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"System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) VoidEvents.Hediff_Regen.TryHealRandomPart_runtimeReplacement(VoidEvents.Hediff_Regen)
at (wrapper dynamic-method) VoidEvents.VoidGameComp.VoidEvents.VoidGameComp.GameComponentTick_Patch0(VoidEvents.VoidGameComp)
at Verse.GameComponentUtility.GameComponentTick () [0x00017] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.GameComponentUtility:GameComponentTick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch2 (Verse.Root_Play)
"
Could not resolve reference to object with loadID Hediff_2786 of type VoidEvents.Hediff_Regen. Was it compressed away, destroyed, had no ID number, or not saved/loaded right? curParent=VoidEvents.VoidGameComp curPathRelToParent=/hediff_Regenerations
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Warning_Patch1 (string)
Verse.LoadedObjectDirectory:ObjectWithLoadID<VoidEvents.Hediff_Regen> (string)
Verse.CrossRefHandler:TakeResolvedRefList<VoidEvents.Hediff_Regen> (string,Verse.IExposable)
Verse.CrossRefHandler:TakeResolvedRefList<VoidEvents.Hediff_Regen> (string)
Verse.Scribe_Collections:Look<VoidEvents.Hediff_Regen> (System.Collections.Generic.List`1<VoidEvents.Hediff_Regen>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<VoidEvents.Hediff_Regen> (System.Collections.Generic.List`1<VoidEvents.Hediff_Regen>&,string,Verse.LookMode,object[])
VoidEvents.VoidGameComp:ExposeData ()
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch3 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
I also found this:
Exception registering Verse.ThingWithComps Synthread144019 in loaded object directory with unique thing ID 144019: System.ArgumentException: An item with the same key has already been added. Key: 144019
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.LoadedObjectDirectory.RegisterLoaded (Verse.ILoadReferenceable reffable) [0x00145] in <617d4a4b3c1842ffb4eb3fd1337f915c>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.LoadedObjectDirectory:RegisterLoaded (Verse.ILoadReferenceable)
Verse.CrossRefHandler:ResolveAllCrossReferences ()
Verse.ScribeLoader:FinalizeLoading ()
(wrapper dynamic-method) Verse.Game:Verse.Game.LoadGame_Patch3 (Verse.Game)
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow (string)
Verse.Root_Play/<>c:<Start>b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Also about your message, i didn't have that error.
Did it mess up any of the Void progress? Like sending a new delegation to meet you. I assume they ended up with new bases and you lost all your Void gear.
Just be sure to turn on the fix BEFORE loading the save via going in the mod settings when you are in the main menu, else it'll have problems with void removed. Also it'll give you instructions afterwards, so don't worry. Just follow them. (ignore all the red errors that will come up, they are nothing serious)
I actually suspect my repeating error had something to do with the VOID self revive failing.
Unrelated question, but are there supposed to be raids from the hidden N-4 faction? I saw a raid trigger failure in my logs last night and it made me wonder if it's supposed to happen. I've only ever seen the creatures with VOID or as part of a crashed event..... And the one time there was 40 man-eating Giant Spiders... But we don't talk about those dark times.
muchos gracias my friends