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Just wanted to say thank you for the new release — I’ve already applied it to my server and it’s working great.
I really appreciate all the time and effort you put into this project. Your work keeps the game alive, and I won’t forget the dedication you’ve shown.
Much respect, and thanks again for everything!
Wanna set up a new server to play with some friends like i did some years ago. I would have a feature request if you do somthing like that.
As now you can type 'getall KFGameReplicationInfo BossIndex' in the console to get info wich boss will spawn. As i remember i tried to show the output of the command in the motd but over the webadmin you wont get a receive. I mean you can get the info by typing it in the client console so i see nothing against showing it server site.
Thanks for your work. :)
I really appreciate all the hard work you’re putting into this — I know it’s not easy, and your effort doesn’t go unnoticed.
If possible, could you make it so that the dropped weapons, dropped dosh, and saw blades each have their own separate timer variables? That way, we could configure their lifetimes independently.
Thanks again for all your dedication — I truly appreciate it.
I noticed that both the chainsaw blades and the Piranha pistol blades never despawn, even though PICK UP LIFESPAN is set (e.g. 1200).
Weapons and dosh disappear correctly after their lifespan expires, but the blades just keep stacking up indefinitely.
I’m guessing those blades are handled as Projectile classes instead of normal pickups — maybe their auto-destroy or timeout timer was accidentally left out?
Could you check if the projectile cleanup timer is missing or disabled for those blade actors? It seems like they never call Destroy() after being spawned.
Thanks — I just wanted to confirm whether this was intentional or an oversight.
picture: https://steamcommunity.com/sharedfiles/filedetails/?id=3586834747
Most likely the former as I remember this system being more complicated than it needed to be
Sorry for going on a tangent here, but are there any plans on the modding community to implement a workaround to TWI's refusal to change the "collector" values in the client's .ini configuration files that usually cause crashes on gamemodes such as Controlled Difficulty?
[0028.38] Warning: Warning, Failed to load 'UKFP_UI_HUD': Can't find file for package 'UKFP_UI_HUD' while loading NULL
Is there a solution to this?
https://www.dropbox.com/scl/fi/gedfa3zihsa1xtx888wt3/UKFP_EGS_Old.7z?rlkey=slm8xk97db3il3c2sn9uxjif1&dl=0
This is the version before this update and the one most servers who don't apply the workshop fix will be using.
You install this to Documents\My Games\KillingFloor2\KFGame\Published\BrewedPC
Fair warning that this might cause issues if you join a server using the latest version but it's unlikely if you install it there
it is update 25 Jan Right?
This solution DOESN'T seem to help on the auto updating unfortunately Forrest.
My solution was to pull the files from a client and place them in the server cache.
I think this might be a more unique issue than the steam file compression error.