tModLoader

tModLoader

Remnants
Evil Biomes Rework
Currently the evil biomes added by this mod are reskins of each other. So I have some suggestions on how to improve them:
  • Underground: I personally think the caves you've got are fine and they should stay in some form. They would probably work well with the Corruption. As for the Crimson, you could do it where Crimson hearts are generated then connected by tunnels.

  • Tree replacement: I think it would make more sense if some of the back ground objects were replicated in place of trees. Spikes in the Corruption and Giant eyes in the Corruption

  • Biome effects: Potion effects that are applied when in biomes. For the Corruption a dark cloud obscures vision. For the Crimson every thing looks as though it was turned to ink and then it ran together or something else that messes with your head as much.

  • Air: So that it seems the air is tainted by the biomes. Corruption has plumes of smoke rising up from the spikes forming a dark cloud above the ground. Crimson is harder to explain, My suggestion is; Have spheres of Crimstone floating in the air connected by large strips of flesh.
These are only suggestions/ideas but I want to put them out here
Last edited by Dark Lord Robo; Jun 13, 2023 @ 3:33am