RimWorld

RimWorld

Xenotype Spawn Control
1.5?
So when will this be updated for 1.5? ive kinda started relying on this to spawn types into factions :/
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Showing 1-10 of 10 comments
MadMage May 14, 2024 @ 6:09pm 
It works on 1.5, just tosses up an error. Ignore it.
SupernaturalSides Jun 12, 2024 @ 3:28am 
adding the 1.5 tag should stop the error and help people find it/know that it works
folks are saying it causes crashing in 1.5, though
colewarnick13 Jul 9, 2024 @ 3:33pm 
brooo is there any similar mod thats useful?? thats of course on 1.5
posthum Aug 10, 2024 @ 4:03am 
A lot of the mods that just slammed a 1.5 tag on it and called it a day break the game down the road. As early as a few minutes into the actual game if you're lucky, some couple dozen hours in if not.
ItsKairoKay Aug 31, 2024 @ 6:51pm 
spawn rates end up breaking and being inaccurate i think as someone who used it. just xenotype i set to be rare ends up being spammed regardless of the chance i set like even if it "works" someone still needs to take the torch and patch it.
emeritalouise Sep 2, 2024 @ 4:03pm 
Y'all might be interested in this mod if you use it for your ideologies
https://steamcommunity.com/sharedfiles/filedetails/?id=3136554550&searchtext=preferred+xenotype
The Viral Divinity Dec 29, 2024 @ 12:42am 
But that's specifically, and only for ideology rituals, which is very niche, I also want actual control to stop my op bs that I make from spawning in the world.
I want this mod because I love to make a certain custom species most common on every planet I use.
well the mod still works if you wanna use it. @Born Of Birch. it just says it doesnt for sum reason. but it works very well.

Originally posted by Born Of Birch:
I want this mod because I love to make a certain custom species most common on every planet I use.
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