RimWorld

RimWorld

Xenotype Spawn Control
Incompatibility with Sovereignty
The faction added by the Sovereignty doesn't seem impacted by the changes I made to their xenotypes. The percentages when I hover over their faction correctly reflect my changes, but spawned pawns still use their vanilla setup (for example, include impids and neanderthals who I put in other factions for my own list).

Not sure if there's anything you can do on your end or if it's down to how they spawn pawns.