Project Zomboid

Project Zomboid

Immersive Solar Arrays (v41, GitHub reupload)
698 Comments
UsatoAsashi Apr 23 @ 8:14am 
how do i repair deep cycle battery
Beornvig Apr 10 @ 8:30am 
@Hollow this is a sandbox setting, lower it!
Hollow【Fubuu】 Apr 9 @ 5:37am 
HOW THE FUCK TO MAKE HIM CONNECT FASTER WASTING 20 MIN REAL LIFE TIME!
LegoMaster80 Mar 16 @ 3:01pm 
how do i fix this square has no failsafe? i want to use my generator as a backup during stormy weather but cant find out how it works
🖤 TAMI 🔪 Feb 22 @ 7:50pm 
Very much looking forward to this legendary mod, it was incredibly useful and super cool to have self sufficient renewable energy.
Vaginatarian Feb 8 @ 3:44pm 
Can you connect multiple battery banks together?
ALVYBOI Feb 4 @ 7:19am 
@Nevo No their is a specific area which is a circle that it will cover. Basically you want it at the center of a house.
Nevo Feb 2 @ 5:55am 
How do I know what houses the powerbank covers?
In a community with more houses, can I just place a powerbank somewhere in between in the houses and it will cover for all houses or does the powerbank need to be build directly next to the house, it will serve?
Dead_Pixels Jan 28 @ 11:51am 
Massive thanks for this mod, I use it in all my saves.

I also want to make a suggestion. The floor mounted solar panel and the wall mounted solar panel are almost the same angle as slanted roofs. It would be really cool if there was a version made to look like it was installed on a slanted roof. A version for all 3 roof levels, the same angle as the roof, and a bit offset. I made a quick mockup to illustrate what i mean:
- Current [drive.google.com] floor and wall mounted solar panels,
- Mockup [drive.google.com] of roof mounted solar panels
Shakal Jan 27 @ 12:14pm 
Why when i turn off the server, and turn it back on i need to reconnect all panels. Is it a bug? Anyone can help?
ALVYBOI Jan 27 @ 6:28am 
Their already are @Death.Yang
Death.Yang Jan 26 @ 10:16pm 
Would like to request a slopped roof solar panel
404_coffee.exe Jan 25 @ 8:56pm 
I like it, Wonder what kind of builds people have made.
Pandacake Jan 25 @ 8:05pm 
@cleomouri Check the default settings in the ISA scriptblock in the SandboxVars.lua file. The solar panel efficiency is set to default 25 out of 100 max, so 25 Ah would match that value.
cleomouri Jan 24 @ 8:59am 
and they are flat on the roof
cleomouri Jan 24 @ 8:58am 
@alvyboi - Flat roof panels
ALVYBOI Jan 23 @ 10:10am 
@cleomouri Which panels are you working with ? I believe that if you are using an angled panel it wont generate as much because of coverage.
cleomouri Jan 23 @ 9:37am 
Question - Anyone know why panels seem to be generating less than they should?

Wiki says they should generate 83 Ah/panel. I have 9 up right now and they are only making 233.4 Ah - so 25.9 Ah a panel.

It's only August in our game and the panels are on the roof completely clear getting full sun.
ALVYBOI Jan 22 @ 3:18pm 
LMAO I didnt read
tilarium Jan 22 @ 1:23pm 
You mean like the beta that's been available for a while now? Maybe like the one that is linked in the description?
ALVYBOI Jan 22 @ 12:20pm 
Will this be getting an update for build 42 ???
Dr. Crowbar Jan 2 @ 1:40pm 
This mod is indispensable for my long-term Zomboid playthroughs.
homeworld Dec 27, 2024 @ 2:13pm 
Much love for this mod and it is very missed in unstable! :cherrypie:
SexyPanda Dec 27, 2024 @ 12:18pm 
I would suggest waiting only because you can only adjust the battery life on a new game.
0OO0 Dec 27, 2024 @ 11:13am 
hey, this is the 1 must have mod ever and i was wondeing if the update is soon enough or no? im thinking of making a new small game on b42 so should i wait for it or is it gonna take a long while still? or could i add it later? thx:cchearts:
Kal Dec 27, 2024 @ 2:15am 
Looking forward to the update, this mod is one of my must-haves
Rei Dec 26, 2024 @ 5:44pm 
Какой радиус подключения у аккумуляторной стойки, как у генератора ванильного? Сможет ли одна стойка подключится например ко всей фабрике в ривер сайде, которая справа города?
Sir_Mapache Dec 26, 2024 @ 8:56am 
porfavor actualizen este gran :steamthumbsup: mod para la B42
conny Dec 26, 2024 @ 5:52am 
when this mod is updated zomboid is gonna be a 10/10 again
Poltergeist  [author] Dec 25, 2024 @ 11:51pm 
@Beornvig

Yes update for b42, new mod format does not affect servers that are on version 41.
Beornvig Dec 25, 2024 @ 3:30pm 
Please do not update for B42 (and break our B41 MP server) until B42 MP is out. Thank you for your time :)
mserenoh12 Dec 25, 2024 @ 3:07pm 
this need to be in the build 42, best mod
OneStubbyBoi Dec 24, 2024 @ 4:49am 
you mentioned a beta test for the mod. how do i opt in?
early_retirement Dec 23, 2024 @ 3:16pm 
Thank you so much for working on an update to this, crazy good mod. Especially love the UI you made.
dromin Dec 21, 2024 @ 9:31pm 
This is one of my favorite mods in 41, and I am spoiled now by not worrying about gas to keep the lights on. Well, I was. LOL.

I know 42 is probably a beast when it comes to a mod like this, so whatever you can do is great. Thanks ahead of time.
Trox Dec 21, 2024 @ 9:09am 
¿can be used in multiplayer? :raft_clucked:
Poltergeist  [author] Dec 21, 2024 @ 4:25am 
Sorry, this will take a while.
Phisher Dec 20, 2024 @ 3:25pm 
Thank you Poltergeist! One of my favorite mods!
Kriosiss Dec 20, 2024 @ 11:24am 
Is it possible you can make it so we can change the range of normal generators too?
Poltergeist  [author] Dec 20, 2024 @ 10:17am 
I'll get this rolling soon, but I have little time for proper testing so I will update the beta first and hope for constructive feedback.
Kriosiss Dec 20, 2024 @ 9:08am 
if only there was something like an extension cord mod so you can plug street lights into your base so you can have all lights that you want on powered without needing more generators just to reach them
Phisher Dec 20, 2024 @ 2:21am 
Would love this in b42 - keeping the lights on is much more important!
Yals Dec 19, 2024 @ 11:02am 
b42 pls
Kriosiss Dec 17, 2024 @ 12:31pm 
should make it an option for the server to change its range
Kriosiss Dec 17, 2024 @ 12:18pm 
how do i increase the range?
SexyPanda Dec 16, 2024 @ 7:18pm 
TheGamingBeardsly: Mr. Poltergeist the mod creator has stated the long time it takes ti wire each panel makes it more realistic to that time frame.

Morgan: The range of a battery bank appears to be 24 tiles away from placement and the solar panels appears to work several floors away. If you use a generator as power back up, it most be within 1 floor difference and 20ish tiles away.

Blue [ITA]: You can can not connect them together, but place them side by side but it would be counter productive because each item you power will consume twice as much power. If you have in a large building, you can place one on each side but remember the batteries over time will wear down.
TheGamingBeardsly Dec 16, 2024 @ 10:10am 
I am having a hard time adjusting the sandbox options. The solar panel connect time is horrendously slow. I changed the connect speed multiple times to different values and nothing has changed, is there something I am doing wrong. Should I be able to see the sandbox options in the in-game mod options. I have been changing them in the server files for my hosted server. Please help.
SexyPanda Dec 14, 2024 @ 6:03pm 
Hello Mr. Poltergeist, I was wondering what kind of lift would it take to upgrade this amazing mod to work like the water pump mod so you can tie the battery bank into the building it currently is in and power the whole facility ?
Comet Dec 8, 2024 @ 3:59am 
I press turn on to my power bank (which is full of fully charged batteries) and it makes the generator noise but it doesnt actually turn on?
Untitled Nov 27, 2024 @ 1:34pm 
if you turn on expanded recipes to craft solar pannels after starting a sandbox are you able to craft them or would you need to start a whole new save