You were right.
Added feet labels in xml localy and it works fine now.
But the scene of a human spider with 6 human legs and 4 boots on each foot will be my new paralysis demon))
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