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Reinstall the mod: unsubscribe, delete the mod folder on client & server, resubscribe.
Only use one version of the mod. Search in your mod folders for mods with this id and delete them completely.
Check server logs for errors (Stack Trace, Severe)
This will probably not change anything, but you can try picking up / placing the objects if you notice inconsistent behaviour after changing mod versions.
Forgot to update this:
Seems to happen on my unRAID server whenever it restarts. To solve this, I simply did not stop the docker container when it was backing up daily.
Running this from my PC did not produce this issue after resetting.
It's challenging to determine what the issue is but that's what my findings were.
I have exactly the same problem, any solution or at least a clue?
did you find a solution?
ISA = {
ChargeFreq = 1,
DrainCalc = 1,
-- Minimum=1 Maximum=100 Default=25
solarPanelEfficiency = 25,
-- Minimum=0 Maximum=1000 Default=100
batteryDegradeChance = 100,
-- Minimum=1 Maximum=10000 Default=100
DIYBatteryMultiplier = 100,
-- Minimum=0 Maximum=100 Default=25
solarPanelWorldSpawns = 25,
BatteryBankSpawn = 3,
StashMode = 2,
-- Minimum=0.00 Maximum=100.00 Default=1.00
LRMSolarPanels = 1.0,
-- Minimum=0.00 Maximum=100.00 Default=1.00
LRMBatteries = 1.0,
-- Minimum=0.00 Maximum=100.00 Default=1.00
LRMMisc = 1.0,
-- Minimum=1 Maximum=1000 Default=120
ConnectPanelMin = 10,
enableExpandedRecipes = true,
},
Original Below:
I have this issue I will see if I can give anymore details which may help.
As well as this mod I am using a couple others which may affect this? The battery repair mod, and the battery weight reduction, you can see the full server collection here: https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3327815359
I have the same issues as listed about the battery bank being off when restarting, having to reconnect the panels (they are like 99% connected) I have a generator next to the panels but we don't have the book to let us connect it so this isn't connected to the battery bank / fueld up.
Additionally, on restart we noticed all the light switches had been set to "On" (at least in the area covered by the battery bank were not sure if this is server wide).
In terms of server setup I am using the script from LGSM to handle this and this runs under Ubuntu, I am not sure if this is responsible in anyway or not but its worth mentioning if that's a common denominator here.