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If I had to guess, It's Infernum, it has been known to cause worldgen crashes almost every other world after 2.0 released. You probably were just running into these crashes caused by Infernum at random and pairing them with whatever mods you happen to disable recently.
With all due respect, for somebody that has been around in terraria modding for at least three years, no, you don't know what you're doing or what claims you are taking.
I hope this solves whatever problems you had and that you're now able to start a proper remnants playthrough. Now you know what terribly-coded mod you can channel your anger onto (wink wink, it's a calamity addon that starts with an 'I').
but considering what this tard spends his time doing instead of fixing his mod, its not that much of a suprise
edit: infact i forgot to mention that the mods first crash was just it, calamity and calamity music. it never crashed due to those mods again, mind you. but still. also also, perhaps you should read the description of what this mod says about infernium... it wasnt the golem arena that crashed world gen
Don't assume the steam workshop description is the ultimate truth at all times, no, it can get outdated just as easily as any other piece of media, and that's exactly the case here. Infernum used to run fine with Remnants, but after the 2.0 update there seemed to be numerous bug reports about it that can easily be replicated.
Second of all, do you have the Sunken sea rework enabled in Remnants' config menu? If not, that's exactly the reason of your crashes. This feature was added to fix all of the worldgen issues base Cal's sea had. I also don't get the point of insisting that a purely visual mod can and will crash your worldgen process when there are clearly other worldgen-affecting mods enabled in your modpack.
i also didnt say that it wasnt outdated, only what the dev wrote on his page
i agree, you are
Or you're just bullshiting because you don't want to admit your claims were wrong atp, sorry, that's the only impression I'm getting from this right now.
If the "arrogant and snarky" dev can't take away the cause of the bug from this discussion, how the hell is he supposed to fix it and what's the point of this post in the first place?