Crusader Kings III

Crusader Kings III

Patrum Scuta
Solo  [developer] Oct 23, 2022 @ 12:04am
General Feedback
Screenshots, Comments, Suggestions. Any kind of feedback is greatly appreciated.
< 1 2 3 >
Showing 1-15 of 32 comments
Falvick Oct 31, 2022 @ 10:01am 
Suggest to change Kiev СoA of pre-Christian period appropriate to the pagan period
Last edited by Falvick; Oct 31, 2022 @ 10:05am
Solo  [developer] Nov 2, 2022 @ 12:05pm 
@Falvick
I've looked into it and it seems I would have to overwrite a vanilla file entirely for dynamic titles to work on game start (which is what's needed for the 867 bookmark to work with an alternate set of emblems). I want the mod to stay compatible with most other mods and without that file I can't force the game to choose what's appropriate at start (otherwise the conditions are only met at next change to that title). I'll try to think of something else but I can't promise anything (since there's probably no other solution than replacing it).

I suppose PDX will have to expand the modding possibilities for that file for mods to be able to use game start effects without forcing modders to make compatibility patches left and right (no clue if there's a technical reason for not allowing modifications at game start in a separate file, but I can guess there's one probably otherwise it would have been allowed in the first place).

That's the second severe limitation to the use of dynamic titles after the randoms not reverting to randoms properly thing.
Tannenzäpfle Nov 7, 2022 @ 3:15am 
Since the recent update I see the raw loc text. my game is on german, maybe it needs more loc files??

https://drive.google.com/file/d/13qX_u2qo9VCi-BSnwlqU52-Di-_IITSR/view?usp=sharing
Solo  [developer] Nov 7, 2022 @ 4:16am 
I possibly botched something when implementing that translation you provided when copy/pasting it to a new loc file. All that was missing was the new categories so I left them in english but that's not it for sure. I will check when i get home and try to come up with something if it's not working.

Come to think of it. I possibly misnamed the file (ie forgot the ps_ prefix ?) since it appears to overwrite all the loc file in your screenshot.
Last edited by Solo; Nov 7, 2022 @ 4:25am
Solo  [developer] Nov 7, 2022 @ 4:51am 
Updated the mod & should be fixed : the file was indeed misnamed. It tells you just how much intensive testing was done on that loc file :p (tested this time)
Tannenzäpfle Nov 7, 2022 @ 7:53am 
Works, thanks! I also translated the additions like the MENA stuff, it´s again in the German translation discussion. If it is more comfortable for you, I could also make a german submod or a german version of the mod if you want
Solo  [developer] Nov 7, 2022 @ 8:15am 
The translations are appreciated and it works for me this way (plus cleaner workshop for people who actually want to browse it). I'll do the french translations myself at some point (poss czech & spanish too if I'm really motivated) so there will be more included in the mod anyway.
Falvick Nov 25, 2022 @ 12:49pm 
Originally posted by Solo:
@Falvick
I've looked into it and it seems I would have to overwrite a vanilla file entirely for dynamic titles to work on game start (which is what's needed for the 867 bookmark to work with an alternate set of emblems). I want the mod to stay compatible with most other mods and without that file I can't force the game to choose what's appropriate at start (otherwise the conditions are only met at.....

I'm sorry, I'm really bad at understanding how modding works. Maybe you can borrow the dynamic system from more bookmarks + ?I like that there reworked coats of arms in the direction of historicity, as well as they dynamically change. But it seemed to me that this mod is not compatible precisely because it greatly changes the map and not because of the dynamic change coats of arms. I guess I was wrong about that.

However, with regard to heraldry I like that your mod is made all in one style as opposed to more bookmarks + so i don`t use MB+ anymore, when your mod appeared in workshop. For me there is just some little things ruining immersion just for me like a Christian coat of arms in a pagan state
Last edited by Falvick; Nov 25, 2022 @ 12:51pm
Solo  [developer] Nov 25, 2022 @ 1:29pm 
Actually I will make an addon for the early start bookmark that will change the setup accordingly (just like Paradox did for the 867 norse pagans). It has to be separate from the core mod because it wont be compatible with a lot of mods that use the effect at start (as I understand it there are plenty around). Hopefully this will be a good compromise.
Falvick Nov 27, 2022 @ 8:07am 
Originally posted by Solo:
It has to be separate from the core mod because it wont be compatible with a lot of mods that use the effect at start (as I understand it there are plenty around).
May you tell please some of popular mods that have such an effect? RICE?
Solo  [developer] Nov 27, 2022 @ 11:39am 
That appears to be a good example indeed as the description from that mod states that it adds cultures via hidden events at game start.
M82 Nov 28, 2022 @ 12:27am 
https://upload.wikimedia.org/wikipedia/commons/5/50/Oriflamme_of_Charlemagne.png

Could you give this a thought for the Karlings CoA ? This is a representation of the banner carried by Charlemagne, depicted in a 9th century Italian mosaic of his meeting with the Pope. Note that the color is green due to a Roman bias: The color red was reserved for Roman Imperial authority.

This is as close as it gets to a real CoA for the Karlings since Charlemagne was still alive during part of the 9th century. Tho I'd imagine that the actual color of the CoA should be red and gold.
Last edited by M82; Nov 28, 2022 @ 12:27am
Solo  [developer] Nov 28, 2022 @ 5:11am 
Translated to heraldry, the Lateran design would look rather bad (it's also not a medieval artwork but a later reconstruction interpreted from probably not much more than a crude description of the original mosaic). Still,I like the idea of a semis in context so I've kept a design incorporating the eagle (though the fretty & semis of eagles is from the seal of a very distant relative of both dynasties in Vermandois & also inspired from the fretty flory apocryphal arms). I'll admit It certainly look a bit too complex for a pre-heraldic dynasty (so would the Lateran banner) so I may very well revisit it yes (I suspected players would not want a primitive design for that dynasty but something that stands out a little bit).

The accepted theory is that the capetians derived their primitive arms (checky Or & Azure) from the carolingian descendants in Vermandois (there's an article from Clemmensen I think for a recent take on the subject). So checky Or & Gules is the most probable design associated with the dynasty in primitive heraldry. I would myself argue it works better with barruly Or & Gules and a change of design to checky first (so construction => construction derived =>colour change model as in Clare > FitzWalter > Pecche for a well known comparison). The group Lumain-Chiny reconstructed as barry/barruly Gules/Or fits well in that scheme (Chiny having adopted the bars from the Bar dynasty down the line are the only carolingian descendants with a known emblem for certain).

Other emblems traditionnaly viewed as proto-heraldic carolingian emblems are the obvious imperial eagle (as adopted by successors, though the ottonians are usually credited with the first close association) and the imperial banner (Gules a cross Argent, as adopted by the house of Savoie).
SoftMittens Dec 18, 2022 @ 6:49am 
Small question about the HRE Coat of Arms, shouldn't there be a halo of some sort behind the eagle heads?
Solo  [developer] Dec 18, 2022 @ 7:59am 
The nimbus is a decorative element that is sometimes used from the 15th century when the design start stablizing, settling on the double headed variant. It's not technically part of the imperial arms (ie not part of the blazon) and left to the artist mostly. In the end I just feel the double headed eagle looks modern enough for the CK timeframe and it's probably better to use that variant in the EU timeframe.
< 1 2 3 >
Showing 1-15 of 32 comments
Per page: 1530 50