Total War: WARHAMMER III

Total War: WARHAMMER III

Patron Gods (Updated for 6.1)
233 Comments
stompie5  [author] Mar 25 @ 7:08pm 
Updated for 6.1
maverick91141 Feb 18 @ 7:49pm 
Can Warriors of Chaos recruit them?
stompie5  [author] Jan 28 @ 5:10pm 
@Barbecue Pistol Theakrus is the original mod author, but this mod adds new Chosen, Chaos Warriors and/or Marauders units. You can see pictures of them and unit stats if you look through the images
Barbecue Pistol Jan 28 @ 2:33pm 
Hi, would you add a description of what's actually included in this mod? All I'm seeing is it's compiling content from 4 other mods without linking to them and I can't seem to find any of them on the workshop, so I have no idea what this mod actually does.
MAMAVAUDOU Jan 6 @ 3:00am 
Thank you man! :)
stompie5  [author] Jan 5 @ 4:28pm 
@MAMAVAUDOU They should now benefit from the tech
MAMAVAUDOU Jan 5 @ 3:15pm 
I can observe the same problem for tech trees of abraal the undefeated:/ they do not affect halberd chosen.
MAMAVAUDOU Jan 3 @ 8:22am 
Thank you for your answer :)
stompie5  [author] Dec 28, 2024 @ 12:03pm 
@MAMAVAUDOU Thanks for saying something, and I'll check it out. I'm just kinda like the janitor for this mod, keeping it maintained, but I'm sure the creators appreciate your kind words!
MAMAVAUDOU Dec 28, 2024 @ 10:46am 
Hello! I love this mod and am subscribed since its creation. I would like to inform you that the halberd chosen of khorne can't benefit from effects of arbaal the undefeated (as hellblade). I love your work. Thanks
stompie5  [author] Dec 25, 2024 @ 7:41am 
@3T3RNUN Thanks for letting me know! I'm aware of it and it isn't intentional, but I've been very busy for the holidays. I should be able to get it updated later today
3T3RNUN Dec 25, 2024 @ 4:45am 
Hello, I noticed that chosen of khorne with halberds, are being recruted in the bloodtirster building chain insted of being recruted in the new chosen building chain, is that intensional?
stompie5  [author] Dec 15, 2024 @ 4:09pm 
@GoatScream Thanks for letting me know! I'll take a look at it
GoatScream Dec 15, 2024 @ 3:31pm 
Hello there, the marauder hunters of slaanesh with javelins have no voicelines, totally silent
stompie5  [author] Dec 12, 2024 @ 10:47am 
I'm at work now, but should have this updated in a few hours
stompie5  [author] Dec 4, 2024 @ 7:51pm 
@Darth Kraven It's a good idea, but I just keep the mod updated and don't have plans to make changes beyond updates
Darth Kraven Dec 4, 2024 @ 5:45pm 
The Omens of Destruction DLC, brings a regiment of renown, Chosen of Khorne with Halberds the "Slaughtergard", when you update the mod for patch 6.0, maybe you could use the assets of those to improve your own.
stompie5  [author] Oct 31, 2024 @ 12:32pm 
Updated for 5.3. No changes were made
jaksurf Oct 30, 2024 @ 8:58am 
Is there a adaption for norsca?
stompie5  [author] Aug 29, 2024 @ 12:28pm 
@antentacion Thanks a lot for letting me know. I'll get it updated this evening
antentacion Aug 29, 2024 @ 10:57am 
in patch 5.0 all khorne units get flat 35 % spell resistance, yours only have the old 15%
stompie5  [author] Aug 20, 2024 @ 9:44am 
Updated for 5.2
Shiramune Aug 20, 2024 @ 9:20am 
Update?
stompie5  [author] May 28, 2024 @ 6:52am 
@Prince Tyrion Do you mean the images? I wasn't around when those pictures were taken, so I'm not sure what presets were used. If you have an Nvidia graphics card, you can change settings in game
Prince Tyrion May 28, 2024 @ 2:25am 
is there any chance you share your beautiful preset with us? :)
stompie5  [author] May 22, 2024 @ 3:53am 
@Magi The mod probably didn't automatically update. Try unsubscribing, resubscribing and restart Steam
Magi May 21, 2024 @ 9:39am 
any reason for this?
BIG FAT SCRIPT ERROR
[out] <558.1s> [string "script\campaign\mod\nurg_theak_recruit_health.lua"]:20: attempt to call global 'get_force_bonus_value' (a nil value)
[out] <558.1s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:62: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Bantichai May 17, 2024 @ 7:57pm 
Awesome!
stompie5  [author] May 17, 2024 @ 9:44am 
@Bantichai Ah I see what you mean. I thought you meant recruitment buildings. Yes, you are right it should match the rank as the others. I should be able to get to it this evening
Bantichai May 17, 2024 @ 9:31am 
No worries, I just mean the "unit tiers" on the unit cards etc. All these chosen units were tier 3 prior to 5.0 too (4.2) and yet khorne berserkers were regarded as tier 4. Minor thing but I think it makes more sense to bump them to tier 4 as they are more expensive.
stompie5  [author] May 17, 2024 @ 9:17am 
@Bantichai I can take a look at it to compare it to changes from the last big patch. I'm hesitant to make big changes though, since I just maintain the mod
Bantichai May 17, 2024 @ 7:44am 
Any plans to update the Chosen of X units to tier 4? They currently listed as tier 3 which is a bit odd as they cost more than other tier 4 infantry units like khorne berserkers.
stompie5  [author] May 14, 2024 @ 12:04pm 
Updated for newest patch
Tau May 14, 2024 @ 10:40am 
crashing
Moratil May 13, 2024 @ 9:43am 
you're the man. :) Many thanks
stompie5  [author] May 6, 2024 @ 4:16pm 
FYI, the mods Nurgle units won't show up on turn 1. Turn 2 and onward should be good
stompie5  [author] May 6, 2024 @ 1:26pm 
Updated, thanks to Rhox for fixing the script. Nurgle units should be recruitable
Commander Hammer May 6, 2024 @ 5:29am 
@Stompie5 Thank you for your swift reply. Good to know it isn't my load order or something. Best of luck patching the issue.
stompie5  [author] May 6, 2024 @ 5:21am 
@Moratil @eisenhammertech Yeah I'm still having problems with the recruitment script for Nurgle units. I'm waiting to hear from some people who are better with scripts than I am, because I just can't figure it out
Commander Hammer May 6, 2024 @ 12:27am 
I can't seem to recruit these units if I play as Tamurkhan. It is unclear if this issue is supposed to fixed. I can confirm that it doesn't seem to be fixed. If it is feel free to correct me.
Moratil May 5, 2024 @ 3:04am 
hmm with the recuitment part I have to say I can recuit them in my Tami campaign, only the recuitment pool limit doesn't increase. Maybe a mod conflict or something? Dunno if scripts of other mods can fu** up each other?
stompie5  [author] May 4, 2024 @ 11:57am 
@Sin Yeah it is looking like it is an issue with the recruitment script, and I'm awful when it comes to scripts. I have some help though, and we are trying to figure it out
Sin May 4, 2024 @ 11:42am 
I was about to say same thing as others, yeah, units arent appearing in Recruitment pool
Bantichai May 4, 2024 @ 5:25am 
Perhaps just a small oversight, but I feel all the Chosen of X units, IE any unit 1600+ should be tier IV as well instead of tier III. Vanilla Chosen of Khorne (Dual Weapons) is also already IV too so it would make sense.
stompie5  [author] May 3, 2024 @ 9:01am 
Thanks for keeping me informed guys. Yes, I THINK I have a pretty good idea of what I need to do for the script so recruitment works properly
MarineCARMINE May 3, 2024 @ 8:28am 
So I just started a tami campaign today to actually play the game and I can see the units on the building cycle but when I go to recruit they aren't there. My guess is the spawn script is not correct.
MarineCARMINE May 3, 2024 @ 4:16am 
You might be missing more but these are the ones I was missing on one of my nurgle mods.
MarineCARMINE May 3, 2024 @ 4:14am 
For the nurgle units be sure to add nur_infantry_non_daemonic, nur_infantry_rank7, nur_infantry, nur_non_daemonic_all, nur_non_daemonic_units, wh3_dlc25_tamurkhan_special in unit_set_to_unit_junctions_tables they are new entries for chosen and warriors.
Moratil May 3, 2024 @ 4:12am 
Thanks mate :) really appreciate your time and work.

Another update: Seems there are some other passives that affect nurgle units from the new Tamurkhan heroes (mabye just one new Unit Groups were implemented and applied to all deamon and non-demon units, have not looked it up right now).
E.g. the Werekin Hero Mournhowl has the speccable skill "Man of the Tribe" which should add +10 Armor and + 3 AP damage to the human nurgle units, but your units are not affected at the moment (so should affect your axe thrower, reaper and manreaper).
stompie5  [author] May 3, 2024 @ 4:04am 
@MarineCARMINE It was a script issue causing the crashes. Not sure why some people weren't affected, but that issue should be resolved...hopefully... I'm not a script writer

@Moratil Ok thanks for the info! I'll look into the passive Maggot Lord ability this evening or over the weekend. Also, I might have to do a little bit more script work to increase the recruitment pool