Project Zomboid

Project Zomboid

The Darkness Is Coming!
 This topic has been pinned, so it's probably important
Monkey  [developer] Sep 10, 2022 @ 12:48pm
Important Multiplayer Info
Multiplayer is only reliably working on dedicated server.
Coop games (through menu's host) is a bit wonky and I don't recommend using this as there's issue with syncing and persistency.

If you set up Multiplayer, set SaveWorldEveryMinutes to not be 0 in the server.ini file to make sure that data is persisted between server restarts. If this is set to 0, and the server restarts mid-darkness, upon loading, there won't be darkness event scheduled.

Please leave feedback as I couldn't test with multiple people. The MP compatibility effort depends on constructive feedback.


pauseempty MUST be TRUE
DISABLE zombie lore update
DISABLE vehicle malfunctions
Last edited by Monkey; Oct 15, 2022 @ 2:42pm
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Showing 1-15 of 59 comments
Kyrox Sep 10, 2022 @ 7:54pm 
If you need somebody to help you test, I don't mind. I've also got a dedicated server we can use as well if you'd like.
Sex Sep 10, 2022 @ 9:33pm 
Thanks for the update, going to run it on a server and see how it fairs, good work.
Monkey  [developer] Sep 11, 2022 @ 2:16am 
Originally posted by Sex:
Thanks for the update, going to run it on a server and see how it fairs, good work.
any results?
Monkey  [developer] Sep 11, 2022 @ 2:16am 
Originally posted by Kyrox:
If you need somebody to help you test, I don't mind. I've also got a dedicated server we can use as well if you'd like.
Appreciate it. I’ll send you a friend request.
Siege Sep 11, 2022 @ 2:03pm 
Hey Monkey, I have been testing on a dedicated server for a few hours, everything has been working as intended, apart from the vehicles remaining disabled after the event is over this happens using both settings the percentage to affect the vehicles and the override, a server restart resets the vehicle to a usable state and also using admin repair vehicle fixes it, but they remain disabled otherwise, great work with the MP update loving the mod.:steamthumbsup:
Monkey  [developer] Sep 11, 2022 @ 2:06pm 
Originally posted by Siege.:
Hey Monkey, I have been testing on a dedicated server for a few hours, everything has been working as intended, apart from the vehicles remaining disabled after the event is over this happens using both settings the percentage to affect the vehicles and the override, a server restart resets the vehicle to a usable state and also using admin repair vehicle fixes it, but they remain disabled otherwise, great work with the MP update loving the mod.:steamthumbsup:

Glad MP support is going well. Appreciate the feedback! I suggest that you disable vehicle malfunctions for now to save you the trouble of having to restart. But thanks for reporting this issue as it's something that I didn't notice. Will definitely investigate.
Siege Sep 11, 2022 @ 2:16pm 
No problem my pleasure! If you need any support with further testing id be happy to help, i did notice that there was no end for the vehicle disable in the console on event end not sure if that helps

LOG : General , 1662930738131> 490,139,232> [Monkey Logger][TheDarknessIsComing_Scheduler] INFO: On Event Finished!
LOG : General , 1662930738131> 490,139,232> [Monkey Logger][TheDarknessIsComing_ClimateControl] INFO: Setting to LIGHT!
LOG : General , 1662930738131> 490,139,233> [Monkey Logger][TheDarknessIsComing_SirenControl] INFO: Executing PlaySirens
()
LOG : General , 1662930738131> 490,139,233> [Monkey Logger][TheDarknessIsComing_FogControl] INFO: Ending Fog Event!
LOG : General , 1662930738132> 490,139,233> [Monkey Logger][TheDarknessIsComing_FogControl] INFO: Removing modded fog!
LOG : General , 1662930738132> 490,139,233> [Monkey Logger][TheDarknessIsComing_ZombieControl] INFO: Turning off dark zo
mbies!
LOG : General , 1662930738132> 490,139,233> [Monkey Logger][TheDarknessIsComing_ZombieControl] INFO: Random Zombies Enab
led - Dark Zombies Disabled
LOG : General , 1662930738132> 490,139,234> [Monkey Logger][Monkey_File_Utils] INFO: Wrote to file [TheDarknessIsComing/
TheDarknessIsComing_ZombieControlModData2022911194226.json]
LOG : General , 1662930738133> 490,139,234> [Monkey Logger][TheDarknessIsComing_Scheduler] INFO: Received TheDarknessIsC
oming_Scheduler-OnFinishedCommand command!
LOG : General , 1662930738133> 490,139,234> [Monkey Logger][TheDarknessIsComing_Scheduler] INFO: Received Client Command
- TheDarknessIsComing_Scheduler-OnFinishedCommand command!
Monkey  [developer] Sep 11, 2022 @ 2:20pm 
Yep, I know where the issue is now because I gave it a quick look. I plan to release the next bug fix patch on Thursday, if all goes well.
Siege Sep 11, 2022 @ 2:27pm 
Nice!, il look forward to it.
Sex Sep 11, 2022 @ 9:23pm 
Originally posted by Monkey:
Originally posted by Sex:
Thanks for the update, going to run it on a server and see how it fairs, good work.
any results?
Deleted my last reply, was mistaken.
I ended up not being able to enable the mod due to it being stuck on downloading in the dedicated server. I can send you some logs if you are interested, not sure if its directly related to your mod or not to be honest.
Sex Sep 12, 2022 @ 5:32pm 
Also just an update i ended up getting it working, was just steam being weird with the downloading process
76561199259515857 Sep 17, 2022 @ 1:47pm 
Originally posted by Monkey:
Multiplayer is only reliably working on dedicated server.
Coop games (through menu's host) is a bit wonky and I don't recommend using this as there's issue with syncing and persistency.

If you set up Multiplayer, set SaveWorldEveryMinutes to not be 0 in the server.ini file to make sure that data is persisted between server restarts. If this is set to 0, and the server restarts mid-darkness, upon loading, there won't be darkness event scheduled.

Please leave feedback as I couldn't test with multiple people. The MP compatibility effort depends on constructive feedback.


pauseempty MUST be TRUE
I'm adding your mod to my server right now but just curious what a good number you would recommend for set SaveWorldEveryMinutes?
Minidoracat Sep 18, 2022 @ 8:13am 
Great mod, but no way to test it first
I looked at your code and can't find a function that can be started manually
many local functions
Maybe you can consider adding some commands with this mod

https://steamcommunity.com/sharedfiles/filedetails/?id=2825060402
Padviz Sep 18, 2022 @ 10:54am 
Hello Monkey,

I'm currently playing in my own dedicated server hosted with GTXGaming but looking at the logs this error shows up and I haven't seen any darkness event.

[18-09-22 11:08:35.009] LOG : General , 1663513715009> 277,421,960> [Monkey Logger][TheDarknessIsComing_Scheduler] INFO: Received Client Command - CDDA_Zombie-RequestZombieType command!.
[18-09-22 11:08:35.081] LOG : General , 1663513715081> 277,422,031> [Monkey Logger][TheDarknessIsComing_Scheduler] INFO: Received Client Command - CDDA_Zombie-RequestZombieType command!.
[18-09-22 11:08:35.242] LOG : General , 1663513715242> 277,422,192> [Monkey Logger][TheDarknessIsComing_Scheduler] INFO: Received Client Command - CDDA_Zombie-RequestZombieType command!.
[18-09-22 11:08:35.242] LOG : General , 1663513715242> 277,422,193> [Monkey Logger][TheDarknessIsComing_Scheduler] INFO: Received Client Command - CDDA_Zombie-RequestZombieType command!.
[18-09-22 11:08:35.360] LOG : General , 1663513715360> 277,422,310> [Monkey Logger][TheDarknessIsComing_Scheduler] INFO: Received Client Command - CDDA_Zombie-RequestZombieType command!.
[18-09-22 11:08:35.468] WARN : Multiplayer , 1663513715468> 277,422,418> PacketTypes$PacketAuthorization.isAuthorized> Unauthorized packet ClimateManagerPacket () was received from user="pads" () ip 54.163.101.107 76561197993789924.
Padviz Sep 18, 2022 @ 11:38am 
All my anti-cheats are off.
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