RimWorld

RimWorld

Vanilla Combat Reloaded
1.4 Beta Errors
The title...is what it is.
Last edited by ChemFuel | 화연; Oct 27, 2022 @ 4:29pm
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Showing 1-4 of 4 comments
Donk  [developer] Oct 27, 2022 @ 11:21am 
if you are encountering any issues, please describe them and link either the error or log if available
ScaryRabbit Mar 17, 2023 @ 10:47pm 
Any chance this one is related to your mod?

Sending the full file https://gist.github.com/HugsLibRecordKeeper/10ae940976bd13bd4e969d69a756c3a6

and the error that keeps popping up

System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.RestUtility.IsCharging (Verse.Pawn p) [0x00000] in <38562b1a2ab64eacb931fb5df05ca994>:0
at RimWorld.CompProjectileInterceptor.get_Active () [0x0003e] in <38562b1a2ab64eacb931fb5df05ca994>:0
at CombatAI.InterceptorTracker.Tick () [0x00090] in <ce82bcaeae1c45afb79f0e6c0e85c327>:0
at CombatAI.MapComponent_CombatAI.MapComponentTick () [0x00011] in <ce82bcaeae1c45afb79f0e6c0e85c327>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <38562b1a2ab64eacb931fb5df05ca994>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
Verse.MapComponentUtility:MapComponentTick (Verse.Map)
(wrapper dynamic-method) Verse.Map:Verse.Map.MapPostTick_Patch1 (Verse.Map)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch8 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
Verse.Root_Play:Update ()
Donk  [developer] Mar 18, 2023 @ 8:21am 
hmm, the hugslog is not providing any info about this, but according to the stack trace in the error you linked, it seems to be something with CAI and projectile interceptors like shields. my guess is that this is in reference to a centurion or legionary.
ScaryRabbit Mar 18, 2023 @ 11:25am 
Hummm, yeah just came here to speak that, I think it´s related to the Mechanoids Clusters around my base, when they activate the bug goes crazy, so not your mod most likely, I do have custom shield belts too, but not currently in the map.
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