Europa Universalis IV

Europa Universalis IV

SuperStates Mod
Viceris Mar 26, 2015 @ 7:25pm
Proof this mod is awesome...
This came up in another thread, but this is so hilarious that I figured it needed its own thread. Feel free to share some of your hilarious SuperStates Mod moments here as well.

Background: Nunavut is an OPM, and Hawaii owns a vast empire in the Pacific, but nothing East of Easter Island; I the player am Texas and not involved with either of them in any way. So, Hawaii somehow got a CB on Nunavut and sailed its ENTIRE fleet all the way around the Americas and dropped a stack on them. The invading Hawaii-ans all died in what must have been a Russian Winter-esque defense by the brave natives. Hawaii's army died and so did a lot of its navy via attrition. What happened next is even more unbeleivable, though:

http://s1131.photobucket.com/user/junk40/media/Shared/ROFL.png.html
Last edited by Viceris; Mar 26, 2015 @ 7:25pm
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Showing 1-5 of 5 comments
HAMMERMAN  [developer] Mar 26, 2015 @ 9:20pm 
That ain't alright.

Also, finishing the "Exploration" idea tree gives you a casus belli against all Pagans. Nunavut has Totemism, which counts as a pagan religion.
Last edited by HAMMERMAN; Mar 26, 2015 @ 10:54pm
HAMMERMAN  [developer] Mar 26, 2015 @ 9:21pm 
Also,
>1652
>Australia not being united
KeoniPhoenix  [developer] Jul 21, 2015 @ 11:50pm 
The Pacific Island states you can play all are inclined to take exploration or expansion in order to get the triggered modifier that helps them with colonizing at the start so they will often become aggressive to minor states that have pagan religions, particularly Nunavut.

It also applies to human players as it makes it much less boring during the early game. Once you tech up and select your first idea group, picking either Exploration or Expansion activates for you a triggered modifier that gives a huge boost:

You receive an 100 more colonists a year for improved colonial growth. Colonial placement chance is improved by 25% making it much more likely you'll obtain a new colony. You receive a global tax bonus of 100% (meaning your income doubles) and your land and naval maintaince is reduced by 33%

Granted this bonus only lasts for so long, if your total provinces tax base is more than 24 or you have 10 provinces to your name, the triggered modifier will end. But by that point you should have established quite the island empire.
HAMMERMAN  [developer] Jul 21, 2015 @ 11:52pm 
Ooh, I have a story!

One time in my game, Texas lost without human intervention.
KeoniPhoenix  [developer] Jul 22, 2015 @ 12:56am 
Originally posted by seviro is home:
Ooh, I have a story!

One time in my game, Texas lost without human intervention.

Oh really?
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