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I've looked into it and it seems I would have to overwrite a vanilla file entirely for dynamic titles to work on game start (which is what's needed for the 867 bookmark to work with an alternate set of emblems). I want the mod to stay compatible with most other mods and without that file I can't force the game to choose what's appropriate at start (otherwise the conditions are only met at next change to that title). I'll try to think of something else but I can't promise anything (since there's probably no other solution than replacing it).
I suppose PDX will have to expand the modding possibilities for that file for mods to be able to use game start effects without forcing modders to make compatibility patches left and right (no clue if there's a technical reason for not allowing modifications at game start in a separate file, but I can guess there's one probably otherwise it would have been allowed in the first place).
That's the second severe limitation to the use of dynamic titles after the randoms not reverting to randoms properly thing.
https://drive.google.com/file/d/13qX_u2qo9VCi-BSnwlqU52-Di-_IITSR/view?usp=sharing
Come to think of it. I possibly misnamed the file (ie forgot the ps_ prefix ?) since it appears to overwrite all the loc file in your screenshot.
I'm sorry, I'm really bad at understanding how modding works. Maybe you can borrow the dynamic system from more bookmarks + ?I like that there reworked coats of arms in the direction of historicity, as well as they dynamically change. But it seemed to me that this mod is not compatible precisely because it greatly changes the map and not because of the dynamic change coats of arms. I guess I was wrong about that.
However, with regard to heraldry I like that your mod is made all in one style as opposed to more bookmarks + so i don`t use MB+ anymore, when your mod appeared in workshop. For me there is just some little things ruining immersion just for me like a Christian coat of arms in a pagan state
Could you give this a thought for the Karlings CoA ? This is a representation of the banner carried by Charlemagne, depicted in a 9th century Italian mosaic of his meeting with the Pope. Note that the color is green due to a Roman bias: The color red was reserved for Roman Imperial authority.
This is as close as it gets to a real CoA for the Karlings since Charlemagne was still alive during part of the 9th century. Tho I'd imagine that the actual color of the CoA should be red and gold.
The accepted theory is that the capetians derived their primitive arms (checky Or & Azure) from the carolingian descendants in Vermandois (there's an article from Clemmensen I think for a recent take on the subject). So checky Or & Gules is the most probable design associated with the dynasty in primitive heraldry. I would myself argue it works better with barruly Or & Gules and a change of design to checky first (so construction => construction derived =>colour change model as in Clare > FitzWalter > Pecche for a well known comparison). The group Lumain-Chiny reconstructed as barry/barruly Gules/Or fits well in that scheme (Chiny having adopted the bars from the Bar dynasty down the line are the only carolingian descendants with a known emblem for certain).
Other emblems traditionnaly viewed as proto-heraldic carolingian emblems are the obvious imperial eagle (as adopted by successors, though the ottonians are usually credited with the first close association) and the imperial banner (Gules a cross Argent, as adopted by the house of Savoie).