Victoria 3

Victoria 3

[1.9] Morgenröte - Dawn of Flavor
Toooooo many pop ups
A great idea as a mod, but I had to remove it shortly after due to the annoying invasion of pop-ups. There are so many great ideas that enrich the game, but they make it excessively heavy: millions of things to do, often very repetitive, constant pop-ups that break up the already difficult-to-manage core gameplay. All for very marginal advantages. In my opinion, this mod would work much better if left "on the sidelines" of the main game and made much less invasive.
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Lord R  [developer] Aug 22 @ 5:34am 
Originally posted by Piakke:
A great idea as a mod, but I had to remove it shortly after due to the annoying invasion of pop-ups. There are so many great ideas that enrich the game, but they make it excessively heavy: millions of things to do, often very repetitive, constant pop-ups that break up the already difficult-to-manage core gameplay. All for very marginal advantages. In my opinion, this mod would work much better if left "on the sidelines" of the main game and made much less invasive.

This seems to be something the community is extremely divided on. E.g. on our Discord I asked if I should make the events at the end of projects notifications instead of events and the general opinion was no.
So, some players want to have many events while others like you want less. Ideally I would love to let the player choose which events they want to see and which not, but this would be a lot of work and make updating the mod harder.
I therefore hope that Paradox will at some point give us some tools to do this in an easier way.
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