tModLoader

tModLoader

Asymmetric Equipment
Incompatible with Atherius mod
When used alongside the "Atherius mod" by merfinator the game crashes when selecting single player. I did not enable aggressive compatibility mode or change any other settings in either mod. The following is the error:

System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.Player.FindBuffIndex(Int32 type) in tModLoader\Terraria\Player.cs:line 3430
at CoblerMod.AccessorySlots.ShimmerDillAccessorySlot.IsEnabled() in CoblerMod\AccessorySlots\ExtraAccessorySlots.cs:line 68
at Terraria.ModLoader.Default.ModAccessorySlotPlayer.UpdateDyes(Boolean socialSlots) in tModLoader\Terraria\ModLoader\Default\ModAccessorySlotPlayer.cs:line 132
at DMD<System.Void Terraria.Player:UpdateDyes()>(Player this)
at AsymmetricEquips.Common.Players.AsymmetricPlayer.ResetCustomDyeSlots(orig_UpdateDyes orig, Player self) in AsymmetricEquips\Common\Players\AsymmetricPlayer.cs:line 146
at Hook<System.Void AsymmetricEquips.Common.Players.AsymmetricPlayer::ResetCustomDyeSlots(Terraria.On_Player+orig_UpdateDyes,Terraria.Player)>(Player )
at SyncProxy<System.Void Terraria.Player:UpdateDyes()>(Player )
at AsymmetricEquips.Common.Players.AsymmetricPlayer.ArmorAsymmetricismAndDyeUpdate(orig_PlayerFrame orig, Player self) in AsymmetricEquips\Common\Players\AsymmetricPlayer.cs:line 110
at Hook<System.Void AsymmetricEquips.Common.Players.AsymmetricPlayer::ArmorAsymmetricismAndDyeUpdate(Terraria.On_Player+orig_PlayerFrame,Terraria.Player)>(Player )
at SyncProxy<System.Void Terraria.Player:PlayerFrame()>(Player )
at Terraria.GameContent.UI.Elements.UICharacter..ctor(Player player, Boolean animated, Boolean hasBackPanel, Single characterScale, Boolean useAClone) in tModLoader\Terraria\GameContent\UI\Elements\UICharacter.cs:line 29
at Terraria.GameContent.UI.Elements.UICharacterListItem..ctor(PlayerFileData data, Int32 snapPointIndex) in tModLoader\Terraria\GameContent\UI\Elements\UICharacterListItem.cs:line 56
at Terraria.GameContent.UI.States.UICharacterSelect.UpdatePlayersList() in tModLoader\Terraria\GameContent\UI\States\UICharacterSelect.cs:line 157
at Terraria.GameContent.UI.States.UICharacterSelect.OnActivate() in tModLoader\Terraria\GameContent\UI\States\UICharacterSelect.cs:line 136
at Terraria.UI.UIElement.Activate() in tModLoader\Terraria\UI\UIElement.cs:line 452
at Terraria.UI.UserInterface.SetState(UIState state) in tModLoader\Terraria\UI\UserInterface.cs:line 265
at Terraria.Main.OpenCharacterSelectUI() in tModLoader\Terraria\Main.cs:line 44928
at Terraria.Main.DrawMenu(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 41950
at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53344
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52919
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52900
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
< >
Showing 1-1 of 1 comments
Snek  [developer] May 3, 2024 @ 11:21am 
Should be fixed now. Apologies for the delay.
< >
Showing 1-1 of 1 comments
Per page: 1530 50