Killing Floor 2

Killing Floor 2

[Whitelisted] Unofficial Killing Floor 2 Patch
LOL DUDE Jul 3, 2024 @ 7:56pm
Changing map selection for game mode votes
I've edited KFXMapVote.ini to make the following game modes available for selection:
[UnofficialKFPatch.xVotingHandler] GameModes=(GameName="Survival",GameShortName="SRV",GameClass="KFGameContent.KFGameInfo_Survival",Mutators=,Options=,Prefix=) GameModes=(GameName="Weekly",GameShortName="WKL",GameClass="KFGameContent.KFGameInfo_WeeklySurvival",Mutators=,Options=,Prefix=) GameModes=(GameName="Endless",GameShortName="END",GameClass="KFGameContent.KFGameInfo_Endless",Mutators=,Options=,Prefix=) GameModes=(GameName="Objective",GameShortName="OBJ",GameClass="KFGameContent.KFGameInfo_Objective",Mutators=,Options=,Prefix=) LastVotedGameInfo=0 MaxMapsOnList=0 MidGameVotePct=0.510000 MapChangeDelay=3.000000
Problem is, I've found that EVERY map in my cycle is available for EVERY mode, so KF-DieSector is in the Survival section and KF-Mario_64_Remastered is in Objective. Can I make individual map cycles for each game mode, to filter out the maps that are incompatible with a given mode? Or do I just need to set bUseMapList=false?
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Forrest Mark X  [developer] Jul 6, 2024 @ 3:24pm 
It's sadly a limit on how the mapvote works, I'll have to see about letting you use different cycles for different gamemodes
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