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Translates.ChineseSimplified = {
-- Magnet
{
Building = Buildings.MagnetCrude,
Name = "粗糙的磁铁",
Description = "每秒吸引 %d个物体,吸引区域为 %dx%d放置在存储旁使用\n如果将名称设置为“80x80”来命名磁铁,将收集80x80格范围的物品\n如果将名称设置为“{10,12;20,23}“,将在该区域收集物品。",
UpdateDescription = Translates.UpdateMagnetDescription,
},
{
Building = Buildings.MagnetGood,
Name = "优质的磁铁",
Description = "每秒吸引 %d个物体\n吸引区域为 %dx%d\n放置在存储旁使用",
UpdateDescription = Translates.UpdateMagnetDescription,
},
{
Building = Buildings.MagnetSuper,
Name = "特级的磁铁",
Description = "每秒吸引 %d个物体\n吸引区域为 %dx%d\n放置在存储旁使用",
UpdateDescription = Translates.UpdateMagnetDescription,
},
-- Pump
{
Building = Buildings.PumpCrude,
Name = "粗糙的泵",
Description = "每5秒最多可以移动1件物品",
},
{
Building = Buildings.PumpGood,
Name = "优质的泵",
Description = "每秒最多可以移动5件物品",
},
{
Building = Buildings.PumpSuper,
Name = "特级的泵",
Description = "每秒可以移动无限的物品",
},
{
Building = Buildings.PumpSuperLong,
Name = "长的特级的泵",
Description = "长的特级的泵",
},
-- Overflow Pump
{
Building = Buildings.OverflowPumpCrude,
Name = "粗糙溢流泵",
Description = nil,
},
{
Building = Buildings.OverflowPumpGood,
Name = "优质溢流泵",
Description = nil,
},
{
Building = Buildings.OverflowPumpSuper,
Name = "特级溢流泵",
Description = nil,
},
-- Balancer
{
Building = Buildings.BalancerCrude,
Name = "粗糙平衡器",
Description = "保持链接的存储数量平衡",
},
{
Building = Buildings.BalancerGood,
Name = "优质平衡器",
Description = "保持链接的存储数量平衡",
},
{
Building = Buildings.BalancerSuper,
Name = "特级平衡器",
Description = "保持链接的存储数量平衡",
},
{
Building = Buildings.BalancerSuperLong,
Name = "长的特级平衡器",
Description = "保持链接的存储数量平衡",
},
-- Transmitter
{
Building = Buildings.TransmitterCrude,
Name = "粗糙发送器",
Description = "速度:每秒%d个物品\n如果存储的每种类型的项目有多个接收器,\n则始终首先处理最空的存储",
UpdateDescription = Translates.UpdateAccessPointsDescription
},
{
Building = Buildings.TransmitterGood,
Name = "优质发送器",
Description = "速度:每秒%d个物品\n如果存储的每种类型的项目有多个接收器,\n则始终首先处理最空的存储",
UpdateDescription = Translates.UpdateAccessPointsDescription
},
{
Building = Buildings.TransmitterSuper,
Name = "特级发送器",
Description = "速度:每秒%d个物品\n如果存储的每种类型的项目有多个接收器,\n则始终首先处理最空的存储",
UpdateDescription = Translates.UpdateAccessPointsDescription
},
-- Receiver
{
Building = Buildings.ReceiverCrude,
Name = "粗糙接收器",
Description = "速度:每秒%d个物品",
UpdateDescription = Translates.UpdateAccessPointsDescription
},
{
Building = Buildings.ReceiverGood,
Name = "优质接收器",
Description = "速度:每秒%d个物品",
UpdateDescription = Translates.UpdateAccessPointsDescription
},
{
Building = Buildings.ReceiverSuper,
Name = "特级接收器",
Description = "速度:每秒%d个物品",
UpdateDescription = Translates.UpdateAccessPointsDescription
},
-- Switch
{
Building = Buildings.SwitchSuper,
Name = "开关",
Description = "禁用对象逻辑",
},
-- Extractor
{
Building = Buildings.Extractor,
Name = "提取器",
Description = "从存储中提取一个物品",
},
-- Inspector
{
Building = Buildings.Inspector,
Name = "检查器",
Description = "检查范围内的对象并禁用组逻辑"
},
}