Autonauts

Autonauts

Storage Links 2.0
VirRus77  [developer] Nov 21, 2022 @ 4:46am
Bug tracker.
Description of found errors.
And how to reproduce the error please write here.
Thank.
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Showing 1-15 of 19 comments
1nanofarad Dec 8, 2022 @ 2:16pm 
if you mass move a structure or small formation the magnets no long work till they are deleted and replaced
1nanofarad Dec 8, 2022 @ 2:18pm 
you can not target receivers or transmitters for a move when they are setting on a floor tile till you move the floor tile. they can't be targeted unless you use odd angles. Also you can't drag delete on a line of receivers if there is a floor.
Last edited by 1nanofarad; Dec 9, 2022 @ 12:22am
1nanofarad Dec 8, 2022 @ 2:23pm 
when a receiver and bots try to build a building at the same time some times they interfere with each other and the building goes back to build mode after it is complete and creates a loop that never ends. to duplicate this just have a few bots add something at the same time it is connected to a transmitter that add the same item. it isn't easy to duplicate though. a row of walls with bots adding rock might do it though.
1nanofarad Dec 8, 2022 @ 2:27pm 
if you upgrade a furnace while a receiver is attached it will not add items to the structure and continue to produce items till the upgrade is complete. then the game will crash.
all so the receiver will not help upgrade buildings and might crash the game if they are attached during the upgrade.
1nanofarad Dec 9, 2022 @ 12:47am 
this one is far more serious but i don't think you can fix it. If you use the mod to much to automate everything, the game starts to loose FPS quickly over time. no idea how many mod items will cause this but i can give you my save if it helps. Just save and exit about every 15 mins and it is normal for about 10 mins. repeat over and over.
VirRus77  [developer] Dec 10, 2022 @ 6:56am 
Originally posted by 1nanofarad:
if you mass move a structure or small formation the magnets no long work till they are deleted and replaced
Is not reproduced (old and new version).
Originally posted by 1nanofarad:
you can not target receivers or transmitters for a move when they are setting on a floor tile till you move the floor tile. they can't be targeted unless you use odd angles. Also you can't drag delete on a line of receivers if there is a floor.
It is possible to do this, but you will have to deal with pixel hunting. This is the problem with the game itself.
https://discord.com/channels/331886561044201473/332435473509122059/1046575579429871686
Originally posted by 1nanofarad:
when a receiver and bots try to build a building at the same time some times they interfere with each other and the building goes back to build mode after it is complete and creates a loop that never ends. to duplicate this just have a few bots add something at the same time it is connected to a transmitter that add the same item. it isn't easy to duplicate though. a row of walls with bots adding rock might do it though.
It is impossible to track what someone else is building.
Originally posted by 1nanofarad:
if you upgrade a furnace while a receiver is attached it will not add items to the structure and continue to produce items till the upgrade is complete. then the game will crash.
all so the receiver will not help upgrade buildings and might crash the game if they are attached during the upgrade.
In the new version, construction is a priority. This error should not occur.
Originally posted by 1nanofarad:
this one is far more serious but i don't think you can fix it. If you use the mod to much to automate everything, the game starts to loose FPS quickly over time. no idea how many mod items will cause this but i can give you my save if it helps. Just save and exit about every 15 mins and it is normal for about 10 mins. repeat over and over.
In the new version, I tried to distribute the braking over time. This can be completely fixed, but only the mod will be in C#, and not in lua. And few people want to install such a mod, because. it will be from NexusMods, not Steam.
1nanofarad Dec 11, 2022 @ 12:06am 
Never mind this was fixed on the update "silk cocoon can not be transferred through transmitters and it can't make silk thread."

thank you for the response above to each of my bug reports. I was hoping some of the bugs were unknown and would help you in development. since i had been dealing with them for quite some time.

I ask that you make the transmitters default to stop when the connected machine is full.
this is not a bug I know but it is a pain to put an inspector on every single output. I mean every one. I have never seen a reason to run them without an inspector. so it really should be a default part of the mod.
Last edited by 1nanofarad; Dec 11, 2022 @ 2:15am
VirRus77  [developer] Dec 11, 2022 @ 10:13am 
Originally posted by 1nanofarad:
I ask that you make the transmitters default to stop when the connected machine is full.
What does it mean to stop while filling?
If you mean that the product is at the exit point, then this is not possible. Because getting the exit point of the building is not possible.
P.S. Thanks for the error reporting.
1nanofarad Dec 11, 2022 @ 2:00pm 
Originally posted by VirRus77:
Originally posted by 1nanofarad:
I ask that you make the transmitters default to stop when the connected machine is full.
What does it mean to stop while filling?
If you mean that the product is at the exit point, then this is not possible. Because getting the exit point of the building is not possible.
P.S. Thanks for the error reporting.

every single machine has to have a receiver and a inspector. this can't be avoided or the machine will run forever and delete items as they spawn to many. if you say the machine can't report back output is full like it does with bots then maybe the receiver should be combined with the inspector and fit to the machines. doing hundreds of renames gets really old.
at this point i'm nearly done playing the game. so if you do this or not it is up to you. this is just a part of the mod that I have found extremely annoying and I'm sure others do as well.
also this isn't explained in the tool tips at all. receivers are pretty much worthless till you link it.
VirRus77  [developer] Dec 12, 2022 @ 1:57am 
Originally posted by 1nanofarad:
if you say the machine can't report back output is full like it does with bots then maybe the receiver should be combined with the inspector and fit to the machines.
Lua script is poor in game internals http://www.denki.co.uk/autonauts/modding/class_mod_variable.html#a24803d3d9067f2c78f923c52db381290. Only the presented list of methods can be used. Accordingly, there is no way to get an exit point from production through Lua. Only a separate structure (Inspector).
Bots work with filling storages, and not as production. And they know where to approach for loading and unloading, only for the reason that they use methods for their work that are in the source code of the game in C #, and not in Lua.
Originally posted by 1nanofarad:
also this isn't explained in the tool tips at all. receivers are pretty much worthless till you link it.
Nobody forbade writing a comment on tips and how to fix them ;)
This mod is based on an abandoned mod that was missing the "Inspector". And there I had to use only the push panel ("Super Switch") and use the bot to turn off the logic. Which also did not deny the mandatory linking of groups by name with renaming.

P.S. modders are limited by the availability of methods in Lua. And if you write in C#, then this is no longer a Steam mod.
megamanzteam Mar 12, 2023 @ 4:00pm 
I noticed when using crude transmitter and receiver that if it is on a floor tile that I am unable to select it if I need to move it. I have to move the floor tile first and then I can move the CT and CR. I haven't tested with the higher tiers yet.
VirRus77  [developer] Mar 15, 2023 @ 5:02pm 
@megamanzteam This is an object selection error in the game. How to fix it is not known. https://discord.com/channels/331886561044201473/332435473509122059/1046575579429871686
triquetras Apr 26, 2023 @ 1:09am 
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Last edited by triquetras; Apr 26, 2023 @ 1:20am
Holty Jun 5, 2023 @ 5:28am 
Originally posted by VirRus77:
In the new version, I tried to distribute the braking over time. This can be completely fixed, but only the mod will be in C#, and not in lua. And few people want to install such a mod, because. it will be from NexusMods, not Steam.
Is it possible to get this version of the mod? Happy to download from nexumods and would love to see thisnlag go.
sloshappy Oct 18, 2023 @ 12:15am 
When building a blueprint, the bots stop delivering items until I either hit save manually or use the quick save. I can not figure out how to fix this. I tried deleting all of the storage links things and replacing them. They stop from taking things out of storage to deliver them. They do the "move to container" but stop on the "take from container"
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