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?Mutator=SML.Mut,UnofficialKFPatch.UKFPMutator,FriendlyHUD.FriendlyHUDMutator,YAS.Mut?PickupLifespan=0?DropAllWepsOnDeath=1?LoadFHUD=1?LoadYAS=1
I'm trapped in a catch 22 where if I fix this crash it causes another that can happen frequently in both realms, and if I change the mod to not rely on these hacks it becomes incompatible with 99.9% of mods
This is the command and mutators I'm using:
Mutator=SML.Mut,CTI.Mut,UnofficialKFPatch.UKFPMutator?MaxPlayers=12?LoadFHUD=1?LoadYAS=1?DisableTraderDLCLock=1?BroadcastPickups=1?UseEnhancedTraderMenu=1?DropAllWepsOnDeath=1?AllowDamagePopups=1?
The chance to crash is due to the volatile hacks used to make the mod work without certain mods needing a compatibility patch. I'm unsure if the crash can happen on Windows but I do know it is likely to happen on Linux due to the way the server binaries are built.
I can not fix it due a catch 22 issue where if I fix that crash, it causes another one on both Windows and Linux
my server has a chance to crash when no one picks an map from the vote menu and when the server chooses an map by itself theres an chance we get stuck at the loading screen of the map its trying to bring us to before bringing us to the server startup map instead (wich in my case is burningparis), this does not always happen but it happens regulary.
i also seems to have noticed an issue with my weapons skin getting default skin when i pick them up again after dying, and somethimes it gets its skin back randomly after an visit at the trader pod, i have not changed anything in the file to change that, i know theres an command for it, i checked and it is set on false.
I'll add a config to force it to off by default when joining the server
Sadly there is no option to turn off Gorefiends
Just wanted to say thank you for the new release — I’ve already applied it to my server and it’s working great.
I really appreciate all the time and effort you put into this project. Your work keeps the game alive, and I won’t forget the dedication you’ve shown.
Much respect, and thanks again for everything!
Wanna set up a new server to play with some friends like i did some years ago. I would have a feature request if you do somthing like that.
As now you can type 'getall KFGameReplicationInfo BossIndex' in the console to get info wich boss will spawn. As i remember i tried to show the output of the command in the motd but over the webadmin you wont get a receive. I mean you can get the info by typing it in the client console so i see nothing against showing it server site.
Thanks for your work. :)
I really appreciate all the hard work you’re putting into this — I know it’s not easy, and your effort doesn’t go unnoticed.
If possible, could you make it so that the dropped weapons, dropped dosh, and saw blades each have their own separate timer variables? That way, we could configure their lifetimes independently.
Thanks again for all your dedication — I truly appreciate it.