Total War: WARHAMMER III

Total War: WARHAMMER III

Patron Gods (Updated for 6.3)
243 Comments
abjones123 19 hours ago 
@stompie5 - Thank you! This is one of the best mods on the workshop!
stompie5  [author] Dec 9 @ 6:25pm 
@abjones123 The mod should still be working without an update
abjones123 Dec 9 @ 11:47am 
No worries - I totally understand. Thank you for all your awesome work!
stompie5  [author] Dec 9 @ 10:02am 
@abjones123 Yes, I'll get it updated. I've just been distracted
abjones123 Dec 9 @ 6:40am 
Just curious - is the mode going get an update?
stompie5  [author] Aug 25 @ 4:57pm 
@Olive Thanks for letting me know! Should be updated now
Olive Aug 24 @ 8:05am 
The ranged units added by this mod don't benefit from the red skills for marauder horsemen. In my Vilitch playthrough, if you mouse over the redline skill for marauder horsemen, the marauder hunters aren't there. I fixed an issue similar to this last year. Here was my comment:

"Tzeentch javelins don't benefit from redline skills whereas the other 3 God's missile infantry do. I did a temporary fix on this and I posted it in the skeleton crew discord.

In unit_set_to_unit_junctions_tables, the entries for tzeentch marauders doesn't link them to marauder horsemen unlike the slaanesh version. I posted a picture of what lines I changed in the #skeleton_crew channel in discord last January 26, just ctrl+f my name on that channel. Thanks! "
Shiramune Aug 23 @ 4:43am 
Chosen longswords for anti-infantry Slaanesh, a dream. Like the infallible blades of the Emperor's Children.
SFH Aug 11 @ 7:01am 
bushez Jul 21 @ 3:14am 
no anti large chosen for nurgle ?
stompie5  [author] Mar 25 @ 7:08pm 
Updated for 6.1
maverick91141 Feb 18 @ 7:49pm 
Can Warriors of Chaos recruit them?
stompie5  [author] Jan 28 @ 5:10pm 
@Barbecue Pistol Theakrus is the original mod author, but this mod adds new Chosen, Chaos Warriors and/or Marauders units. You can see pictures of them and unit stats if you look through the images
Barbecue Pistol Jan 28 @ 2:33pm 
Hi, would you add a description of what's actually included in this mod? All I'm seeing is it's compiling content from 4 other mods without linking to them and I can't seem to find any of them on the workshop, so I have no idea what this mod actually does.
MAMAVAUDOU Jan 6 @ 3:00am 
Thank you man! :)
stompie5  [author] Jan 5 @ 4:28pm 
@MAMAVAUDOU They should now benefit from the tech
MAMAVAUDOU Jan 5 @ 3:15pm 
I can observe the same problem for tech trees of abraal the undefeated:/ they do not affect halberd chosen.
MAMAVAUDOU Jan 3 @ 8:22am 
Thank you for your answer :)
stompie5  [author] Dec 28, 2024 @ 12:03pm 
@MAMAVAUDOU Thanks for saying something, and I'll check it out. I'm just kinda like the janitor for this mod, keeping it maintained, but I'm sure the creators appreciate your kind words!
MAMAVAUDOU Dec 28, 2024 @ 10:46am 
Hello! I love this mod and am subscribed since its creation. I would like to inform you that the halberd chosen of khorne can't benefit from effects of arbaal the undefeated (as hellblade). I love your work. Thanks
stompie5  [author] Dec 25, 2024 @ 7:41am 
@3T3RNUN Thanks for letting me know! I'm aware of it and it isn't intentional, but I've been very busy for the holidays. I should be able to get it updated later today
ET3RNUM Dec 25, 2024 @ 4:45am 
Hello, I noticed that chosen of khorne with halberds, are being recruted in the bloodtirster building chain insted of being recruted in the new chosen building chain, is that intensional?
stompie5  [author] Dec 15, 2024 @ 4:09pm 
@GoatScream Thanks for letting me know! I'll take a look at it
GoatScream Dec 15, 2024 @ 3:31pm 
Hello there, the marauder hunters of slaanesh with javelins have no voicelines, totally silent
stompie5  [author] Dec 12, 2024 @ 10:47am 
I'm at work now, but should have this updated in a few hours
stompie5  [author] Dec 4, 2024 @ 7:51pm 
@Darth Kraven It's a good idea, but I just keep the mod updated and don't have plans to make changes beyond updates
Darth Kraven Dec 4, 2024 @ 5:45pm 
The Omens of Destruction DLC, brings a regiment of renown, Chosen of Khorne with Halberds the "Slaughtergard", when you update the mod for patch 6.0, maybe you could use the assets of those to improve your own.
stompie5  [author] Oct 31, 2024 @ 12:32pm 
Updated for 5.3. No changes were made
jaksurf Oct 30, 2024 @ 8:58am 
Is there a adaption for norsca?
stompie5  [author] Aug 29, 2024 @ 12:28pm 
@antentacion Thanks a lot for letting me know. I'll get it updated this evening
antentacion Aug 29, 2024 @ 10:57am 
in patch 5.0 all khorne units get flat 35 % spell resistance, yours only have the old 15%
stompie5  [author] Aug 20, 2024 @ 9:44am 
Updated for 5.2
Shiramune Aug 20, 2024 @ 9:20am 
Update?
stompie5  [author] May 28, 2024 @ 6:52am 
@Prince Tyrion Do you mean the images? I wasn't around when those pictures were taken, so I'm not sure what presets were used. If you have an Nvidia graphics card, you can change settings in game
Prince Tyrion May 28, 2024 @ 2:25am 
is there any chance you share your beautiful preset with us? :)
stompie5  [author] May 22, 2024 @ 3:53am 
@Magi The mod probably didn't automatically update. Try unsubscribing, resubscribing and restart Steam
Magi May 21, 2024 @ 9:39am 
any reason for this?
BIG FAT SCRIPT ERROR
[out] <558.1s> [string "script\campaign\mod\nurg_theak_recruit_health.lua"]:20: attempt to call global 'get_force_bonus_value' (a nil value)
[out] <558.1s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:62: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Bantichai May 17, 2024 @ 7:57pm 
Awesome!
stompie5  [author] May 17, 2024 @ 9:44am 
@Bantichai Ah I see what you mean. I thought you meant recruitment buildings. Yes, you are right it should match the rank as the others. I should be able to get to it this evening
Bantichai May 17, 2024 @ 9:31am 
No worries, I just mean the "unit tiers" on the unit cards etc. All these chosen units were tier 3 prior to 5.0 too (4.2) and yet khorne berserkers were regarded as tier 4. Minor thing but I think it makes more sense to bump them to tier 4 as they are more expensive.
stompie5  [author] May 17, 2024 @ 9:17am 
@Bantichai I can take a look at it to compare it to changes from the last big patch. I'm hesitant to make big changes though, since I just maintain the mod
Bantichai May 17, 2024 @ 7:44am 
Any plans to update the Chosen of X units to tier 4? They currently listed as tier 3 which is a bit odd as they cost more than other tier 4 infantry units like khorne berserkers.
stompie5  [author] May 14, 2024 @ 12:04pm 
Updated for newest patch
Tau May 14, 2024 @ 10:40am 
crashing
Moratil May 13, 2024 @ 9:43am 
you're the man. :) Many thanks
stompie5  [author] May 6, 2024 @ 4:16pm 
FYI, the mods Nurgle units won't show up on turn 1. Turn 2 and onward should be good
stompie5  [author] May 6, 2024 @ 1:26pm 
Updated, thanks to Rhox for fixing the script. Nurgle units should be recruitable
Commander Hammder May 6, 2024 @ 5:29am 
@Stompie5 Thank you for your swift reply. Good to know it isn't my load order or something. Best of luck patching the issue.
stompie5  [author] May 6, 2024 @ 5:21am 
@Moratil @eisenhammertech Yeah I'm still having problems with the recruitment script for Nurgle units. I'm waiting to hear from some people who are better with scripts than I am, because I just can't figure it out
Commander Hammder May 6, 2024 @ 12:27am 
I can't seem to recruit these units if I play as Tamurkhan. It is unclear if this issue is supposed to fixed. I can confirm that it doesn't seem to be fixed. If it is feel free to correct me.