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Maybe I have been using the wrong mod options, but when using the extended vehicle framework mod, it does not allow me to reload any vehicle turrets (like in the bulldog).
The ammo required is a "Light Cannon Shell"
But with the generic system active, this ammo gets grouped into the "Autocannon shell" category.
on that note, loadouts are way too tedious for my taste. Wish I could disable it because I like the other features, but I prefer managing my inventory the normal way
The legacy flag is re-added to ProjectileCE for downstream mods referencing it. It will be expunged when 1.6 drops.
Some mods, at least Bill's, reference the lerpPosition field to determine how some of their projectiles behave. So we need to make it a field they can reference until the last mod depending on it is updated.
You can download the rebuilt assembly for this PR here: https://combatextended.lp-programming.com/CombatExtended-14964169210.zip
Thank you so much for this! Dang shield archers were making any medieval runs way harder than they should've been.
Its like your mother when it comes to rollercoasters. She is afraid of getting hurt but you dont know for sure.
https://steamcommunity.com/sharedfiles/filedetails/?id=3472843477
It is the Same CE but with new Patches from the Github Pages. So if anyone of you wishes for a Patch of a differend New or Updated Mod, here is a good chance for you (also VFE Medieval 2 is integratet there).
But you have to unsubscribe the Original CE, Because the Game confuses the two as one!
https://steamcommunity.com/sharedfiles/filedetails/?id=3127234420
it exists and persists because of the amount of work it takes to patch that support.. which is not ubiquitous. mainly because ludeon doesnt make it vanilla like they should
Pawns frozen in place etc.
1. My colonists will not equip weapons when I force them to, they may pick them up, then immediately drop them, they are not holding another weapon or going over the 'weight' limit
2. When my colonists are out of ammo, and there is compatible ammo available, they will not reload when I press the reload button. Typically, they will put the gun into their inventory, this happens even if they HAVE the compatible ammo in their inventory. To fix this, they have to drop the gun and the ammo, pick up the gun, pick up the ammo, and then click reload, all done manually...
Tbh, these are pretty big issues so I'm unsure if I will keep using it if I can't get it sorted
https://steamcommunity.com/sharedfiles/filedetails/?id=3127234420&tscn=1744721616