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Another edge case is they sometimes crouch in front of Tanks.
2. I think I know why this is happening, bots only crouch if three variables are true. First check if the common infected target is not too far away, Second check if the common infected target is not too close, Third and final, check for active threats. The check for active threats stop bots from crouching when they can’t see common infected, but if they see an special infected they check the COMMON INFECTED’S distance and not the special infected’s distance. I can fix this with a function that checks if a tank is nearby along with other special infected.
+ If a bots got smoked, make its focus on killing the smoker (TONGUE TWISTER)
+ Try to make all bots pickup magnum than pistol (Ellis for example)
+ Dodge Charger (if you can
2. I will be implementing this, it should hopefully be in the next update
3. I don’t know how to do that, but you can use Left4Bots and force Ellis and Zoey bots to pick it up by looking at the magnum and then type in the chat Ellis use or Zoey use
4. Doesn’t look very possible but, I will see what I can do.
-carry objects e.g gas can, explosive gas, if the bots cant find/have any moly or pipe bomb, the bots will throw at the zombies and shoot at the can.
si_focus_range = 500 for example (if any SI get close to this range, the bots immediately focus on killing that SI with forced attack button method)
Also can you give an option to adjust how many bots can use melee (I might want none since I have bots pickup magnum)