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had 8 people withh full ap-i and ap-he rounds with mounted grenade launcers with EMP's and HE grenades. The shield on the centurion didnt even drop with a full clip of EMP and HE grenades from the launcher and the advanced ammo.
This being at the end of a long tunnel roofed in with wooden floors burning with temps exceeding 1500 degrees F for extended periods.
I am beginning to think the mod has a slight bug when loading mechs or maybe its how it handles armor. Some mech raids seem to melt like butter while the next with similar composition seems to be nigh invulnerable from everything being shot at it no matter what is thrown at it.
could always be a conflict with some other mod im running but im curios if someone else has noticed this?
Ive not had trouble with mechs other than against lancers which have insane firerates for what they carry, I usually arm my soldiers with something chambered in 7.62 and have that loaded with AP to handle mechs, by the time centipedes are a problem, theres a bunch of turrets with overlapping fields of fire that they can't really handle all of them and go down.
You can try to simulate some battles , pawns in bullet proof helmet use kpv again lancer (you can give him a shield), your pawn only need one~three shots to kill a lancer, even before it has chance to fire.
As for centipede, you do remember you have bigger guns ,like 90mm and spg-9 ,right?
This will be enough for simple mode , some more complex strategy like transverse kpv , building a Professional army , surround you colony with firing wall to immune melee...can be useful in 500% threat scale.