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If you're still having issues then please repost your log (that link has expired), although I suspect your issue is very much memory-related. Some mods require extra memory at the end of loading, especially those doing texture manipulations, which may be the case here. Your output log should have clues.
Thank you again for your willingness to help!!!
I uploaded my today Output_log: https://ufile.io/xct9vut1
Need your help very much, because based on my previous expirience there is no much chance that I can figure out what to do myself. Please, look at the issue when you will have a chance!
Come to the Discord and let's sort it out there.
Nevermind, finally cleared the content filter!
I'd double-check that (temporarily) reducing asset subscriptions solves the issue. If so, then yes, more memory would solve it.
Sometimes the engine managed to catch enough mem from all around the hdds to still load into the game but most of the time after minutes of loading it crashed or looped endlessly.
Never would´ve found out without the loading screen mod.
Problem appeared for me out of nowhere since hotels dlc.
After throwing out the troublecausing assets and map themes mem usage is back to around 22GB with still thousands of subscribtions. Just my two cents. So my advise for anyone with similar mem usage problems and crashes is don´t forget to check your terraintexture and theme stuff
edit: the pure existence of those themes caused it for me, no matter if in use or not
It was one tropical theme and one 7 year old HD something that never got updated but also never caused any problems before hotels patch.
And the Boeing assets were also named on the left side while loading in red and not orange colour.
As far as i understand missing assets in orange are only stuff like your italian house has a missing chimney asset it would really like to use but it´s also fine if you don´t. But red ones are something like expected and waited for by the engine nowadays and in the log file it reserved 22GB .. waited..couldn´t draw..reserved 22gb on the next HDD ... waited..couldn´t draw.. it stacked up until i ran completely out of memory and hdd space.
I don´t know what this loading screen mod does differently to the engine in terms of debugging but it prevented at least the endless loading behaviour, without it i had the problem that through all this endless reserve space messages i wasn´t able to figure out at what point exactly the crash happened.
And also this info: "and in the log file it reserved 22GB .. waited..couldn´t draw.." - log file you mention here is usual output.log or also some special LSM log file (or some other)?