tModLoader

tModLoader

Asymmetric Equipment
FelixHiro Aug 17, 2023 @ 3:17pm
Looks like a compatibility error?
Although, i'm not sure if it is a compatibility error


System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Terraria.Player.GetModPlayer[T](T baseInstance) in tModLoader\Terraria\Player.TML.cs:line 86
at AsymmetricEquips.Common.Players.AsymmetricPlayer.HijackFrame(orig_PlayerFrame orig, Player self) in AsymmetricEquips\Common\Players\AsymmetricPlayer.cs:line 127
at Hook<System.Void AsymmetricEquips.Common.Players.AsymmetricPlayer::HijackFrame(Terraria.On_Player+orig_PlayerFrame,Terraria.Player)>(Player )
at SyncProxy<System.Void Terraria.Player:PlayerFrame()>(Player )
at Terraria.GameContent.UI.Elements.UICharacter..ctor(Player player, Boolean animated, Boolean hasBackPanel, Single characterScale, Boolean useAClone) in tModLoader\Terraria\GameContent\UI\Elements\UICharacter.cs:line 29
at Terraria.GameContent.UI.Elements.UICharacterListItem..ctor(PlayerFileData data, Int32 snapPointIndex) in tModLoader\Terraria\GameContent\UI\Elements\UICharacterListItem.cs:line 57
at Terraria.GameContent.UI.States.UICharacterSelect.UpdatePlayersList() in tModLoader\Terraria\GameContent\UI\States\UICharacterSelect.cs:line 156
at Terraria.GameContent.UI.States.UICharacterSelect.OnActivate() in tModLoader\Terraria\GameContent\UI\States\UICharacterSelect.cs:line 135
at Terraria.UI.UIElement.Activate() in tModLoader\Terraria\UI\UIElement.cs:line 452
at DMD<System.Void Terraria.UI.UserInterface:SetState(Terraria.UI.UIState)>(UserInterface this, UIState state)
at AdvancedWorldGen.Base.ModifiedWorld.ResetSettings(orig_SetState orig, UserInterface self, UIState state) in AdvancedWorldGen\Base\ModifiedWorld.cs:line 264
at Hook<System.Void AdvancedWorldGen.Base.ModifiedWorld::ResetSettings(Terraria.UI.On_UserInterface+orig_SetState,Terraria.UI.UserInterface,Terraria.UI.UIState)>(UserInterface , UIState )
at SyncProxy<System.Void Terraria.UI.UserInterface:SetState(Terraria.UI.UIState)>(UserInterface , UIState )
at Terraria.Main.OpenCharacterSelectUI() in tModLoader\Terraria\Main.cs:line 44818
at DMD<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at TerrariaAmbience.Core.MethodDetours.Main_DrawMenu(orig_DrawMenu orig, Main self, GameTime gameTime) in TerrariaAmbience\Core\MethodDetours.cs:line 253
at Hook<System.Void TerrariaAmbience.Core.MethodDetours::Main_DrawMenu(Terraria.On_Main+orig_DrawMenu,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:DrawMenu(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at DMD<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at GravityDontFlipScreen.GravityFlipSystem.Main_DoDraw(orig_DoDraw orig, Main self, GameTime gameTime) in GravityDontFlipScreen\GravityFlipSystem.cs:line 116
at Hook<System.Void GravityDontFlipScreen.GravityFlipSystem::Main_DoDraw(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52784
at DMD<System.Void Terraria.Main:Draw(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at Hook<System.Void MrPlagueRaces.Common.Systems.UIRedirectionSystem::InterceptCharacterCreationMenu(Terraria.On_Main+orig_Draw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:Draw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
[14:11:36.381] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown
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Snek  [developer] Sep 9, 2023 @ 11:31am 
This should (hopefully) be fixed now. Apologies for the delay.
FelixHiro Sep 14, 2023 @ 8:58am 
No worries man, thanks for the fix
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