RimWorld

RimWorld

Combat Extended
4,646 Comments
Far Kew 6 hours ago 
@Valentine makes sense, I just thought it was updated on here already because of the snarkiness of another user :Bunger:
Laurie 7 hours ago 
@Right Right
Right 12 hours ago 
is this CE compatible?
Valentine 14 hours ago 
@Far Kew It's because the steam page isn't updated as soon as a change is made but rather only when things are more or less stable and ready. You can go to the github and download a development version with all the latest patches though currently it appears to have a bug with the ranged attack of anomaly creatures.
Raptor Apr 28 @ 9:54am 
auto patcher for Medieval 2 (i had the flail from it at start) worked for me after restart the game
lostormisplaced Apr 27 @ 8:22am 
CE has a higher addiction chance than luciferium
Far Kew Apr 27 @ 12:37am 
I know it says on the site VFE - Medieval 2 is patched, but some of the weapons are just not, I reinstalled my mods and still nothing, auto patcher on or off doesnt matter
FG_Remastered Apr 26 @ 5:30am 
@Zecke: Bug. Un- and re-subscribe.
|Zecke| Apr 26 @ 2:56am 
Is there any Reason why the Mod might disable the Crematorium completly? Is this intended? Is it a bug?
Firesparq Apr 24 @ 11:38pm 
Could you make a feature which adds a job to automatically repair friendly mech / other entities natural armour? Having to manually queue my colonists to repair them via the right click menu gets old after a while :D
leosefcik Apr 24 @ 10:17am 
splooshing everywhere from how GOOD and EPIC this mod is !! :approved: :approved: :approved: :approved: u can build a ww2-esque BUNKER and place some mdafukinnn MACHINEGUNZZ there and SHRED everything :fire_fire_fire::fire_fire_fire:
Tone-DEAF Apr 23 @ 8:52pm 
is there some dev command I can use to erase all bullets bullets on the map? several bullets are just floating in the air and they are LAGGING my game like crazy
.ver Apr 23 @ 8:17pm 
@Belxior19 if you checked the CE compatible mods list, you'd find VFE Medieval 2 on there.
Belxior19 Apr 22 @ 11:52am 
Is there a patch for VFE - Medieval 2?
Codename205 Apr 20 @ 8:06pm 
@Evelyn : I had the problem in the beginning. Turns out, it requires a specific type of ammo. make it, and then order pawn to reload turret.
Evelyn Apr 20 @ 4:25pm 
Is there a fix for mini turret from Vanilla Apparel Expanded - Accessory mod? The turret is not working after installing CE
LZIM Apr 20 @ 3:04pm 
@net
it exists and persists because of the amount of work it takes to patch that support.. which is not ubiquitous. mainly because ludeon doesnt make it vanilla like they should
Michalko14cz Apr 20 @ 12:34pm 
this mod is great but I got one major proble and thats a thinkt that I ran into a bug where my colonists wont reload my sentry gun it say this (cannot reaload sentry gun no ammo nearby) before u ask yes I had right ammo in storage. does anybody know how to fix it or what to do ???
net Apr 20 @ 10:57am 
I wish the stigma that this mod is incompatible with everything would die already. Runs smoothly on my 500+ modlist thanks to the incredible work you guys have put in with compatibility, and now there's a mod that lets you manually patch stuff yourself too.
Jake Man Apr 20 @ 3:00am 
I think this mod is currently broken as even with a blank save with just this mod, every now and then I will kill an entity and it will cause every entity to have a null reference exception, I suggest people look for alternatives until this is fixed because I am frankly done with the mod myself after my 6th save loss.
Future Apr 18 @ 3:41pm 
Hard to say if this mod or others is the reason I'm having issues but I've never played with combat extended before and decided to try it out in my mod list and immediately started having issues. Mod seems really solid just have to be careful with what you're adding to it.

Pawns frozen in place etc.
Battl3bee Apr 18 @ 11:50am 
is the vanilla vehicles expanded patch fixed yet
Xy | Felinae Apr 18 @ 10:56am 
Everytime i load my pawns just freeze drop their items and stand still they wont move or nothing
Jake Man Apr 18 @ 6:58am 
This keeps giving me a LOT of errors because for some reason ammo gets sent to a 'null map' or something, it gives me an error for job giver and a null map one and then basically mangles my save for the rest of eternity by making EVERY entity have a null reference exception, lost about 5 saves up to this point due to this.
Puppey Apr 18 @ 3:09am 
Anyone know what causes these bugs when using CE, I am using other mods but none of them flag up in the mod-list as incompatible.
1. My colonists will not equip weapons when I force them to, they may pick them up, then immediately drop them, they are not holding another weapon or going over the 'weight' limit
2. When my colonists are out of ammo, and there is compatible ammo available, they will not reload when I press the reload button. Typically, they will put the gun into their inventory, this happens even if they HAVE the compatible ammo in their inventory. To fix this, they have to drop the gun and the ammo, pick up the gun, pick up the ammo, and then click reload, all done manually...

Tbh, these are pretty big issues so I'm unsure if I will keep using it if I can't get it sorted
El Coje Nunca Apr 17 @ 8:07am 
this mod seems to give me blackscreen when the game loads, despite it being the only mod on the list, any solutions or fixes?
Siddown Apr 16 @ 12:28pm 
Can you patch vanilla quests expanded cryptoforge
TheDuke0fFlies Apr 16 @ 8:33am 
Is it possible to make Reel's Turret Pipeline compatible?
keyofrage yt Apr 10 @ 1:24am 
is there a way to remove the animal knock down effect cause its annoying when a rat the size of my foot somehow knock's down my pawn 40 times
Hellhaunt Apr 8 @ 9:36am 
@bread it exists but only on the GitHub version for some reason. Not sure why they don't push updates to the workshop
bread Apr 8 @ 7:14am 
make a patch for vanilla medieval expanded 2 pls
Marshland Marshal Apr 8 @ 5:11am 
Simple sidearms isnt completely patched with CE, i recommend you using the similar weapon switch mod by AOBA
Laurie Apr 6 @ 10:51am 
@Waldrof if you are using the Simple Sidearms mod, you'll want to unsubscribe because its not good with CE. Besides in CE you can just keep shooting when in melee
Waldrof Apr 6 @ 5:45am 
how do i unassing a loadout to a colonist?
IceCreamBreak Apr 5 @ 10:54am 
I think there's a bug if pawns are attempting to Melee something while only holding a throwable/grenade in their hand that makes them gain tons of Melee XP, is there some compatibility issue or is this a pure CE bug?
Gedsparrow Apr 4 @ 11:26pm 
Actually it seems Medieval 2 is supported, but only on the github version, the one here at the workshop isn't updated.
FG_Remastered Apr 4 @ 12:42pm 
@Kylo99: Check the bottom of the description. CE Attachments does what you want.
Kylo99 Apr 4 @ 8:25am 
Will this ever get a modular update so we can configure guns our self?
Laurie Apr 1 @ 5:10am 
@Sneed you dont need that mod anyway. In CE you can keep shooting while in melee if you right click on your enemy whilst your colonist is selected
Sneed Mar 31 @ 3:28pm 
@Fenc simple side arms seems to conflict with CE loadouts. Just go to the tiny square simple sidearms tab on your colonist's hotbar and right click the weapon that they keep trying to put away until it disappears in the panel; they should stop being stuck after that.
LetTheMossReclaimYou Mar 31 @ 7:46am 
Yeah that's not what supported means
LZIM Mar 30 @ 6:39am 
support means your game wont explode
Hellhaunt Mar 29 @ 7:52pm 
Supported mod list says VFE Medieval 2 is supported but all the weapons are not patched and the armors have laughably low values.
DearDavi14_ttv Mar 29 @ 12:48pm 
I am now getting the invisible gear when Elephants are carrying items. I read that there was some sort of patch for that somewhere. Can someone point me in the right direction? Thank you
litekoala Mar 28 @ 10:53pm 
does anyone know if someone is making or has made a ce patch for hunterphage xenotype continued?
Laurie Mar 28 @ 12:02pm 
@Illuminatus369 I havent played it but I guess its the .50 BMG. To get that custom ammo that isnt in CE, you need to get the mod Frontline - Trenches without guns (Continued)
Illuminatus369 Mar 27 @ 8:45pm 
What ammo is used for the Marshal tanks added with VVE Tier 3? Both the main gun and MGs?
Fenc Mar 26 @ 9:29pm 
how do i remake a loadout?
Bomb Robot 1:4 GRN Mar 26 @ 8:26pm 
cant give my pawns any gear via dev