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Pirate Station Massively breaks gameplay balance~!
Docked at such a station in the first zone after like an hour of play.
Every Pirate Was kitted in full body armor and carrying Smg's, There leader had what seems to be a legendary Smg. Was around 20 of um.
all of that was a moot point however because you can just use your ship's guns to easily kill the entire station. Took Very few shot's.
atop of all that, The station is filled with Bloody Duffle bag's full of more gear and weapons.
walked away with an endgame ammount of supply's.
Beyond unbalanced(game breaking)
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Coalition Cargo ship "Warden Coalition" could not be loaded, despite being in the files. upon further inspection it also turned out that i cannot open the submarine's file in editor either.
I've tried replacing the file with a renamed ship, didn't exactly work out either.
It's now fixed with the latest update!
You can easily do your own add-on pack with music you want by creating a folder with however you want to name your pack.
Then convert all your music files from stereo to mono (I use Audacity for that) and save them as .ogg files and place them in that folder. If you want them to loop perfectly, you'll have to painstakingly make them loop via editing the sound file with Audacity or any sound editor. If you don't care about that, the song will just keep restarting on its own just fine ingame as long as the item is active.
When you're done with that, copy my filelist.xml and place it in your new folder.
Open the filelist.xml and remove everything between <contentpackage ......> and </contentpackage> (basically everything like <Item> <Affliction> that is moved slightly more to the right)
Also change the name to your pack name and remove the steamworkshopid="" and expectedhash="" from it at the top <contentpackage .....>.
Now add <Item file="%ModDir%/signalitems.xml" /> above the </contentpackage> (like how if looked before you removed all the stuff) and save the file.
Now get the signalitems.xml AND signalcomp.png AND SpeakerInventoryIcon.png from my mod and copy paste it into your pack folder.
Then open and edit signalitems.xml to fit the amount of songs you have.
Basically remove or add more items depending on how many you want.
An item consists of everything starting from <Item ...... > to </Item>
It is important to make the identifiers unique! They are not allowed to be the same as any of the ones in the game or other mods. Otherwise you'd have to override existing ones which would replace them ingame. Names are what you see the item as ingame and don't have to be unique, but it would make sense to name the items after your songs to easily identify them.
The items listed below <!-- OUTPOST SONGS --> use the custom speaker texture and will require you to change the <InventoryIcon ....... /> of these to
After making the identifiers unique, adjust the <Sound file..... /> to
If you want the item to be sold at the pirate store, you can add
Save the file when you're done and start the game
You should now be able to enable it ingame and your music sirens should spawn in the same cabinets as mine do.
I recommend trying to reinstall the mod fully as that potentially fixes it:
Main menu > mods > right-click on Pirates Ahoy! > view details > click on the circular arrow in the top right corner.
Reinstalling now, thank you.