Victoria 3

Victoria 3

Victorian Flavor Mod
T Oct 28, 2022 @ 4:13am
Bugs
(sorry to presumptuously start a bugs thread lol)

The localization for setting_harsh_ai_behavior_player_desc (in-game) does not match setting_harsh_ai_behavior_desc (file)
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Showing 1-15 of 118 comments
Radsterman  [developer] Oct 28, 2022 @ 9:17am 
Fixed!
Oblivier Oct 28, 2022 @ 4:02pm 
mod doesn't load upon download, "something wrong with downloaded files"
graz28 Oct 29, 2022 @ 3:01pm 
since Semireche and Ili are now seperate states in this mod, Ili isn't a state you can use to form Turkestan anymore leaving a weird gap
Radsterman  [developer] Oct 29, 2022 @ 3:30pm 
Originally posted by graz28:
since Semireche and Ili are now seperate states in this mod, Ili isn't a state you can use to form Turkestan anymore leaving a weird gap
The version of the mod on the Workshop at the time of me writing this makes no changes to states. Are you using any other mods?
graz28 Oct 29, 2022 @ 3:54pm 
huh I could've sworn they were split in vanilla, but they're seperate in base game as well, false alarm probably since paradox'll probably fix it themselves
Zangi Oct 30, 2022 @ 12:35am 
setting_lenient_ai_behavior:0 "#high Lenient#!"
setting_lenient_ai_behavior_desc:0 "AI countries will act friendlier towards Player countries and treat them more leniently in [Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]"
setting_standard_ai_behavior_player:0 "Standard"
setting_standard_ai_behavior_player_desc:0 "AI countries will view Player and AI countries in the same way, with no special considerations for Players"
setting_harsh_ai_behavior:0 "#high Harsh#!"
setting_harsh_ai_behaviorr_desc:0 "AI countries will be more suspicious of Player countries' intentions and treat them more harshly in [Concept('concept_diplomatic_play', '$concept_diplomatic_plays$')]"

Missing _player for lenient and harsh for some reason.
Rhaenys Oct 30, 2022 @ 6:34am 
I've just noticed that Spain and Portugal are still using the northern/central European buildings instead of the Latin ones.
Smeerkaas07 Oct 31, 2022 @ 2:18pm 
When i subscribe to the mod every country in the world loses its political parties even the US
Billy Ruffian Dec 14, 2022 @ 3:08pm 
So glad that integration with HFE is live on Workshop! However, upon completing the journal event "Establish the Orange River Sovereignty" as Cape Colony, Oranje-Vrystaat immediately breaks from being a puppet and becomes independent again, perhaps due to Cape Colony's government type (Crown Colony) not allowing them to have subjects? I didn't test with the similar, later event for Transvaal. The event to annex Waterboer's Land (Guiqaland West) worked fine.
TurtleShroom Dec 19, 2022 @ 12:01pm 
I am not sure if this is from this Mod, given how many Mods I have alongside this one, but I have encountered Paraguay with Yankee Culture and Protestant Christianity.
ExistentialSadBoi Dec 21, 2022 @ 2:59pm 
Not sure if anyone else has had this issue, but after annexing Mecklenburg, it continues to exist as a country, but isn't present on the map. Events for unification continue to pop for them, sometimes halting any other German states from being confederated.
Necrolancer Jan 4, 2023 @ 12:51am 
Did a Heavenly Kingdom run and I was Protestant instead of Taiping Christianity
christianolofson Jan 24, 2023 @ 2:17pm 
In the new Italian events, the trigger for the Republic of San Marco (event italy_1848.7) is that teh country is Austria, the date is after 1848.3.17, and nationalism is researched. There is no stopping the event. I just beat down the revolution three times in a row, and it keeps poping up.
It seems you have forgotten to put in something stopping it from happening again, if Austria wins. I've looked through the events, and as far as I can tell, there is nothing for if Austria wins. It's just rinse and repeat until Austria looses.
To be able to play, I've removed the Italian event file.
Radsterman  [developer] Jan 24, 2023 @ 5:05pm 
Originally posted by christianolofson:
In the new Italian events, the trigger for the Republic of San Marco (event italy_1848.7) is that teh country is Austria, the date is after 1848.3.17, and nationalism is researched. There is no stopping the event. I just beat down the revolution three times in a row, and it keeps poping up.
It seems you have forgotten to put in something stopping it from happening again, if Austria wins. I've looked through the events, and as far as I can tell, there is nothing for if Austria wins. It's just rinse and repeat until Austria looses.
To be able to play, I've removed the Italian event file.

I just fixed this on our dev build. It should be included in a hotfix shortly.
Grandmaster Bee Jan 25, 2023 @ 8:13am 
I believe that the Western Canada tags are still broken. I have two separate games in the past 2 days where the canada minors become decivilized sometime between 1850 and 1870.
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