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This mod seems to constantly screw up faction bases with custom spawn setup, with their own variant. Even if this gets updated to 1.4, I can see how it will absolutely screw with V.O.I.D bases, given the fact I have seen it done to Vanilla Faction Expanded, at least those with custom base setup like this.
That includes the Neo Mechanoid Ships from VFE:M, and Reaper Ships from Rim-Effect: Asari and Reaper.
What's the debug name of the event? to trigger it manually if I have to.
@picard65 - You mean VSE overlapping with void base layout?
If you meant the mapgen mod, Taranchuk has made a patch if the two are enabled.
Its possibly that new RimWorld update combined with some new changes Taran made, no idea what fixed it but we'll take it.
0.010ms (self: 0.007 ms) ExecuteToExecuteWhenFinished()
- 0.002ms (25%) (self: 0.002 ms) Pawnmorph.Utilities.TimedCache`1[System.Single] -> Void Update()
It repeats until the game crashes and the log stops recording.
Cheers mate, will add it on the list. As for Combat Extended, I'll speak to Sam