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Oh okay. Also do you know why the bots just randomly start slow walking for no reason? I've encountered this issue 2 times as of now.
No, this addon shouldn’t affect the difficulty of the game in any way shape or form. There may be another addon that is affecting that. I will note that some maps, “custom only,” have custom difficulty settings which may influence the difference in difficulty you may be experiencing.
@5seth they still prefer pistols over their primary for whatever reason and they almost never pick a single melee during my time using this mod
The secondary addon Left 4 Bots allows them to do the objective.
Although I have heard that Left 4 Bots 2 is much better and should work with this addon!
I didn't use any command, sometimes many special infected attacked at the same time then they will probably stuck
that sounds like 2 issues.
your first issue sounds like you accidentally used the "wait" command so the bots "wait" in place, then when teleported they go back to their "waited" place.
your 2nd issue sounds like an addon conflict issue
I'm afraid this is not an issue created by my addon. My addon only touches certain cvars while also manipulating the bot's selected weapons. It appears to be an issue with the base AI's pathfinding functions. I do believe that Left 4 Bots has a method that would allow you to reset their AI which could temporally alleviate the issue. I think is was bots follow, I don't remember at the current moment.
Rescue map of my last game(No Mercy campaign), they just standing there some how, and hitting by zombies, but the bots are not killing them, one of them even has down twice! Even if the rescue has coming, they're still standing there, didn't come in to the chopper. The same issue also happened to my previous game(The Last Stand campaign).
While I'm abusing this problem, my dad is yelling at me again...TAT Plz could you do sth to fix this?
I have had a lot to do lately, so I haven't done much for this addon of the recent.
from what i know, the built in primary weapon enforcer only activates on a bot that is using a sniper rifle, at least i believe so
ive had that exact issue with vanilla bots on that crash course map. i believe it happened 3 times, but this was like 2 years ago, and it's not happened again since.
this mod, ,from what i know, does not change any navigation mesh's. the only thing it does is block the nav when a molotove is thrown, or in Ded Center's first chapters case, it prevents the bots from walking through the fires
Let bots keep away from those place that will cause instantly kill(like cliffs), stay away from it for at least a distance, if unable to reach that distance, like walking through single-plank bridge, just don't let them jump
Remember if you fix or add sth, test them first
I haven't tested if this mod is compatible with Left 4 Bots 2, but I don't see any reason why it wouldn't
@Commissar Pony
You can set improved_melee_ai to 0 in your settings.txt file and the bots should no longer approach nearby zombies to kill them with melee weapons. I do have it set where if the bots get too far from the human player they will attempt to reconnect to the rest of the group , but its mostly an internal AI issue I can't fix.
You're a responsible mod author, do as much as you can, if sth you can't do, I won't force you to do that.
I will continue to report issues during game play. Hope to see this mod become better and better.
Love from China
There's an example: Level 2 of Parish campaign, normally we just need to stand on the tower and kill the zombies just with your guns, until the horde event end, but the bots will jump off the tower and kill zombies with melee, I teleported them back with admin system, but not long after, they jumped off again, that's really annoying
Ok, I will add that to the todo list.
take your time with this, there is no need to rush, real life comes first and formost like always :)
Looks like I need to change a few numbers. I will get to doing some tests and changes when I get the time.
If i the bots have their pistol out and i run towards a witch and command a bot to crown her as the bots are catching up, the shotgun bot will run up with a pistol and shoot her.
But if i get close to the witch just enough to not agro her, then the bots will slowly take out their primary.
Same with the tank, they won't use their primary on a tank quite often, perfering to use a pistol most times
Is there maybe a way you can somehow increase the distance to when a bot will swap to their primary when fighting a witch/tank?
If you can increase the range at which they will swap to primary, id say 1600 for a tank would be good, and about 800 for a witch, or if possible let us customize the range ourselves. They do good with special infected though oddly
I have a suggestion for a future update to this mod should you ever want to add it (and if its possible)
Since your mod has a built in primary weapon enforcer for snipers, and since left 4 bots 2 lets you set weapon preferences
Is it possible to detect when a bot has the Magnum pistol as their secondary, and they are using a sniper, to allow the bot to swap to and use the magnum? Like have the enforce sniper thing disable for them if they have a magnum?
And if thats possible, is it also possible to add in a 0/1 in the cfg file for that, along with the ability to adjust the range at which "bots will use the sniper at this range and will use pistol at this range"?
Just a suggestion for a future update if possible and if you ever want to. Mod is still working perfectly!
Great to hear, you can configure the pistol range using the addons settings.txt.
As for the retreating from tanks, Liberate Incapacitated Survivor action overrides the retreat command so there isn't much I can do i'm afraid.
though, not sure if this is from the update, but when it comes to them fighting tanks, they will tend to use their pistols at range which is good, and when it gets close they will swap to their primarys sometimes, or sometimes they will stick with pistols, it varies.
also, when it comes to tanks, they seem to be much dummer, like they will rush in to revive a survivor even if the tank is right directly blocking them. not sure if this is fixable though
Done, I finally put out the bug fix. Let me know how it goes!
Hey, I have been doing great. Currently really busy, but I hope to get some time to finish some things I have been working on.
@AbsintheTwo
Thank you for the support!
Very busy, I have been working on a lot recently. All I need to do is reinstall l4d2 and give this a test run. I don't have the time right now to do so...... This addon was made when I first started messing around with l4d2's vscript. Its a lot harder to change things in this than expected due to how I programmed this addon. After this I might not really add anything else especially since left 4 bots 2 is coming out. I will update this to fix bugs, but I think thats its.