Autonauts

Autonauts

Storage Links 2.0
VirRus77  [developer] Nov 21, 2022 @ 4:40am
Need help with translation.
Who has the opportunity, please translate the text of the mod into your native language.
You can change the structure description to make it more clear.
English example:
Translates.English = { -- Magnet { Building = Buildings.MagnetCrude, Name = "Crude Magnet", Description = "Attracts %d/s object(s).\nArea of attraction is %dx%d.\nSupport are: \"{L,T;R,B}\"", UpdateDescription = Translates.UpdateMagnetDescription, }, { Building = Buildings.MagnetGood, Name = "Good Magnet", Description = "Attracts %d/s object(s).\nArea of attraction is %dx%d.\nSupport are: \"{L,T;R,B}\"", UpdateDescription = Translates.UpdateMagnetDescription, }, { Building = Buildings.MagnetSuper, Name = "Super Magnet", Description = "Attracts %d/s object(s).\nArea of attraction is %dx%d.\nSupport are: \"{L,T;R,B}\"", UpdateDescription = Translates.UpdateMagnetDescription, }, -- Pump { Building = Buildings.PumpCrude, Name = "Crude Pump", Description = nil, }, { Building = Buildings.PumpGood, Name = "Good Pump", Description = nil, }, { Building = Buildings.PumpSuper, Name = "Super Pump", Description = nil, }, { Building = Buildings.PumpSuperLong, Name = "Super Pump Long", Description = nil, }, -- Overflow Pump { Building = Buildings.OverflowPumpCrude, Name = "Crude Overflow Pump", Description = nil, }, { Building = Buildings.OverflowPumpGood, Name = "Good Overflow Pump", Description = nil, }, { Building = Buildings.OverflowPumpSuper, Name = "Super Overflow Pump", Description = nil, }, -- Balancer { Building = Buildings.BalancerCrude, Name = "Crude Balancer", Description = nil, }, { Building = Buildings.BalancerGood, Name = "Good Balancer", Description = nil, }, { Building = Buildings.BalancerSuper, Name = "Super Balancer", Description = nil, }, { Building = Buildings.BalancerSuperLong, Name = "Super Balancer Long", Description = nil, }, -- Transmitter { Building = Buildings.TransmitterCrude, Name = "Crude Transmitter", Description = "Speed: %d object in sec.", UpdateDescription = Translates.UpdateAccessPointsDescription }, { Building = Buildings.TransmitterGood, Name = "Good Transmitter", Description = "Speed: %d object in sec.", UpdateDescription = Translates.UpdateAccessPointsDescription }, { Building = Buildings.TransmitterSuper, Name = "Super Transmitter", Description = "Speed: %d object in sec.", UpdateDescription = Translates.UpdateAccessPointsDescription }, -- Receiver { Building = Buildings.ReceiverCrude, Name = "Crude Receiver", Description = "Speed: %d object in sec.", UpdateDescription = Translates.UpdateAccessPointsDescription }, { Building = Buildings.ReceiverGood, Name = "Good Receiver", Description = "Speed: %d object in sec.", UpdateDescription = Translates.UpdateAccessPointsDescription }, { Building = Buildings.ReceiverSuper, Name = "Super Receiver", Description = "Speed: %d object in sec.", UpdateDescription = Translates.UpdateAccessPointsDescription }, -- Switch { Building = Buildings.SwitchSuper, Name = "Super Switch", Description = nil, }, -- Extractor { Building = Buildings.Extractor, Name = "Extract item", Description = "Retrieves an object from storage.", }, -- Inspector { Building = Buildings.Inspector, Name = "Inspector", Description = "Checks the objects in the area and disables the logic for the group.\nGroup names: ex. \"[GroupName]\"." }, }
Thanks.
Last edited by VirRus77; Nov 21, 2022 @ 4:41am
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Showing 1-3 of 3 comments
Lord_Junes Nov 25, 2022 @ 1:11pm 
Give me your Russian version and I will translate it into German
VirRus77  [developer] Nov 25, 2022 @ 4:25pm 
Originally posted by Lord_Junes:
Give me your Russian version and I will translate it into German
Thanks for the German translation.
super big cup Jul 6, 2024 @ 10:41am 
----- Translates.ChineseSimplified.lua -----

Translates.ChineseSimplified = {
-- Magnet
{
Building = Buildings.MagnetCrude,
Name = "粗糙的磁铁",
Description = "每秒吸引 %d个物体,吸引区域为 %dx%d放置在存储旁使用\n如果将名称设置为“80x80”来命名磁铁,将收集80x80格范围的物品\n如果将名称设置为“{10,12;20,23}“,将在该区域收集物品。",
UpdateDescription = Translates.UpdateMagnetDescription,
},
{
Building = Buildings.MagnetGood,
Name = "优质的磁铁",
Description = "每秒吸引 %d个物体\n吸引区域为 %dx%d\n放置在存储旁使用",
UpdateDescription = Translates.UpdateMagnetDescription,
},
{
Building = Buildings.MagnetSuper,
Name = "特级的磁铁",
Description = "每秒吸引 %d个物体\n吸引区域为 %dx%d\n放置在存储旁使用",
UpdateDescription = Translates.UpdateMagnetDescription,
},

-- Pump
{
Building = Buildings.PumpCrude,
Name = "粗糙的泵",
Description = "每5秒最多可以移动1件物品",
},
{
Building = Buildings.PumpGood,
Name = "优质的泵",
Description = "每秒最多可以移动5件物品",
},
{
Building = Buildings.PumpSuper,
Name = "特级的泵",
Description = "每秒可以移动无限的物品",
},
{
Building = Buildings.PumpSuperLong,
Name = "长的特级的泵",
Description = "长的特级的泵",
},

-- Overflow Pump
{
Building = Buildings.OverflowPumpCrude,
Name = "粗糙溢流泵",
Description = nil,
},
{
Building = Buildings.OverflowPumpGood,
Name = "优质溢流泵",
Description = nil,
},
{
Building = Buildings.OverflowPumpSuper,
Name = "特级溢流泵",
Description = nil,
},

-- Balancer
{
Building = Buildings.BalancerCrude,
Name = "粗糙平衡器",
Description = "保持链接的存储数量平衡",
},
{
Building = Buildings.BalancerGood,
Name = "优质平衡器",
Description = "保持链接的存储数量平衡",
},
{
Building = Buildings.BalancerSuper,
Name = "特级平衡器",
Description = "保持链接的存储数量平衡",
},
{
Building = Buildings.BalancerSuperLong,
Name = "长的特级平衡器",
Description = "保持链接的存储数量平衡",
},

-- Transmitter
{
Building = Buildings.TransmitterCrude,
Name = "粗糙发送器",
Description = "速度:每秒%d个物品\n如果存储的每种类型的项目有多个接收器,\n则始终首先处理最空的存储",
UpdateDescription = Translates.UpdateAccessPointsDescription
},
{
Building = Buildings.TransmitterGood,
Name = "优质发送器",
Description = "速度:每秒%d个物品\n如果存储的每种类型的项目有多个接收器,\n则始终首先处理最空的存储",
UpdateDescription = Translates.UpdateAccessPointsDescription
},
{
Building = Buildings.TransmitterSuper,
Name = "特级发送器",
Description = "速度:每秒%d个物品\n如果存储的每种类型的项目有多个接收器,\n则始终首先处理最空的存储",
UpdateDescription = Translates.UpdateAccessPointsDescription
},

-- Receiver
{
Building = Buildings.ReceiverCrude,
Name = "粗糙接收器",
Description = "速度:每秒%d个物品",
UpdateDescription = Translates.UpdateAccessPointsDescription
},
{
Building = Buildings.ReceiverGood,
Name = "优质接收器",
Description = "速度:每秒%d个物品",
UpdateDescription = Translates.UpdateAccessPointsDescription
},
{
Building = Buildings.ReceiverSuper,
Name = "特级接收器",
Description = "速度:每秒%d个物品",
UpdateDescription = Translates.UpdateAccessPointsDescription
},

-- Switch
{
Building = Buildings.SwitchSuper,
Name = "开关",
Description = "禁用对象逻辑",
},

-- Extractor
{
Building = Buildings.Extractor,
Name = "提取器",
Description = "从存储中提取一个物品",
},

-- Inspector
{
Building = Buildings.Inspector,
Name = "检查器",
Description = "检查范围内的对象并禁用组逻辑"
},
}
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