Total War: WARHAMMER III

Total War: WARHAMMER III

Guns of the Empire (6.1.X)
 This topic has been pinned, so it's probably important
Snek  [developer] Apr 23, 2023 @ 12:06pm
Unit Details (Recruitment, Skill/Tech Buffs, Abilities, and Issues)
Ersatzsolder
Unit uses a custom bayonet animation set that may be broken by CA updates.
Recruited from level 1 Infantry Barracks.
Skill/tech buffs with Spearmen and Handgunners.
Abilities for Hold Position, Bayonet Charge, and Deploy Stakes

Hakbutschutzen
Unit uses a custom bayonet animation set that may be broken by CA updates.
Recruited from Level 1 (Tier 3) Forge building.
Skill/tech buffs with Spearmen and Handgunners.
Abilities for Hold Position, Bayonet Charge, and formation Infantry Square


Ironsides
Unit uses a custom bayonet animation set that may be broken by CA updates.
Recruited from Level 3 (Tier 5) Forge Building or the Tier 3 Nuln special building.
They are unit capped and the cap is raised with the max level forges where they are recruited. Skill/tech buffs with Halberdiers and Handgunners.


Eisenbombers
Unit uses a custom version of the hu1e blunderbuss animations (Cathay shotguns)
Recruited from Level 3 (Tier 5) Forge Building.
Skill/tech buffs with Swordsmen and Handgunner.


Jaegerkorps
Unit uses a custom rifle animation set with the ability to fire whilst moving that may be broken by CA updates.
Recruited from Level 1 (Tier 3) Forge building.
Skill/tech buffs with Handgunners.
Abilities for Hold Position and Deploy Stakes

Jaegerkorps Longrifles
Skill/tech buffs with Handgunners.
Abilities for Hold Position and Deploy Stakes


Bergjaeger
Unit uses a custom hu1c animation set (Streltsi) that may be broken by CA updates.
Recruited from...?
Skill/tech buffs with Handgunners and Halberdiers.
Abilities for Hold Position, Deploy Stakes, and two projectile options for a single slug or 4-projectile shot.

Field Engineers
Unit uses a custom rifle animation set with the ability to fire whilst moving that may be broken by CA updates.
Recruited from the Imperial Academy (Tier 5 major settlement bullding)
Skill/tech buffs like Free Company and their deployable engines will get buffs like their corresponding full artillery.
Ability to deploy single engine units of the Helblaster, Helstorm, Organ Cannon (an engine from this mod), Deploy Stakes, and Repair Mechanical Constructs. This mod also gives ChaosRobie's Unique Steam Tanks the trait that makes them repairable.


Thrice-Pistols
Recruited from Level 3 (Tier 4) Stables.
Skill/tech buffs with Pistoliers and Empire Knights.

Pegasus Pistolkorps
Recruited from Lever 4 (Tier 5) Stables.
Skill/tech buffs with pistoliers and empire pegasus units.
Unit can be landed with the button on the bottom UI bar and will fight and shoot when landed as well.


Conscripted Leadbelchers
Recruited from Tier 4 Major settlements.
Ability to switch between a cannon or canister shot.
Skill/tech buffs like Handgunners.

Expatriate Crank Gunners
Recruited from Tier 4 Major settlements.
Unit uses a custom hu3 Crank Gun animation set that may be broken by CA updates.
Ability to Deploy Stakes.
Skill/tech buffs like Handgunners.

War Wagons - Helblasters
Recruited from Level 3 (Tier 5) Forges.
Skill/tech buffs with other War Wagons.

Munitions Wagon
Skill/tech buffs with other War Wagons.
Abilities to Refill Friendly Unit Ammunition (1/3 of ammo capacity is refilled) or Detonate Wagon in a massive explosion.

Longitudinous Missile of Fantastically Accurate Obliteration (LMFAO)
Recruited from the Imperial Academy (Tier 5 major settlement bullding)
Skill/tech buffs like the Helstorm Rocket Battery. Missile is tuned to be very accurate (and fun) when controlled in first person.


Bombard
Recruited from Level 2 (Tier 4) Forge building.
Skill/tech buffs for Great Cannon and Mortars.

Organ Cannons
Recruited from Level 3 (Tier 5) Forge building.
Skill/tech buffs for Helblaster Volley Guns.

Light Cannons
Recruited from Level 1 (Tier 3) Forge building.
Skill/tech buffs for Great Cannon.

Hellhammer Cannon
Recruited from Level 3 (Tier 5) Forges
Unit is capped.
The Tier 5 Nuln bulding increases cap by 1
The Tier 4 Altdorf settlement increases cap by 1
The Middenheim special Ulric building increases cap by 1
Skill/tech buffs with Great Cannons and Mortars.

Airship
[img]https://i.imgur.com/70gUuCT.png[/img]
Skill/tech buffs for War Wagons, Helstorms, and Helblaster.
Recruited Level 3 Forges or the special building in Nuln. It's cap is raised by max level forges.

Imperial Landship
Recruited Level 3 (Tier 5) Forges or the special building in Nuln.
Skill/tech buffs for War Wagons and Steam Tanks.


Steamcopters
Upgrades with War Wagons and Helblaster. Recruited only in Nuln, but it's cap is raised by max level forges.
Abilities to fire targeted homing missile and Flying V formation.
Last edited by Snek; Sep 26, 2023 @ 9:22pm
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Ironside Guard is not receiving melee infantry tech buff
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