Left 4 Dead 2

Left 4 Dead 2

Bot AI Improvements
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Update: Aug 14, 2024 @ 12:08pm

- Fixed the bug where the bots would pull out their melee weapons and pistols when near a witch
- Changed sb_path_lookaheadrange to 300

Update: Feb 14, 2023 @ 3:06pm

- tank_flee_distance will no longer spam the retreat command due to it making the bots stupider when fleeing from tanks
- Changed sb_path_lookahead_range to 10

Update: Jan 7, 2023 @ 7:49am

- Attempted to fix a bug where bots would attempt to attack the witch with melee weapons
- Attempted to fix a bug where in the code that dynamically changes sb_max_team_melee_weapons
- Fixed a bug the caused bots not to shove nearby common infected very often
- Improved bots ability to use melee weapons again

Update: Dec 30, 2022 @ 8:51am

- Fixed a bug where bots would attempt to deadstop zombies while they were reviving someone
- Attempted to fix a bug where bots would not save players from special infected
- Changed the default for special_shove_distance from 150 to 100

Update: Dec 28, 2022 @ 12:18pm

- Increased the distance needed before bots will use their secondary weapons on far away common infected.
- Major optimization of this entire addon
- Attempted to fix the game crashing when you kick a bot

Update: Dec 16, 2022 @ 6:06pm

- Adjusted the improvements I added to the bots ability to deal with nearby common infected
- Attempted to fix bots with melee weapons not avoiding witches
- Attemped to fix bots with sniper rifles using pistols at long ranges
- Attemped to improve bots ability to deal with tanks

Update: Dec 15, 2022 @ 6:47pm

- Attempted to fix bots not rushing to get into the rescue vehicle if a bot or human player is in said rescue vehicle
- Fixed an error in the code that made bots abandon revives even if improved_revive_ai is set to 0
- Improved some of the sb_ cvars in this addon

Update: Dec 14, 2022 @ 5:51pm

Bug Fix Update Continued
- Disabled new method of making bots retreat from tanks because it caused them to not move at all when a tank was is play

Update: Dec 14, 2022 @ 5:21pm

Bug Fix Update
- Attempted to fix a bug where surviror bots would be unable to path to the player because the area failed to unblock itself after the fire dissipated
- Fixed bots with sniper rifles not swaping back to their primary weapon as soon as the infected got too far away from them
- Changed the name of the think_rate convar to botaifix_think_rate to help prevent issues where this addon would fail to load because another map or addon used the same name. Your const.nut file should automatically update the the file, but the custom value you put in said file will be reset to default. "Sory about that inconvenience"
- Attempted to improve bots ablitity to deal with common infected again

Update: Nov 16, 2022 @ 7:03pm

Attempted to fix the game crashing when you kick a bot
Improved the code that forces bots to shove nearby common infected
Attempted to fix a bug where when a bot pickups a chainsaw sb_max_team_melee_weapons are set to max