RimWorld

RimWorld

Combat Extended
4,781 Comments
☠️Egoist mode ☠ 10 hours ago 
How can I disable ammo, only thing that I dont like
PONYSHER 19 hours ago 
i love the mass and bulk thing, also the ammunition is the best, but i dont like the custom items, can i disable them?
Cake Connoisseur Jul 3 @ 11:32am 
A single venom arrow applied enough toxin buildup to kill a pawn.. i don't think that's intended?
LZIM Jul 1 @ 8:48pm 
they've cultivated too much hate for it and general lack of common sense in base game that it will never happen
Lumo Jul 1 @ 7:31pm 
For 1.7 Tynan should make this mod base game already, for god's sake
thryllth Jul 1 @ 2:59am 
@Science Bear make sure that the number of drugs they are allowed in their loadout is equal to or greater than the total you have assigned them to carry. I had that issue when I was assigning pawns to carry total doses of drugs but their loadouts only allowed for 3.
LZIM Jun 30 @ 9:57pm 
i dont recall fully but they arent supposed to carry drugs due to policy so they will drop drugs that they put into inventory, but nothing stops them from picking it up
Science Bear Jun 30 @ 6:19pm 
Is anyone else having issues with drugs being in loadouts? If I do not include the drugs in the drug policy they infinite loop picking it up from the loadout and immediately drop it due to the policy.
Pneuma Jun 29 @ 12:59pm 
@LZIM ive only tried a bow so far but yea my shooting skill 9 pawn missed 60 steel arrows 5 tiles away from a sleeping rabbit
LZIM Jun 29 @ 5:52am 
not just that but at least this time the dev snapshot will keep most people from screaming about it into the void (which is this comments section)

and speaking of.. does anyone else see from the dev snapshot that pawns shoot into the air and miss everything save for a couple of ranged weapons that behave?
TheBronzeWarrior Jun 28 @ 8:08pm 
i feel bad for the devs having to update CE for 1.6 that can NOT be easy
LZIM Jun 28 @ 8:58am 
just smile and nod
Solarius Scorch Jun 28 @ 7:09am 
@Laurie: Wat
Laurie Jun 28 @ 4:25am 
The problem is that you need to set the difficulty slider up to 500% to get it balanced but they dont tell you that
mazda759 Jun 28 @ 4:24am 
28.06.2025 Some antiviruses delete CE dll as suspicion object.
LZIM Jun 27 @ 8:05pm 
in the dictionary you will find this mods logo next to the definition of unbalanced

because clubs are not CE compatible, nor naked pawns, nor even more melee from rats
Slinkerdeer Jun 27 @ 4:59pm 
After watching my naked colonist get mortally injured by a rat, even though he had a club. I looked up a mod like this, hope its balanced lol
NanoBread3 Jun 26 @ 11:44am 
if im correct there already is
could there be an attatchment system, similar to ModularWeapons 2 for Combat Extended?
Lote. Jun 26 @ 5:44am 
This could save a lot of lives. But it would be nice if they made an auto-repair option so that it doesn't repair. I'm sick of seeing stupid pawns constantly repairing next to bullets, ready to get their heads pierced.:steambored:
LZIM Jun 25 @ 7:08pm 
And be more specific about what you mean by broken. if just not compat with 1.6 thats a given. can confirm though that for the most part the dev snapshot is functional and not obviously breaking performance and other mod function and compat (yet, since the list is small)
LZIM Jun 25 @ 7:06pm 
not sure which mod has nanosuit anymore but most of the other armors dont mix with specifically the exoframe.. I'm now thinking Vagar armory and its skin and brawny suits if your pawns dont have traits etc for tolerating extreme temperatures
FG_Remastered Jun 25 @ 10:52am 
@Burrbrusk: Use the dev snapshot .
Burrbrusk Jun 25 @ 4:57am 
Apparently this mod is broken again. Just when I started to play again after I stopped for a long time because another update broke previous game. And this happened again.
Armpit_Sweat Jun 25 @ 3:50am 
@LZIM
Thank you! Havent unlocked it yet, it seems.
LZIM Jun 24 @ 4:51pm 
@Armpit_Sweat nano suit depending on the exoframe exoskeleton suit you are talking about there are many
Elementaruss Jun 24 @ 11:15am 
The new loadout sytem is so good, thx :D
Armpit_Sweat Jun 24 @ 10:24am 
Does anyone know how to keep warm when wearing an Exoframe?
YouArePoetry Jun 24 @ 9:40am 
for some reason when i try to use this mod i get a black screen. I don't know if it's an issue with VE or something because I'm pretty sure all the mods i have are on the github list but the screen still goes black upon loading to the main screen
Laurie Jun 24 @ 1:30am 
@PinkPanther Yes it is compatible with other CE mods. May I recommendt trying the rebalanced mod for the Anomaly entities if you find the game too easy
PinkPanther Jun 24 @ 12:48am 
Is this CE Compatible?
Gamesense0 Jun 23 @ 11:08pm 
Not sure what caused this issue,but after I established the parent loadouts and then set the respective loadouts for my pawns, I cannot properly assign loadouts for them as they just keep reverting back to using the parent loadouts.
Ceepert Jun 23 @ 7:40am 
For some reason, when my pawn reloads while on fire its impossible to abort the reload, he WILL reload his gun, standing in the fire, burning to death.
Even when undrafting them, they just ... stand there ... not moving and if I draft them again they instantly wanna reload again
Haggis Jun 22 @ 10:19pm 
I have an issue that I think is related to bipods.

When I go to send pawns to an event world tile like a prisoner rescue or something, when the pawns arrive the one with bipods will draft but cannot move where I tell them to, the green circle indicating movement just goes over themselves when i'm clicking elsewhere, dropping the weapon does not fix it either. Anyone experience this?
IDK_just_a_headless_reaper Jun 22 @ 3:40pm 
Yeah that's been a problem for a bit I think. I've had a problem with them not shooting because of it and everyone is just standing around trying to set up their bipods all the while their enemy is trying to do the same and everyone just sits around akwardly.
qiansilin321 Jun 22 @ 9:17am 
bipods has problem,even setting interface can not be exhibited.
Bro Jun 21 @ 2:29pm 
There may be a problem with bipods, the pawns with a weapon with a bipod don't fire at will or hunt, it looks like they're trying to set up their bipod but don't manage to do so so they just do nothing. Firing works when forced manually tho
panzer Jun 21 @ 12:55pm 
pawns dont seem to set up bipods anymore
Marshland Marshal Jun 21 @ 12:35am 
Use the development snapshot one, its 1.6 compatible
AzoorFox Jun 20 @ 2:47pm 
UPDATE WHEN????????????????
您的父亲 Jun 20 @ 9:14am 
The best mod of this game,even not one of,plz update soon,thanks!
Burrbrusk Jun 20 @ 6:41am 
Bipods are gone?
Gamesense0 Jun 20 @ 6:13am 
The black smoke would have absolutely ended my mountain base (only because my hangar exploded) if I did not have an air purifier from VFE in every room for its little cleanliness and mood bonuses.
Yukon Jun 19 @ 4:52pm 
Oh shit, the compositable loadouts system is in? Dude, we are spoiled for QOL and other nice mechanics lately, between this and the coming of 1.6. I'll have to test it out but, this is great to see.
Laurie Jun 19 @ 7:41am 
The update is not for the DLC but that will magically appear after a period of time elapses. Its like a countdown timer and it just happens. Might want to get it on day 14 rather than day 1 to be on the safe side
lol Jun 19 @ 5:25am 
The loadout system update is a godsend. You're breathtaking
MezzerliptikJay Jun 19 @ 3:23am 
Thank you for the update
mack Jun 19 @ 12:05am 
is this CE compatible?