Total War: WARHAMMER III

Total War: WARHAMMER III

Patron Gods (Updated for 6.1)
Theakrus  [developer] Sep 6, 2022 @ 9:00pm
Bug Reports (Not Crashes)
This mod works well, please report bugs only (ie voice lines, stats, recruitment etc.)
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Showing 1-12 of 12 comments
Theakrus  [developer] Sep 7, 2022 @ 10:33am 
Maybe a current problem with Slaanesh monogod faction due to the Marauders, I will look into tonight and test complete compatibility with BMF & TTC :WH3_horror_Blegh:
-Theak
fish Oct 18, 2022 @ 2:43pm 
All new nurgle units aren't properly affected by effets from mod landmarks and new skills. My guess is it's because they are name theakrus_nurgle_(unitname), since the other god units with a different naming scheme aren't affected.
Theakrus  [developer] Oct 19, 2022 @ 4:26pm 
I think the landmark mods probably use different unit_groupings or new unit groupings, they would be attached to existing units but not modded units, if I use their groupings though it will cause anyone without those mods a crash I think
Theakrus  [developer] Oct 19, 2022 @ 4:26pm 
@Freya
Sebastian May 15, 2023 @ 2:40pm 
Marauder Hunters of Slaanesh (Javelins) appear to not have any voice lines, tested without any other mods running. All other marked Marauder Hunters voice lines work fine.
Hell Brothers May 23, 2023 @ 2:31pm 
Marauder unit don't use missile thing ...
Diesel215 May 30, 2023 @ 5:35pm 
I don't know if this was an issue in 3.0 that was fixed or not, but currently, khorne marauder throwing axes don't throw and neither do tzeentch marauder javelins. Nurgle throwing axes and slaanesh javelins seem to be fine though?
GreyHound Jun 5, 2023 @ 11:36pm 
Can confirm the issue with Marauder Hunters of Khorne (Throwing Axes), their shooting animation is either broken or absent so they can't throw axes.
Wikist Jan 26, 2024 @ 5:55pm 
Khorne Marauders with throwing Axes can not shot. They just start their shooting animation and do not finish it. I remember in the past that was linked with a bug in battle animation mod, but I am not using it. This bug might affect also other shotting units that were added. Please someone else confirm if also have the bug. Maybe it is some of my other mods that cause it, but I suspect it is this mod in base.
stompie5  [developer] Jan 27, 2024 @ 7:07am 
@Wikist Mod is updated. Khorne and Tzeentch Marauders throw weapons again
Olive Mar 8, 2024 @ 12:40am 
Tzeentch javelins don't benefit from redline skills whereas the other 3 God's missile infantry do. I did a temporary fix on this and I posted it in the skeleton crew discord.

In unit_set_to_unit_junctions_tables, the entries for tzeentch marauders doesn't link them to marauder horsemen unlike the slaanesh version. I posted a picture of what lines I changed in the #skeleton_crew channel in discord last January 26, just ctrl+f my name on that channel. Thanks!
Mr. Conquest Mar 8, 2024 @ 4:37pm 
The Changeling mortal recruitment building chain is missing the ability to recruit Javelins, Glaives and Chosen w/ Glaives. Kairos is fine, it seems it's just the Changeling that cant recruit them.
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