Killing Floor 2

Killing Floor 2

[Whitelisted] Unofficial Killing Floor 2 Patch
570 Comments
Spectra LaRozè May 22 @ 6:13pm 
yes you can use it solo
sR~ May 22 @ 5:52pm 
Can i install this in my own pc and start playing solo right away or this is just for servers? if yes, how do i go about it, im a bit lost here. thanks guys ( i needed that extra adrenaline rush vanilla just wont give )
Forrest Mark X  [author] May 3 @ 7:06am 
No, they are there for you to get ahold of them if you wish to use them
him May 3 @ 2:00am 
are the mods marked as "Required" actually required for this mod to work?
Roosev Apr 1 @ 7:25am 
Thanks for the reply. When I get the time I'll mess around with it and see what I can do
Forrest Mark X  [author] Mar 31 @ 7:52pm 
This sounds like something is tripping TWIs anti-tamper system sadly which is impossible to debug since it gives a generic error message. The only thing I can suggest is to delete the mods ini and then tamper with using different parameters
Roosev Mar 31 @ 9:09am 
Here's the parameters I use when activating the mutator: start .\Binaries\win64\kfserver kf-spillway?Mutator=UnofficialKFPatch.UKFPMutator?LoadFHUD=1?LoadFHUDExt=1?LoadYAS=1
Roosev Mar 31 @ 9:08am 
People can't seem to join the server when the Unofficial Patch mutator is running for me. I have other workshop items added on the server (maps, and other addons like YAS) and people can connect fine, until I turn the mutator on. They seem to disconnect as soon as they connect (can only see that via the dedicated server log, nothing shows up in in-game chat). Workshop seems to work correctly as I was able to connect to the server and it was downloading missing files when I removed workshop packages from my PC. Don't really know how else I can check since most of my friends don't play KF2 lol. Maybe I missed something when setting the server up? I dunno. Shame, cuz this really seems like the best way to play the game.
Forrest Mark X  [author] Mar 24 @ 12:04am 
The setting is a clientside config and defaults to false (Or it should)
レミリ Mar 22 @ 10:52pm 
Can set the default value for !dp? Users don't know the command and never return the weapon.
Forrest Mark X  [author] Mar 20 @ 12:42am 
@aenoxys Possible but I don't have plans to do that currently

@ Psi7EVEN It affects both HP and wave size as it simulates real players
Psi7EVEN Mar 19 @ 5:49am 
Does the faked players also affects the HP of the zeds or is it only the waves size?
monahan Mar 18 @ 3:31am 
I really enjoy the enhanced trader menu of this mod, but it doesn't show what the upgrade would do to the stats. Could that be added? Thanks :steamhappy:
Defalts2 Mar 17 @ 9:45pm 
I do, I did some testing with LTI too. If I start the mutators in this wrong way:

Mutator=UnofficialKFPatch.UKFPMutator?Mutator=CTI.Mut

CTI will load up and apply what I've configured in its .ini file to the server (which is unlocking dlc weapons only), and UKFP won't load

I'm running the server like this:

./Binaries/Win64/KFGameSteamServer.bin.x86_64 'KF-Nuked?Mutator=UnofficialKFPatch.UKFPMutator,CTI.Mut?LinuxCrashHack=1?DisableTraderLocking=1?UseEnhancedTraderMenu=1?BroadcastPickups=1?DropAllWepsOnDeath=1?NoEDARs=1'

however, replacing CTI with LTI does work and loads both UKFP and LTI, I'm just hiding dlc weapons with LTI and it is working despite not appearing in /ServerAdmin/current/change page... So maybe it has something to do with whitelisting and something keeping the server ranked?
Forrest Mark X  [author] Mar 17 @ 9:29pm 
Do you have CTI installed? I don't see any issue with the URL
Defalts2 Mar 16 @ 3:47pm 
heya, I'm trying to load my server with this mutator plus Custom Trader Inventory like this:

Mutator=UnofficialKFPatch.UKFPMutator,CTI.Mut

but only one of the first mutator loads up... do them both have any issues to load together? or am I retarded for loading the mutators wrong?

in the web admin page /ServerAdmin/current/change it only shows UKFPMutator option too
KoLbI Mar 13 @ 8:15am 
add to start command

?LoadFHUD=1?LoadYAS=1?LoadAAL=1

It should look like this

?Mutator=UnofficialKFPatch.UKFPMutator,AAL.Mut,YAS.Mut,FriendlyHUD.FriendlyHUDMutator?LoadFHUD=1?LoadYAS=1?LoadAAL=1
✝Joe✝ Mar 13 @ 8:02am 
Hey KoLbl thanks for the response!

My mutator order is:
?Mutator=UnofficialKFPatch.UKFPMutator,AAL.Mut,YAS.Mut,FriendlyHUD.FriendlyHUDMutator

I use the KF Server Tool and that's how I have it in the additional parameters.
KoLbI Mar 12 @ 1:01pm 
✝Joe✝
I guess that when you have e.g. FriendlyHUD mutator enabled you forgot to add ?LoadFHUD=(0/1)
show me your mutator order

∀ℳΞ¡ƧΞɲþɘɼ
Thanks for the advice with the bPreloadContent=False command, the server stopped crashing, but i have to check each weapon, its a bit time consuming :)
_Franky Mar 12 @ 11:10am 
Is it possible to not have your server deranked when using this with CD?
✝Joe✝ Mar 12 @ 9:21am 
I still don't rank up if I use this on my server, what am I doing wrong?
∀ℳΞ¡ƧΞɲþɘɼ Mar 9 @ 11:56pm 
Or you add all weapons at once but set bPreloadContent=False, then you buy one of the weapons use it and then you change the map to see if it crashes if not you continue with the next weapon
∀ℳΞ¡ƧΞɲþɘɼ Mar 9 @ 11:30pm 
Ok, now you just have to find out which of the weapons the problem is, preferably by adding the weapons back to the server one by one and observing when the server crashes again. This is very time-consuming, but it should be the best way.
KoLbI Mar 9 @ 3:25pm 
I watched the server for 6 hours to see if it would crash after a map change and it didnt happen even once when i turned off CTI. You were right :)
KoLbI Mar 9 @ 8:55am 
Without CTI it will be sad, i will remove all weapons leaving the mod, we will see what happens. thanks for the advice :)
∀ℳΞ¡ƧΞɲþɘɼ Mar 9 @ 8:48am 
Try it without cti.mut and see if the server still crashes. For me the crashes were always related to some weapon.
KoLbI Mar 9 @ 8:46am 
I know about the order of mods, but you made me think about weapons. Currently testing new mod "DROW - Dreadcom Random Onslaught Weapons"

Mutator=UnofficialKFPatch.UKFPMutator,ZedSpawner.Mut,YAS.YASMut,FriendlyHUD.FriendlyHUDMutator,CTI.Mut
∀ℳΞ¡ƧΞɲþɘɼ Mar 9 @ 8:40am 
what is your mutator order? UnofficialKFPatch.UKFPMutator should always come first and do you have custom weapons? I had the server crashes when changing maps only with weapons that work fine on their own but are not compatible with UKF2 Patch
KoLbI Mar 9 @ 8:35am 
I also use zed spawner, its really easy to set up, only now i have a problem with the server crashing after changing the map at random times :)
∀ℳΞ¡ƧΞɲþɘɼ Mar 9 @ 8:29am 
Side note, I do not recommend spawning the zeds included in EliteZeds2 via Zed Spawner because this increases the PreloadContentClient time quite a bit, but I'm not sure why that is the case.
∀ℳΞ¡ƧΞɲþɘɼ Mar 9 @ 8:26am 
I use UKF2 Patch with GenZmeYs Zed Spawner with about 100 different custom zeds from several mod packages and besides that I also use EliteZeds2 with the included mutator from Patrick.
https://steamcommunity.com/sharedfiles/filedetails/?id=2811290931
https://steamcommunity.com/sharedfiles/filedetails/?id=2789504908
KoLbI Mar 9 @ 5:39am 
There any compatible mod for custom zeds that wont crash with this mod? I dont really want to install zedternal :(
KoLbI Mar 8 @ 10:44am 
thanks
Forrest Mark X  [author] Mar 8 @ 10:40am 
?XPMultiplier=1.20
KoLbI Mar 8 @ 10:34am 
skibidi groilet
?NoEDARs=1?BossList=H,P,K,A



What is the correct value here, lets say 20% more xp ?XPMultiplie=1.20 or 0.20 ?
skibidi groilet Mar 8 @ 10:25am 
Thanks, and if I wanted to add another option would I need to separate them with "," or "?"

?NoEDARs=1,BossList=H,P,K,A

or

?NoEDARs=1?BossList=H,P,K,A
Forrest Mark X  [author] Mar 8 @ 7:02am 
You put it in the server URL, where you define what map the server starts on. for Windows this will be the .bat file, you seperate each option with a ? so for example you do KF-BioticsLab?Mutator=UnofficialKFPatch.UKFPMutator?NoEDARs=1
skibidi groilet Mar 8 @ 1:55am 
Hello, quick question. I installed the mod on a server and I'm trying to figure out how to set Options. I tried putting "NoEDARs=1" in KFUnofficialPatch.ini, is that correct ?
Forrest Mark X  [author] Mar 6 @ 6:09am 
Yes
MilesFox92 Mar 5 @ 11:05pm 
Does "Whitelisted" mean that I can earn perk XP and Vault Dosh while playing this?
Spectra LaRozè Feb 26 @ 11:11am 
tysm <3
Forrest Mark X  [author] Feb 26 @ 12:26am 
open KF-Elysium?Mutator=UnofficialKFPatch.UKFPMutator
Spectra LaRozè Feb 25 @ 6:42pm 
How do i like actually do all of this? Am super confused and keep typing stuff like:

Elysium?Mutator=UnofficialKFPatch.UKFPMutator (example of what am putting into console)

and it doesn't seem to work at all, it tells me the command doesn't work. Is there a guide I can use to learn this a bit better? Also does all of this *require* a server or can I run this all in solo-mode/with friends in a private lobby?
Товарищ Алекс Feb 17 @ 12:57am 
I would also like to have the ability to customize the types of zeds in a wave, for example, I would like to play with 300+ regular zeds in an endless wave, just in a single-player game without dancing with the summoning of the devil in Latin in the form of creating your own server)) this is possible?
Товарищ Алекс Feb 17 @ 12:50am 
Can you add mod AmmoMulti in your patch, becouse then i change zeds count x3 or x4, this is very funny. but i not have ammo to kill them. Even with perks to increase capasity ammo not enough
Forrest Mark X  [author] Feb 13 @ 6:18pm 
Sadly they are not compatible
Mezzanine Feb 13 @ 4:24pm 
I am having some issues with this mod interacting with ServerExt by GenZmeY, anything that pops up in the chat box has the HTML tags displayed as well and this only happens with ServerExt enabled. HUD notifications are working just fine. It's more of an annoyance but if I can fix it I would like to. Do they not work together? I appreciate your time please let me know if you need any extra information.
Forrest Mark X  [author] Jan 26 @ 10:06pm 
Not atm as I found a replication problem with the dynamic MOTD, so I need to redo that system now
cOOKie_MoN$TeR Jan 26 @ 9:48pm 
Is a re-release party happening?
Forrest Mark X  [author] Jan 26 @ 9:30pm 
I did find a solution thanks to Sleeping D, It appears the crashing was caused by loading other mutators before UKFP