Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
BIG FAT SCRIPT ERROR
[out] <558.1s> [string "script\campaign\mod\nurg_theak_recruit_health.lua"]:20: attempt to call global 'get_force_bonus_value' (a nil value)
[out] <558.1s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:62: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Another update: Seems there are some other passives that affect nurgle units from the new Tamurkhan heroes (mabye just one new Unit Groups were implemented and applied to all deamon and non-demon units, have not looked it up right now).
E.g. the Werekin Hero Mournhowl has the speccable skill "Man of the Tribe" which should add +10 Armor and + 3 AP damage to the human nurgle units, but your units are not affected at the moment (so should affect your axe thrower, reaper and manreaper).
@Moratil Ok thanks for the info! I'll look into the passive Maggot Lord ability this evening or over the weekend. Also, I might have to do a little bit more script work to increase the recruitment pool