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Its just such a shame we'll never get to use this map because of this fact. I'm not entirely sure what assets you guys needed that CUP doesn't have that you couldn't swap out for a CUP version, but judging by this announcement, it must be something you guys believe to be quite large.
Just to clarify, I don't think anyone is saying you should delete this JBAD version and make it with CUP instead. That's just ♥♥♥♥♥♥♥ stupid. We're just asking, for Units of whom are already using CUP, to give us a chance to enjoy this amazing map without having to add another mod to our already bloated modlists. This is our problem, not yours. No one is blaming you for picking JBAD.
But this is your mod, you can do whatever you want to it and because you guys do it for free (We love you btw) anyone who complains about it, can suck a fart out of our collective arses. We appreciate your commitment regardless. ARMA would be trash with you and other mod devs like you. So thank you.
Now, yes, CUP indeed doesn't have all the buildings Jbad has. However, that also goes the other way, and I personally really miss certain things from the original map, like the big hotel in the valley or the seaside resort huts near Paraíso. Hell, I had to do a double take when I saw that crashed plane in the middle of the valley. I also imagine the Queen's Gambit DLC's TV broadcasting station near Bagango is also not there, though I haven't checked.
So I have a question: have you considered asking the CUP team for permission to include, packed in this terrain, those buildings? They all have interiors, too, they're just a little low-res on the textures side of things. I agree with your decision to rely on Jbad, enoch, Tanoa, etc. content overall, but I feel like those places I mentioned really lost their identity compared to the original. Especially the resort, which now just looks like a part of your version of Ortego that got misplaced.
As a side note, where's that house Prince Orlando was at in the second mission of QG? It seems to just be an empty foresty area in your version, which is somewhat disappointing, seeing as there's an almost replica of that exact building in Contact, and it's a great location for missions anyways.
Thank you again for your time and effort making this map.
This I don't mind, but I am sorely missing the verticality in Northern Sahrani. Where have all the commblocks gone? Do you guys ever intend to add them?
We are limited by the fact that we dont have that many buildings to work with. One of the things we decided on when making this map is that the buildings should almost always be usable by a player(Able to walk in it). The game only has so many buildings and the original buildings can only be found in CUP for the most part, which means we would have to add that to add some of those buildings, which we wont. The map has the mod it has and the limitations of standard arma buildings and this wont change.
So in short. No, we wont add them.
We understand what you are suggesting, but it is not something we plan on doing. The CUP Team has done great stuff, but we dont see a big enough reason to ask the question you want us to ask. I understand that it would be nice to have those buildings and I would have loved if more buildings throughout arma were "Standard" without the need for mods, but sadly there arent. For us it is a matter of what do we gain, in comparison to how much time we would spend on trying to make it happen and the likelyhood of it happening.
So, in short, not in current plans, but who knows about the future.
I hope you got every little bit of detail you were hoping for!